Desert Conflict Mod Update

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • =DNC=SYSEX73
    Guest replied
    Re: Desert Conflict Mod Update

    Please save the debate for someones elses thread. We dont do this in your updates now do we?

    Leave a comment:


  • imported_Rhino
    replied
    Re: Desert Conflict Mod Update

    Originally posted by VeNg3nCe^
    If you will bother to use the BF2Editor you will see that the screenshot was taken at standard settings. At a distance (in the editor) detail doesn't show up, you have to be about 2m from the ground to see anything besides a color blob. Second, the default view distance is set to 850m and you can disable fog altogether while working in the editor. Third, importing hightmaps and lightmaps from DC/1942 is impossible. The buildings could have been copied, but I doubt that is possible either. This is a great work, now hurry up and release so I can play :P
    that just shows how little you know about modding BF2 :laugh:

    EDIT: and about who the modders acturly are aswell :p

    Leave a comment:


  • imported_Calaros
    Guest replied
    Re: Desert Conflict Mod Update

    Flame = baaad.

    Damn I want this mod :laugh:

    Leave a comment:


  • imported_Tiny
    replied
    Re: Desert Conflict Mod Update

    Alright, fine by me

    Although the T-62 would suite in nicely =]

    And also how about some ATGM:s ^^

    ------ATGM------------->M1.......KABOOM!!! :laugh:

    Leave a comment:


  • CtrlAltDe1337
    replied
    Re: Desert Conflict Mod Update

    Originally posted by Rhino
    if u did a import of a BF1942 map, the buildings probaly wont line up even if you use the same x, y and z cordintis.

    to me personly it dose look like a import mainly due to things like the exstramly accrute terrain, the bland colormaps with no low detail, and the colormaps do look the same as they did in BF1942 (thou i didnt play it much). the lightmpas also do not look like they where made by BF2 but i wouldnt know if u could import BF1942 lightmaps into a BF2 map.

    But im not here to go though all this crap. If EA think the same thing the DC guys will defintly know about it sooner or later.
    If you will bother to use the BF2Editor you will see that the screenshot was taken at standard settings. At a distance (in the editor) detail doesn't show up, you have to be about 2m from the ground to see anything besides a color blob. Second, the default view distance is set to 850m and you can disable fog altogether while working in the editor. Third, importing hightmaps and lightmaps from DC/1942 is impossible. The buildings could have been copied, but I doubt that is possible either. This is a great work, now hurry up and release so I can play :P

    Leave a comment:


  • =DNC=SYSEX73
    Guest replied
    Re: Desert Conflict Mod Update

    Originally posted by Tiny
    So? more T-series???
    Sisko was correct. The T-55 and T-72 as well. Im not sure if there wuill be more than that.

    Leave a comment:


  • imported_Gabe
    replied
    Re: Desert Conflict Mod Update

    Well I think its great what desert conflict team is doing, and I think its going along the best it could. We all know that mods are the best thing thats ever going to happen to BF2 because this game is not improving with these crappy patches. I look foward to your work dcon team and hopeing that bf2 becomes the quality game that DC was.

    Leave a comment:


  • imported_Tiny
    replied
    Re: Desert Conflict Mod Update

    So? more T-series???

    Leave a comment:


  • imported_Rhino
    replied
    Re: Desert Conflict Mod Update

    Originally posted by Wreck
    They said they didn't directly port the map so why are you guys accusing them of it? Obvously it wasn't since the buildings don't line up.
    if u did a import of a BF1942 map, the buildings probaly wont line up even if you use the same x, y and z cordintis.

    to me personly it dose look like a import mainly due to things like the exstramly accrute terrain, the bland colormaps with no low detail, and the colormaps do look the same as they did in BF1942 (thou i didnt play it much). the lightmpas also do not look like they where made by BF2 but i wouldnt know if u could import BF1942 lightmaps into a BF2 map.

    But im not here to go though all this crap. If EA think the same thing the DC guys will defintly know about it sooner or later.

    Leave a comment:


  • =DNC=SYSEX73
    Guest replied
    Re: Desert Conflict Mod Update

    Originally posted by (LNC)silky_z
    are you guys going to make a AC-130 like you did in the last DC? that plane could deal out some hurt
    Yes, consider it a done deal. Only we didnt make DC, we just played it a lot.

    Leave a comment:


  • silky_z
    Guest replied
    Re: Desert Conflict Mod Update

    are you guys going to make a AC-130 like you did in the last DC? that plane could deal out some hurt

    Leave a comment:


  • =[WOW]=Sisko
    Guest replied
    Re: Desert Conflict Mod Update

    I know of the t-55 is one aswell and of course the t72

    Leave a comment:


  • imported_Tiny
    replied
    Re: Desert Conflict Mod Update

    A bit offtopic but really nice that you have done the T-80 NICE!!

    Are you planning to do more T-series tanks?

    Leave a comment:


  • =[WOW]=Sisko
    Guest replied
    Re: Desert Conflict Mod Update

    This is what everyone wants, everyones waiting for the return of el alamein, with bf2 graphics. ive played other custom versions and none of them have come close.

    I find it hilarious that ppl would actually flame this.


    Look at wake, its probably the most popular non urban map for bf2.

    Why re-make old maps?? Cause its what the ppl want.

    Originally posted by Wreck
    They said they didn't directly port the map so why are you guys accusing them of it?
    because they dont want the mod to be popular for their own twisted reasons

    Leave a comment:


  • imported_Wreck
    Guest replied
    Re: Desert Conflict Mod Update

    They said they didn't directly port the map so why are you guys accusing them of it? Obvously it wasn't since the buildings don't line up.

    Leave a comment:

Working...