Latest Source Engine Update Includes Oculus Rift Support for Half-Life 2: Deathmatch

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Latest Source Engine Update Includes Oculus Rift Support for Half-Life 2: Deathmatch

    Yes, you read that correctly. The latest update for the Source Engine also includes Oculus Rift support for Half-Life 2: Deathmatch.

    Changelog for the Source Engine for May 20, 2013

    Source engine
    - Synced engine with latest changes from TF2.
    - Improved network compression to reduce impact of network spikes.
    - Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
    - Fixed listen server creation dialog not showing maps in custom or downloads folder.
    When a .bsp is downloaded from a server and placed correctly in "download" you cannot see it in the "Create server" drop down list. The map can be started in console using the "map' command map . I...

    - SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.)

    HL2: DM
    - Added VR support for Oculus Rift
  • K-16
    ...
    • Sep 2026
    • 2018

    #2
    I wonder how much bigger the filesize will be now that the SDK is automatically included with the game? It's not like everybody wants to make mods, so I wonder why they're not kept separate?

    Comment

    • jimykx
      No, I AM your father!
      • Jan 2010
      • 6641

      #3
      They thought: Well, the game is already like 10 gb of hats, so throwing a little bit more size won't make much difference

      Comment

      • K-16
        ...
        • Sep 2026
        • 2018

        #4
        What about Source games that aren't TF2?

        *Reads changelog note, "Synced engine with latest changes from TF2."*

        Never mind. I see your point.

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