Announcement

Collapse
No announcement yet.

Counter-Strike: Global Offensive Update Adds CZ75-Auto Stock Pistol, Weapon Case 3, and More - February 12, 2014

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Counter-Strike: Global Offensive Update Adds CZ75-Auto Stock Pistol, Weapon Case 3, and More - February 12, 2014

    A new update for Counter-Strike: Global Offensive was just released by Valve and Hidden Path. Tonight's late update includes Weapon Case #3, and the usual adjustments to the UI, gameplay, and maps.

    Changelog for CS:GO for February 12, 2014

    CZ75-Auto
    - Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.

    CS:GO Weapon Case #3
    - Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto.

    GAMEPLAY
    - Weapon adjustments based on data collected:
    -- Increased Aug recoil
    -- Reduced Aug rate of fire
    -- Reduced Aug and Sg553 scoped run speeds
    -- Increased Desert Eagle accuracy recovery by 2.5%

    - Improved scope visuals for Aug and Sg553.
    - Aug now has a new firing sound.
    - Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it.
    - Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon.

    UI
    - Added text filter to loadout.
    - Added peel animation when player cycles position.
    - Fixed enemies on the square radar not rotating to match their view.
    - Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
    - Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
    - Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)


    MAPS
    - Overpass
    -- Improved visibility.
    -- Removed small cover on CT side of Bombsite B.
    -- Drastically reduced the number of trashcans.
    -- Widened tunnel near T spawn.
    -- Widened lower door in park connector.
    -- Widened corridor near CT sniper room.

    MISC
    - Fixes to improve game stability during startup.
    - Added diagnostic info to debug video config reset.
    - Fixed dedicated server to write steam_appid.txt
    - Fixed several game server memory leaks.
    - Fixed a bug causing certain workshop maps to re-download every time the game is launched.
Working...
X