Steam Update

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  • CSN NewsBot

    #151
    Steam Update

    Steampowered reports Half-Life 2, Half-Life 2: Deathmatch and Source Dedicated Server updates are now ready for all to download. As always, restart your Steam client in order to receive the updates.[break="click here for the changelog"]
      Half-Life 2

    • Solved disc in drive incompatibility error by removing Securom disc check routine



      Half-Life 2: Deathmatch

    • Fixed players entering the game with a score of -1

    • Fixed combine ball tracking teammates

    • Fixed not being able to grab level designer placed combine balls with the physics cannon

    • Fixed players randomly spawning without physcannons

    • Fixed multishot pistol exploit

    • Fixed wrong footstep sounds while in team mode

    • Fixed last RPG shot not tracking

    • Added cl_defaultweapon — defaults to weapon_physcannon but can be changed to any other weapon you spawn with

    • Added HUD string to print team name

    • Added model specific death sounds

    • Switching to the physcannon is now instantaneous

    • Toned down 357 damage

    • Updated dm_overwatch



      Source Dedicated Server

    • Fixed "failed to load server.dll" error with 3rd party mods

    • Fixed linux dedicated server crash on some GLIBC versions

    • Fixed dedicated server error in certain localized languages

    Comment

    • CSN NewsBot

      #152
      Steam Update

      Update: The update has been released!



      You know the drill for Steam updates, so hop to it.
        Half-Life 2: Deathmatch

      • Added SLAM, Stunstick and Crowbar

      • Added dm_steamlab

      • Fixed game_score entity not awarding points

      • Added team specific spawn points ( info_player_combine, info_player_rebel)

      • Optimized weapon firing effects bandwidth usage



        Source SDK

      • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)

      • Added ability to create new shaders. See Authoring Shaders In Source for documentation

      • Added new tool and source code of DemoTool.exe — which shows the high-level structure of .dem files

      • Added source code for Source Model Viewer included (src\utils\hlmviewer)

      • Added source for Half-Life 2's Airboat model

      • Fixed issues with Steam account names with ".."

      • Fixed FacePoser flex sliders

      • Hammer limits framerate in 3D views to 300fps — eliminates overheating problems



        Source Engine

      • Fixed screenshots/save games being saved in the wrong place

      • Fixed hang in rcon server

      • Fixed server crash where banned players could retry/cancel quickly during connection

      • Fixed crash when a user specifies a heapsize that is too large

      • Fixed "play" command crashing on dedicated servers

      • Fixed bspzip'd assets in maps not loading properly

      • Added FCVAR_CHEAT to r_shadowids

      • HLTV port/server can be completely disabled by command line parameter "-nohltv"
      [break="old news"]At 4:00 pm PST, there will be updates for Half-Life 2: Deathmatch, and the HL2: DM source code shall be updated to the Source SDK. Additionally, it has been promised several updates will be released for Counter-Strike next week. Thus, keep your eyes peeled, but these updates to Half-Life 2: Deathmach should tide some people over by then:
      This update will include the addition of the Stunstick, SLAM, and the Crowbar. It will also include a new original map made by Valve, called Steamlab.



      Along with the update to the game, we'll be releasing the source code for Half-Life 2: Deathmatch in an update to the Source SDK, which should give our MOD community a wide range of functionality they can use to build their games. We're all excited to see what is built based off of it. The update to the SDK will also allow MOD developers to write their own custom shaders, which will lead to some unique visuals in their games.



      Looking ahead to next week, we're still on track for the Counter-Strike update, which will include a new map called cs_compound, along with a number of smaller changes and bug fixes.
      Click here for the full scoop.

      Comment

      • CSN NewsBot

        #153
        Steam Update

        There was a small update to the Steam network. As always, please restart your Steam client to receive this update:
        Source Engine



        Moved default Steam port to 27009 (UDP) from 27030. Use -steamport to override this setting
        Click here for the full information.

        Comment

        • Dr. Funk

          #154
          woah clicked WAAAAAY too many times there exo

          Comment

          • street

            #155
            I know we can't refer to deleted comments but can we refer to deleted news posts? Cos there were a lot of those :)



            That "Fixed bug where the first mouse click wouldn't work after exiting the UI." is v. good, because I'd always forget about it.

            Comment

            • Jord@n

              #156
              Its nice to see that they are updating the bots, most game wouldn't bother.

              Comment

              • D@ M3110N

                #157
                Nice to see that the radar bug is fixed.

                Comment

                • V1P3R

                  #158
                  I kind of like the updated bots. Even though they are still noobs even on expert, they are alot better than before.

                  Comment

                  • orphy

                    #159
                    Jord@n wrote..

                    Its nice to see that they are updating the bots, most game wouldn't bother.
                    That's because they usually perfect the bots before they ship off the final version. =)

                    Comment

                    • raging dragon

                      #160
                      The update sounds good!

                      Comment

                      • *Vamp*

                        #161
                        I'm still not gonna bother with it until it's properly released as just CS 1.6. Still ,sounds like it's coming along nicely.

                        Comment

                        • efficient

                          #162
                          It won't update for me =(

                          Comment

                          • thor2488

                            #163
                            » Fixed bug where radar would disappear during gameplay.
                            <Cash register sound> Chaching! </cash>
                            orphy wrote..

                            That's because they usually perfect the bots before they ship off the final version. =)
                            So you assume they'll have perfected the bots before 1.6 (eventually) comes out?

                            Comment

                            • orphy

                              #164
                              If they don't then they are fools.

                              Comment

                              • Pharlap

                                #165
                                go valve!



                                PS:

                                can i ask why there are stars and stripes in the main CSnation logo at the top of the page. i didnt think the internet had a race. since there are so many ppl from 'the rest of the world' visting this site, it looks a bit patriotic.



                                (could it be because of 4th of july? whatever that day means)

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