Yes, you read that correctly. The latest update for the Source Engine also includes Oculus Rift support for Half-Life 2: Deathmatch.
Changelog for the Source Engine for May 20, 2013
Changelog for the Source Engine for May 20, 2013
Source engine
- Synced engine with latest changes from TF2.
- Improved network compression to reduce impact of network spikes.
- Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
- Fixed listen server creation dialog not showing maps in custom or downloads folder.
- SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.)
HL2: DM
- Added VR support for Oculus Rift
- Synced engine with latest changes from TF2.
- Improved network compression to reduce impact of network spikes.
- Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
- Fixed listen server creation dialog not showing maps in custom or downloads folder.
- SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.)
HL2: DM
- Added VR support for Oculus Rift
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