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Battleborn Development is Finally Dead

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  • Battleborn Development is Finally Dead

    First, it may come as a shock to you to hear that Battleborn was still being actively developed for until this past week. Secondly, it may come as a shock to maybe one or two of you out there to hear that the development of your favorite game has come to an end.

    The news was delivered by a Randy from Gearbox. No, not that one. I'm talking about Randy Varnell, the Creative Director of Battleborn. He says that the bulk of the team will move on to a different, unannounced project at Gearbox. I'm going to make a wild assumption and say that project rhymes with "Morderlands Tree."
    Hello Friends

    It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

    As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

    Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

    If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

    I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

    Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

    It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

    For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

    You are awesome.

    For Solus.

    For what it's worth, I honestly enjoyed my time spent playing Battleborn on the PC. Then after just a few short weeks post-release, the already small community went away to nearly nothing on the PC and that was that.
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