Today's title update for Gears of War: Ultimate Edition includes new support for ultra-wide resolutions along with some fixes.
(via Gears of War)
• Ultra-wide resolutions (2560x1080 and 3440x1440) added to the game.
• Pipeline state object cache optimizations to reduce hitches during level transitions.
• Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
• Fixed a visual corruption bug that would rarely affect NVIDIA cards when changing resolutions and VRAM became over committed.
• Added support for setting anisotropic filtering level through the INI file.
• Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
• Adjustments to low (1GB VRAM) texture setting.
• Added ability to toggle an FPS counter. Press the “Delete” key at any time to turn the counter on/off.
• Pipeline state object cache optimizations to reduce hitches during level transitions.
• Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
• Fixed a visual corruption bug that would rarely affect NVIDIA cards when changing resolutions and VRAM became over committed.
• Added support for setting anisotropic filtering level through the INI file.
• Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
• Adjustments to low (1GB VRAM) texture setting.
• Added ability to toggle an FPS counter. Press the “Delete” key at any time to turn the counter on/off.
(via Gears of War)