Simple Assualt "fix" Poll

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  • SergB

    #46
    Re: Simple Assualt "fix" Poll

    G3 + 2 clips, give it 120 rounds of ammo, just like ak 101.
    + 2 smoke nades. and make smoke more denser, and make it stay there for at least 30 seconds. Everybody in smoke not spoted by UAV.
    Ok with sprint.

    Leave the damn tube the same, don't want those noob tubers back...

    Comment

    • Terroser

      #47
      Re: Simple Assualt "fix" Poll

      Originally posted by SergB
      G3 + 2 clips, give it 120 rounds of ammo, just like ak 101.
      + 2 smoke nades. and make smoke more denser, and make it stay there for at least 30 seconds. Everybody in smoke not spoted by UAV.
      Ok with sprint.

      Leave the damn tube the same, don't want those noob tubers back...
      OMg guy are you noobish or something??
      The G3 can a take a sniper out in 2 shots and a support with 4 bullets on his full armor :laugh:

      Comment

      • Kayback

        #48
        Re: Simple Assualt "fix" Poll

        Originally posted by TCP1
        BRING BACK THE GL, thats all we need, assault sucks now.
        No, because being able to instagib while hovering over the explosion sucks. As does the immediate explode on contact grenades. Noob :p

        While I like the idea of more run and armour, I personally think the grenade SHOULD be upgraded.

        These guys are more or less equally trained, right? So they should be able to run more or less equal ammounts. What is the Assault guy carrying NOTHING!

        Seriously the Assault guy has gotten off waay to easily. Look at AT. 4 x SRAW's add up. As does the DAO-12. Its a pretty heavy gun. Support has a big assed belt fed machinegun, and loads of ammo, and grenades. Medic has a light rifle yes, but grenades and a portable defib, and medic packs. The Spec Ops has a light rifle, but grenades and 4 packs of C4. The Engineer also has grenades and AT mines and a shotgun. Not too heavy, but heavy enough. The Sniper? Well he's got a big assed heavy rifle, grenades and AP mines, and is wearing a guillie suit but can run for EVER.

        The Assault? A light rifle, a fairly light grenade launcher, and only 5 grenades and a small little smoke canister. Thats it!

        The Sprint should either be upped, OR MAKE IT RECHARGE FASTER.
        So thats the justification of the sprint. And I support it.

        However, the Grenade Launcher should be much more versatile than it is now. I got pretty good in Pre 1.22 in picking off moving vehicles and helicopters who were base raping with my M203. The accuracy of the M203 has been degraded. And it isn't anywhere near as effective as it should be.

        They also lack hand grenades. What they should do is increase the grenade damage. Make is a good fire support weapon. Yes this does increase the danger at long ranges, but think about this, THERE IS A REASON PEOLE DIE IN COMBAT, IT IS DANGEROUS.

        Now I spit on the idea of the instagib jumping shooter safe weapons, and I applaud the inclusion of a time delay, however I'd like to see the grenades be VERY dangerous. They are only marginally dangerous as it is.
        The standard hand grenades are more dangerous because you can "seed" an area with them, and hopefully someone will move into range of them.

        Make the GL's grenades more of an area weapon and I think the game would be golden.

        KBK

        Comment

        • dunn2953

          #49
          Re: Simple Assualt "fix" Poll

          I think they should try getting rid of the range requirement and have 2 smoke but only 2 or 3 GL ammo. the range thing is unnecessary now that u can't jump and shoot and make the radius right between 1.12 and 1.22

          Comment

          • big_sammy_b

            #50
            Re: Simple Assualt "fix" Poll

            well seeing as they sorted out the GL in the latest patch i really don't know what you lot are going on about.

            I play as assault with the f200 all the time and i think it kicks ass. It really doesn't need improving.

            Comment

            • PoRn_DarkAngel

              #51
              Re: Simple Assualt "fix" Poll

              I don't think the sprint idea and extra smoke grenades work. Allowing this one class too jump and shoot isn't going to work either.

              This class would greatly benefit from the following:

              #1: Increased accuracy. Mostly other class was given some tyye of accuracy boost why not the Assault? The noob toob would never have been abused in the first place if the class waepons had more accuracy.

              #2: Bullet Damage wouldn't hurt either.

              #3: Add some much needed blast radius to the Grenade launcher that won't kill, but knock enemys to half-health (to kill you should be accurate with the weapon as it is now).

              If #3 causes a probelm again...then Limit the grenade launcher ammo and give the class some grenades too!

              Personaly I never thought it needed to be nerfed in the 1st place. Is the NoobTooB so different from sniper "NOOBZOOM" or "NOOB-UNLIMITED" ammo or "Noob Health Packs at your feet" ???

              Comment

              • PBAsydney

                #52
                Re: Simple Assualt "fix" Poll

                Give them handheld nukes and deployable radioactive monkeys, problem solved.

                Comment

                • Flares

                  #53
                  Re: Simple Assualt "fix" Poll

                  Originally posted by PBAsydney
                  Give them handheld nukes and deployable radioactive monkeys, problem solved.
                  A novel idea and I'm not wishing to flame , but radioactive exploding squirrels would be better than monkeys. You can carry more and they're harder to hit. :)

                  Comment

                  • Mekstizzle

                    #54
                    Re: Simple Assualt "fix" Poll

                    Originally posted by PBAsydney
                    Give them handheld nukes and deployable radioactive monkeys, problem solved.
                    Knowing DICE they will be given to Snipers, Support and Medics instead.

                    Comment

                    • SergB

                      #55
                      Re: Simple Assualt "fix" Poll

                      Terroser,
                      The G3 can a take a sniper out in 2 shots and a support with 4 bullets on his full armor
                      If I can hit the sniper that is, have you checked accuracy on this rifle? It has next worse accuracy of all rifles in game, after the ak 47. And its easy to miss in auto, even at the pitch black range. And 20 round in clip, its just run out way to quick, if I miss at support guy, I die. Moust of the time, there is not enough ammo on the groung. I basicly have to pick up other kits, cause I don't have ammo within a couple of minutes after large attack. I never do that with AK, at least you don't have to resupply so often.

                      If you don't belive me, try to defend the main base on Karkand with G3, you can't really think how much you shot, just have to stop the enemy, and there is a lot of them...

                      P.S m16 got 6 clips, so why not G3? It's a NATO rifle, sure they don't save on ammo like mec

                      Comment

                      • evilzucchini

                        #56
                        Re: Simple Assualt "fix" Poll

                        The GL, while still deadly, was clearly overnerfed.

                        I have no problem taking out one person at a decent range. However, it is a grenade, if I put it inbetween two people who are running near each other, it shoudl take both of them out.

                        On wake the other night there were two people coming at me, they were no more than 3 m apart and I put a grenade RIGHT in between them and didn't kill either of them. I did damage to both and was able to take out both with the rifle afterwords (they must have sucked because they couldn't take me down in that time) but I thought that it was absolutely ridiculous that I couldn't take both of them out.

                        The nerf to assault class that was needed was the taking away of the jumping and shoot. The decrease in the number of grenades was fine, but the nerf of the blast radius was completely unnecessary and pretty much made the GL assault kit useless.

                        PHPT,

                        I'd disagree with that. No kit should be just flat-out "more powerful."
                        I totally agree. However, medics can heal themselves and others, support can resupply themselves and others, snipers can take people out at distance that almost noone else can do, engineers can repair vehicles, spec ops can blow up assests and assault should be able to take people out with more effectiveness. Without being able to take people out with more effectiveness, they are weaker than every other class because their only other plus is a smoke grenade.

                        Assault is supposed to win a one on one mid-close range battle with anyone else. The GL should be able to destroy a close-packed squad and now it really can only take out one person unless two people are RIGHT on top of each other.

                        I loved the assault class with the toob. . .and I never once jumped and shot it. However, if I need to take out a group of close together squadies, the best gun fore the job is the PKM, not the GL, which used to be the case and still should be the case.

                        Comment

                        • 18Zulukiller
                          Member
                          • Jun 2005
                          • 1107

                          #57
                          Re: Simple Assualt "fix" Poll

                          Ive really enjoyed reading this thread 99% of replies have been very sensible so i'm going to jump in now and give my opinion. Well i totally agree with giving the assault class increased sprint and more smoke grenades. I would also personally like to see the splash damage very slightly increased keep the minimum arming time just very slightly increase the splash damage. Another thing id like to touch on is a slight improvement in the deviation of the G3 and maybe a slight increase in damage. I don't care what anyone tells me quote as many weapon charts as you want the F2000 is a beast. In CQB it owns at long ranges its excellent (except for super long range were the target is smaller than the space in the centre of the cross-hairs.). The way it stands now IMO the G3 is OK but you need the SF expansion and you've got to use two unlocks to get the real pay day that makes the assault class worth playing. Now i don't actually consider that fair just because I've got the SF expansion i get the advantage.

                          Note:- Please don't try arguing with me saying that the unlocks are an alternate as i wont reply .There not some simply are just so much better than the default weapon for example the M16A2 v G36E the G36E is so much better.

                          Comment

                          • Terroser

                            #58
                            Re: Simple Assualt "fix" Poll

                            Originally posted by SergB
                            Terroser,

                            If I can hit the sniper that is, have you checked accuracy on this rifle? It has next worse accuracy of all rifles in game, after the ak 47. And its easy to miss in auto, even at the pitch black range. And 20 round in clip, its just run out way to quick, if I miss at support guy, I die. Moust of the time, there is not enough ammo on the groung. I basicly have to pick up other kits, cause I don't have ammo within a couple of minutes after large attack. I never do that with AK, at least you don't have to resupply so often.

                            If you don't belive me, try to defend the main base on Karkand with G3, you can't really think how much you shot, just have to stop the enemy, and there is a lot of them...

                            P.S m16 got 6 clips, so why not G3? It's a NATO rifle, sure they don't save on ammo like mec
                            Accuracy is good, because if you set it on single mode just three or two clicks are enough to take somebody down with full armor.
                            (I always aiming just a little below the head because of the recoil )

                            also it's not a spray weapon because you don't have many rounds.
                            it's weapon that you must use wisly.

                            So no frontal attack if ther are more then 3 guys
                            4 guys are the limit, because 5 bullets each player.

                            and the G3 is just to powerfull if a good player know how to handle it.
                            I head 5 kills with 1,7 clips

                            To dam easy, like the scar-l

                            that's why I prefer the normal weapons above the unlocks.
                            (Competive player, I am)

                            Look at my stats

                            Crosstorm one of my names, and Krysiss. (new name)
                            if you look at Krysiss then you see that my assault stats are just fine

                            (sorry for the bad grammer)

                            @Wargimp and all the others. the noobtube is just fine.



                            I have again 3 people at once with one noobtube nade

                            Originally posted by 18zulukiller
                            Ive really enjoyed reading this thread 99% of replies have been very sensible so i'm going to jump in now and give my opinion. Well i totally agree with giving the assault class increased sprint and more smoke grenades. I would also personally like to see the splash damage very slightly increased keep the minimum arming time just very slightly increase the splash damage. Another thing id like to touch on is a slight improvement in the deviation of the G3 and maybe a slight increase in damage. I don't care what anyone tells me quote as many weapon charts as you want the F2000 is a beast. In CQB it owns at long ranges its excellent (except for super long range were the target is smaller than the space in the centre of the cross-hairs.). The way it stands now IMO the G3 is OK but you need the SF expansion and you've got to use two unlocks to get the real pay day that makes the assault class worth playing. Now i don't actually consider that fair just because I've got the SF expansion i get the advantage.

                            Note:- Please don't try arguing with me saying that the unlocks are an alternate as i wont reply .There not some simply are just so much better than the default weapon for example the M16A2 v G36E the G36E is so much better.
                            F2000 is the beast yea, but the G3 is still more powerfull then the F2000, but the F2000 has much better accursery and a lager clip.

                            good at long, mid, close range
                            the infrantry killer kit

                            Comment

                            • Digital-Boy

                              #59
                              Re: Simple Assualt "fix" Poll

                              Originally posted by Terroser
                              @Wargimp and all the others. the noobtube is just fine.



                              I have again 3 people at once with one noobtube nade
                              I've killed three people with one launcher grenade, but they were right on top of each other, and they would have to be with the nerfed blast radius.

                              Comment

                              • $kelet0r

                                #60
                                Re: Simple Assualt "fix" Poll

                                Well this topic has been posted before and my response has always been the same
                                1. More smoke grenndes and a longer effect - why 4 flashbangs and one smoke?
                                2. Give the GL more juice - I wanted a minimum launch/arm distance of 10-15m with more or less the same blast radius as between v1.12 and now. It is also noticeably less accurate now as well - test it even standing still at close-mid range - the grenade will not land where your crosshairs are but to the side of it
                                3. More sprint is logical as well - why if assault is carrying less gear than all the other soldiers and is meant to lead the charge is he slower than every other class bar 2 which he is equal to

                                i think that the result is pretty clear really
                                More smoke grenades, longer sprint and a slightly improved gl to make the assault class a worthy challenger and not just the class you play when you forget to change your selection in the kit screen

                                Wargimp please start a thread in the DICE section and link to this forum

                                Comment

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