Announcement

Collapse
No announcement yet.

Mass Effect: Andromeda Patch 1.05 Provides Massive Improvements to Eyes and Emotions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mass Effect: Andromeda Patch 1.05 Provides Massive Improvements to Eyes and Emotions

    As promised, BioWare released the 1.05 patch today for Mass Effect: Andromeda. The patch actually does quite a bit more than initially advertised, which is a good thing.

    The full list of multiplayer changes is fairly substantial and is a good start to patching this game up. There are no additional changes for the game's single player from the patch notes provided the other day. The multiplayer changes are listed below.
    Player Abilities

    Melee
    • To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks.

    Challenge Tracking
    • Biotic, Tech, and Combat Detonation Challenges now update on the Challenges screen.
    • Lance and Throw will now successfully increment the Biotic Detonation Combo challenge progress.

    Stealth Grid
    • Fixed an issue that caused Stealth Grid to deactivate immediately after being used.

    Biotic Ascension
    • Fixed an issue that prevented the Kineticist from gaining Biotic Ascension charges when not the host of the match.


    WeaponsAssault Rifles

    Mattock
    Sandstorm
    Sweeper
    Valkyrie
    Halberd

    Pistols

    Predator
    The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle.
    Carnifex
    Hornet
    Phalanx
    Scorpion
    Shotguns

    Hesh
    Sniper Rifles

    Shadow
    Indra
    Vanquisher
    • Fixed a bug that caused the Vanquisher to have an extra 100% headshot bonus

    General

    Weapon Reloads
    • Fixed some timings of reload actions so they better match their animations

    Boosters

    Assault Rifle Amp III
    • The Assault Rifle Amp III booster now properly states that it gives a 30% boost instead of a 35% boost. This was a text error only. The functionality was always 30%.

    Enemies

    Kett

    Kett Anointed
    • Players can no longer avoid damage by standing up against a firing anointed

    Kett Ascendant
    Kett Behemoth (Boss objective)
    • Behemoths are more likely to target nearby players


    Outlaw
    • Adhi no longer attempt to chain sync attacks

    Outlaw Agent
    Outlaw Sharpshooter
    • Sharpshooters now fire more frequently, especially against targets out of cover
    • Sniper rifle damage increased by 44%
    • Sharpshooters sprint more often
    • Aiming time is now shortened at shorter ranges
    • Aiming and impact audio are now clearer
    • No longer pursue melee targets over long distances

    Outlaw Berserker
    • Berserkers are more likely to target nearby players

    Outlaw Hydra

    Remnant
    • Observers can now lose their target while firing when the target cloaks
    • Maximum beam duration decreased from 6s to 5s
    • Beam damage decreased by 10%

    Remnant Nullifier
    • Rate of fire has been decreased against enemies in cover
    • Projectile attacks now travel faster and hit harder
    • Stays still and fires in more situations
    • No longer flees in protracted melee situations
    • [Single player only] Fires less frequently on lower difficulties

    Remnant Destroyer
Working...
X