Ed Key, one of the two main developers on Proteus seems to have taken some issue with people who say that his game really isn't a game. Specifically, he calls out an article on Gamasutra that calls Proteus an "anti-game".
He continues on to draw comparisons to games like Dear Esther, which unlike Proteus, actually has an ongoing narrative throughout the entire experience.
Key also notes a number of threads from the Steam forums that essentially slam Proteus and try to warn other users to not even bother with the "game".
You're more than welcome to read Key's full blog entry where he tries to justify his stance on what a game is. Oddly enough, I wrapped up a new "A look at..." video earlier tonight for Proteus (I did not want to link this yet, but here it is. The actual article for it will go up next week). It was played, recorded, and uploaded long before I ever saw Key's blog entry or Gamasutra's article. Perhaps the most awkward thing here, is that I agree with most others on this in saying that Proteus isn't really a "game" in the traditional sense.
"I don’t call Proteus an antigame* or a notgame. I call it a game, but obviously I am at pains to make it clear that it doesn’t have explicit challenge or “winning.”
I’m also absolutely not against game mechanics or traditional schools of design."
I’m also absolutely not against game mechanics or traditional schools of design."
He continues on to draw comparisons to games like Dear Esther, which unlike Proteus, actually has an ongoing narrative throughout the entire experience.
"If you are a game designer and you are focusing on a particular formal definition or have a guiding principle to your work, like Sid Meier’s famous motto “A game is a series of interesting decisions” then go ahead. Insisting that your definition is the definition is a foolish obsession."
Key also notes a number of threads from the Steam forums that essentially slam Proteus and try to warn other users to not even bother with the "game".
You're more than welcome to read Key's full blog entry where he tries to justify his stance on what a game is. Oddly enough, I wrapped up a new "A look at..." video earlier tonight for Proteus (I did not want to link this yet, but here it is. The actual article for it will go up next week). It was played, recorded, and uploaded long before I ever saw Key's blog entry or Gamasutra's article. Perhaps the most awkward thing here, is that I agree with most others on this in saying that Proteus isn't really a "game" in the traditional sense.

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