Announcement

Collapse
No announcement yet.

Valve and Khronos Announce Vulkan a 3D Graphics API Formerly Known as Next Generation OpenGL

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Valve and Khronos Announce Vulkan a 3D Graphics API Formerly Known as Next Generation OpenGL

    Earlier today, Valve and the Khronos Group announced Vulkan, a new cross-vendor 3D graphics API that used to be known as Next Generation OpenGL. That's right, OpenGL is making a comeback.
    Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

    Here is what Khronos Group had to say about some of the technical aspects behind Vulkan.

    Like DirectX 12, Vulkan aims to remove a lot of the steps in graphical rendering and should include some nice performance offerings once games make use of it.
Working...
X