It seems to be generally agreed upon that the assualt kit needs some TLC. From all the threads, the most popular fix seems to be making the kit more all 'round effective by upping it's sprint, leaving it's body armour in place, and adding more smoke grenades.
Allowing assault to be the only class that breaks the armour/stanima mechanic makes sence. They are the only armoured class that isn't toting around big bulky pieces of harware. Also, it's a significant change since assault is best used for upclose encounters. Upping the sprint would allow them to get into their effective range more easily. Additional smoke granades also allows them to give themselves cover while moving up and makes them slightly less reliant on friendly support kit ammo supplies.
This poll is not intended to further explore other ideas that folks might have to help out support (like ramping up the GL). To make this a good indecator of how you folks feel, it's got very limited options. Just choose one.
Edit: Please folks, if you vote no explain why bellow. I don't intend for this to be a debate thread, but knowing why nos are there will help down the road.
Allowing assault to be the only class that breaks the armour/stanima mechanic makes sence. They are the only armoured class that isn't toting around big bulky pieces of harware. Also, it's a significant change since assault is best used for upclose encounters. Upping the sprint would allow them to get into their effective range more easily. Additional smoke granades also allows them to give themselves cover while moving up and makes them slightly less reliant on friendly support kit ammo supplies.
This poll is not intended to further explore other ideas that folks might have to help out support (like ramping up the GL). To make this a good indecator of how you folks feel, it's got very limited options. Just choose one.
Edit: Please folks, if you vote no explain why bellow. I don't intend for this to be a debate thread, but knowing why nos are there will help down the road.
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