-:Nighthawk:- wrote..that large text is open to abuse from admin mod, and annoying admin text messages etc.
» The crappy huge text. I like the idea of updated text, but the execution of this effect is poor currently.
Anyway, hopefully those changes can somehow be tweaked and/or fixed in general before this sucker goes final. It's good to see things progressing, regardless. :)
» Web pages for MotD screens. This makes every new map an excercise in ripping myself out of the game to remember that crappy white IE windows are present in the new world of VGUI2. The scoreboard isn't doing well either.
» The ricochet sounds. These are the most arcadish cartoony aspect of CS1.6b, and are quite frankly completely terrible right now. I replaced the default ricochet sounds with those from Operation: Flashpoint back a while ago for my main CS installation, and I'm pretty sure I'll be doing that yet again if these remain. They're really that bad.
» The gun sounds. People complained about the guns sounding bad, but oi, these are even worse. I guess it's a good way of showing people that they should be grateful for what they had, but yeah, pretty poor. I can't think what game the FAMAS sound reminds me of now, but it's certainly not realism-based.
» The knife. Wasn't even incorporated into the shield animations, so you've got inconsistant animations as it is. The animations are decent for the new knife, but the model (and blade in particular) just doesn't fit in with the other weapons, or the general theme of CS, really.
web pages for motd screens are just a haven for advertising.
ricochet sounds, while they sound realistic, they seem to drown out all the other sounds, valve should increase the number of sound channels.
new rifle sounds, galil and famas sound a lot better, and scout has more punch to it. how can u say previous galil sound was good? it was rediculously awful. new famas sound is on par with the other weapons.
shield, still can be shot through, even when standing still.

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