Counter-Strike: Global Offensive and Team Fortress 2 Updates for March 27, 2013

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Counter-Strike: Global Offensive and Team Fortress 2 Updates for March 27, 2013

    Even more updates from Valve tonight. These updates are for Counter-Strike: Global Offensive and Team Fortress 2.

    Changelogs for CS:GO and TF2 for March 27, 2013

    Counter-Strike: Global Offensive
    - If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win".
    - Hostages now correctly drop to ground when hostage carrier was killed mid-air.
    - Menus will now correctly display on various resolution ratios including 5:4 and triple monitor
    - Friends panel will now display an invited icon for invited friends.
    - Fixed mouse input in demo playback .
    - Lobby leader is now highlighted in lobby.
    - Various layout changes to Lobby and Scoreboard.
    - Map makers can now choose to show a custom loading image in place of the map overview/radar image
    --To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop)

    - Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0
    - Added back player_say game event for server plugins.

    Team Fortress 2
    - Fixed a bug that caused invisible players in the world
    - Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
    - Added the Ready Steady Pan tournament medal for Season 2
    - Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
    - Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
    - Updated Mvm_Bigrock to fix a hole in the terrain
    - Community requests:
    -- Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
    -- Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
  • K-16
    ...
    • Sep 2026
    • 2018

    #2
    I wonder if killing a CT carrying a hostage in mid-air will make the hostage take fall damage if he was high enough? And on that note, does a hostage take fall damage if the CT carrying him takes fall damage?

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