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No Man's Sky 1.3 Update Adds Multiplayer, Terrain Editing, Better Combat, and So Much More

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  • No Man's Sky 1.3 Update Adds Multiplayer, Terrain Editing, Better Combat, and So Much More

    The 1.3 update for No Man's Sky is here! Among the many changes, improvements, and additions in this update are the beginnings of online multiplayer! Yes, nearly one year after the game launched and broke a lot of hearts, the team at Hello Games seems to have been super busy putting together one incredible update. Based on the changes in the 1.3 update, this could be one of the biggest turnarounds for a game I've yet seen.

    Up to 16 people can now adventure together, exploring planets cooperatively. Hello Games says that this is only the beginning, so expect to see more improvements made to the multiplayer going forward. You can edit terrain. New portals will take you to and from distant planets without the need of your ship. Space combat has been given a major boost. You can now properly fly when close to the planets' surfaces. And much more.

    Let's take a look at the 1.3 "Atlas Rises" update changelog.
    GENERATION
    • Increased variety in weather, planet and structure names
    • More base building parts have unique names
    • Prevented trees spawning on sheer cliffs
    • Improved object placement on slopes
    • Improved grass placement and density
    • Changed the default starting ship model
    • Regenerated galaxy to remove differences between survival, normal and creative game modes
    • Improved building distribution
    • Increased distribution of heridium deposits
    • Improved generation of beaches along shorelines
    • Repositioned player bases to accommodate generation changes

    EXPLORATION
    • Improved balance of hazards between planets
    • Improved settings for hazard damage and strength
    • Reduce cave hazard recharge times
    • Added Shielding Shard to the starting player inventory
    • Limited the depth at which buildings can spawn underwater

    GAMEPLAY
    • More tech available in tech shops
    • Balanced tech shop standing requirements
    • Standing lights have a proper name when you interact with them
    • Increased robustness of systems for locating buildings
    • Increased number and types of objects which can be scanned
    • Increased information available about scanned foliage and creatures
    • Improved planet resource lists
    • Craftable products now sorted by most recent use
    • Improved differentiation of weapons
    • Fixed pinning product recipes and technology guides
    • Continued story unlocked through abandoned buildings
    • Added interactions and dialogue options for many structures and characters
    • Overhauled secondary character interactions

    TRADE AND FARMING
    • Alloys, farm products and new gas products now form separate branches of a larger craft tree
    • Added new valuable higher tier craft products
    • Added new harvester to harvest atmospheric gases
    • Added new trade specific products
    • Added new farmable “Star Bramble” plant
    • Added larger 4 plant hydroponic tray
    • Increased contrast between picked and unpicked resource plants to more easily tell them apart
    • Balanced priced of alloys, farm products and gases
    • Improved distributions of resources on planets
    • Improved scan ranges for resources on planets
    • Added scan markers on more smaller plutonium crystals to aid resource gathering

    FREIGHTERS
    • Balanced freighter prices
    • Fixed collision on freighter bridge
    • Added freighter classes
    • Added ability to warp in your freighter
    • Fixed floating turrets on capital freighters

    SPACE
    • Improved space heavy air
    • Added requirement to scan planets in order to reveal their names
    • Improved planet name display as you enter orbit
    • Fix for massive carve radius when mining asteroids

    GALACTIC MAP
    • Updated galactic map UI
    • Improved galactic map controls
    • Improved star names gathered in galaxy map flythrough
    • Improved distribution of different coloured stars
    • Added interstellar scan events

    STARSHIPS
    • Added ability to summon your ship from the quick menu
    • Refined ship reticules
    • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
    • Added new ship technology
    • Balanced space combat
    • Balanced ship weapons and technology
    • Updated ship weapon projectile effects
    • Updated ship hit direction markers
    • Improved flare graphics on ships
    • Improved loot containers dropped by AI ships
    • Improved effects on damaged AI ships
    • Balanced crashed ships broken slots and repair costs
    • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
    • Updated design of Atlas pass icons
    • Added ability to look around the cockpit when landed
    • Allowed player to remain in ship cockpit after landing
    • Improved spawning and distribution of AI ships
    • Improved ship altimeter
    • Added in-ship communicator
    • Added button prompt for ship zoom
    • Fixed a bug where your ship could become invisible by visiting the galactic map
    • Improved Pirate systems including the ability to negotiate or call in support
    • Added low flight mode
    • Improved landing code

    UI
    • Divided options menu into several pages
    • Revised Journey page
    • New Gek, Korvax and Vy’keen medals
    • New medals for the merchant, mercenary and explorer guilds
    • Revised log page
    • Fixed animation on markers as they are removed
    • Improved binocular UI
    • Updated journey milestone icons
    • Overhauled discovery log
    • Added cardinal directions to compass
    • Added distance markers to compass
    • Fix for “redeem content” showing twice on Steam menu
    • New trade and product icons
    • Revised combat ship markers
    • Improved ship tracking arrows when flying away from targets
    • Overhauled conversation interface

    GRAPHICS
    • Improved HBAO filtering around edges
    • Improved TAA handling of grass blade edges
    • Introduced depth of field effect during interactions
    • Added LOD meshes and imposters to various props
    • Fixed texturing on the buildable door
    • Reduced HBAO shimmer
    • Reduced shadow acne
    • Fixed artifacts with imposter shadows
    • mproved double-sided normals for foliage
    • Improved terrain texturing and texture blending
    • Improved grass colour blending and integration with terrain
    • Improved grass and leaf materials
    • Improved colour palettes across several biomes
    • Improved planet night skies
    • Fixed z-fighting on small glowing plants
    • Various graphics optimisations and fixes
    • Visual improvements to Atlas stations
    • Replaced all terrain textures with higher detail and quality variants
    • Added new higher detail foliage variants to several biomes
    • Upgraded textures on several cave props

    AUDIO
    • Four new sets of soundscapes by 65 Days of Static
    • Reworked space combat audio
    • Reworked space explosions
    • Added new ship weapon sounds
    • Added weird biome soundscape
    • Added new music and sound effects for story mode
    • Lots of new UI sounds
    • Minor mix changes and optimisations

    LANGUAGE
    • Various minor language fixes and improvements

    If reading all of that didn't sell you, maybe seeing it all in action will do the trick.


    The No Man's Sky 1.3 update weighs in at about 4GB on the PC. It is also available right now for the PlayStation 4 version.

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