Simple Assualt "fix" Poll

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  • triumph

    #16
    Re: Simple Assualt "fix" Poll

    Longer smoke duration (21CW mod has it down well), Would be nice if the M203 shot the smoke so it could be fired faster and ferther. 3 or 4 smokes per kit. 6Clips per kit. 3 M203s done properly as in having to travel so far before priming, not time and a wide spread would be nice. Heck just two M203s would work (because of nade spam so make it cost/take work with a support). But i do feel that the G3 should just get 4 regular grenades.

    Comment

    • Twisted-

      #17
      Re: Simple Assualt "fix" Poll

      Give us smoke that has the smoke effect of the tear gas in SF, then i'll be happy with only one smoke grenade. That stuff stays around for so long and is extremely hard to see through, i just use it as smoke grenades in SF.

      Comment

      • WarGimp

        #18
        Re: Simple Assualt "fix" Poll

        Originally posted by Twisted-
        Give us smoke that has the smoke effect of the tear gas in SF, then i'll be happy with only one smoke grenade. That stuff stays around for so long and is extremely hard to see through, i just use it as smoke grenades in SF.
        Yup. Tis a fair comment and I tend to do the same.

        I was leary about extra smoke possibly causing machine resource issues, by SF proved that it's not a problem.

        Even with denser smoke, I don't see a problem with giving the assault kit more than one.

        Comment

        • Chowley

          #19
          Re: Simple Assualt "fix" Poll

          They should make a denser smoke with a larger area of effect, like the tank smoke or tear gas in SF. Along with 2 or 3 of the smoke nades of course :).

          Comment

          • ARC|Noodles

            #20
            Re: Simple Assualt "fix" Poll

            Tweak the underslung nade launchers for god's sake! You can barely use them up close, and they deviate so badly at range that you rarely ever hit.

            Way too zealous a nerf IMO.

            Comment

            • Cornbread Mafia

              #21
              Re: Simple Assualt "fix" Poll

              Need more smoke..

              Comment

              • sidtherat

                #22
                Re: Simple Assualt "fix" Poll

                of course i agree with suggestions :)

                but i cant uderstand what you people are talking about innacurate nade launcher. if you insist on running and gunning distant targets then.. no comment.

                i have no problems engaging targets with nade launcher up to my drawing distance.while standing still it is VERY accurate weapon, IF you know how to aim it. practice with bots, they make excelent targets.
                i feel sorry, but i presume, that noobtoobing experience gained from bunnyhoping has nothing in common with distant nade launching. the later requires skill.

                Comment

                • Paas

                  #23
                  Re: Simple Assualt "fix" Poll

                  Originally posted by sidtherat
                  ....the later requires skill.
                  By your definition only.

                  {WP}Paas

                  Comment

                  • {Sn][per}Farva

                    #24
                    Re: Simple Assualt "fix" Poll

                    Originally posted by Marveric
                    Agree 1 smoke grenade is just useless. Also smoke should prevent enemy scans from seeing people enveloped in them.
                    I think only people in vehicles of some sort should be able to see who's on a uav. how are these foot soldiers getting this information downloaded to them? If anything then just squad leaders should see it...I always thought. They intended this to be team based and put an emphasis on communicaton but then gave everyone the necessary means to bypass it all.

                    Comment

                    • sidtherat

                      #25
                      Re: Simple Assualt "fix" Poll

                      Originally posted by {WP}Paas
                      By your definition only.

                      {WP}Paas
                      if you can hit targets you barely see, then i call it skill. there is no skill in jumping, aiming downwards and scoring +2.

                      ps. i always thought that the 'signature' option this and others forums have is there for a reason. dont you feel tired typing your sig each time?

                      Comment

                      • Terroser

                        #26
                        Re: Simple Assualt "fix" Poll

                        Originally posted by TOAO_VTEC
                        Another clip for the G3 and I'd be happy. :) Or just give Assault regular grenade's as well. It's just too limiting to have to rely on an inaccurate noobtube that can't lob grenades over fences adequately.
                        lol i think you must learn to shoot with that thing

                        Comment

                        • WarGimp

                          #27
                          Re: Simple Assualt "fix" Poll

                          First off, I wanna say I'm perty damned pleased with the way folks are handling this thread. No real flamage and some rather fine points being struck. The poll itself is going perty much the way I figured it would... which is also cool.

                          On to some replies:

                          Originally posted by sidtherat
                          of course i agree with suggestions :)
                          Figured ya would.
                          :p
                          but i cant uderstand what you people are talking about innacurate nade launcher. if you insist on running and gunning distant targets then.. no comment.

                          i have no problems engaging targets with nade launcher up to my drawing distance.while standing still it is VERY accurate weapon, IF you know how to aim it. practice with bots, they make excelent targets.
                          i feel sorry, but i presume, that noobtoobing experience gained from bunnyhoping has nothing in common with distant nade launching. the later requires skill.
                          This is a skill I worked on quite a bit too. I actually did exaclty as you say... spent lots of time in single player just ranging target bots. While everyone was noobtoobing, I was enjoying those nice mid-longish range GL kills (and being highly amused by the number of screams of "noobtoober!!" that would come up despite the range involved).

                          Now, however, the splash is so tight it's bloody rediculous. I've landed shots so damned close to guys that they should have been reduced to ragged chunks of smoking meat and a bad smell... but didn't even get a damage assist when the guy next to me popped him.

                          Just recently I was determined to employ the GL like I used to. I had a nice little spot picked out where I could chuck rounds in at troops I knew would be advancing from the trainwreak. Pop up, take shot, duck. They couldn't see me. It was perfect. Along comes my first sucker/victem. I fire, land it beside him, duck. Damn. No kill. Tried again. Another good shot. No kill. Third shot, still nothing! (By this point my buddy is freaking out trying to figure out where these shots were coming from... must been a noob, 'cause he just did a spin dance.) Finaly, out of frustration I pop up with the rifle. Boom, headshot.

                          My next respawn, I went back to the G3.

                          As the GLs are right now, they are less useful than basic hand grenades since those fly almost as far, can be tossed out faster, have a bigger blast radius, AND bounce in a more predictable way.

                          So my verdict is that while with practice and skill you can still make GL kills, it just ain't fruggin worth it.

                          This is all an aside, ofcource. Regaurdless of the GL's value, assault clearly needs TLC in some form.

                          Originally posted by {Sn][per}Farva
                          They intended this to be team based and put an emphasis on communicaton but then gave everyone the necessary means to bypass it all.
                          Er. This is just a little off topic, don'cha think?

                          Comment

                          • tcp1

                            #28
                            Re: Simple Assualt "fix" Poll

                            BRING BACK THE GL, thats all we need, assault sucks now.

                            Comment

                            • Terroser

                              #29
                              Re: Simple Assualt "fix" Poll

                              Originally posted by ARC|Noodles
                              Tweak the underslung nade launchers for god's sake! You can barely use them up close, and they deviate so badly at range that you rarely ever hit.

                              Way too zealous a nerf IMO.



                              learn to shoot and you will have no problem hitting people from far away.
                              with a noob launcher.

                              but if they nerf it again, with the radius.
                              then many noobs would going noobtubbing again because it's easy.

                              just like the support weapon in version 1.2

                              Wargimp Big story....
                              Omg wargimp.....

                              I head on strike at karkand 3 times from one nade from my very noob tube, killing 3 people in once

                              is just al about aiming.
                              but ya the raduis is pretty small. But it's good know because noobs don't want to make time to learn it, with shooting te nadelaunchers.

                              Comment

                              • PHPT

                                #30
                                Re: Simple Assualt "fix" Poll

                                Another smoke and slightly longer sprint is fine. I can't think of any adjustments to the GLs that would actually bring good results. Right now they're irritating because you have to guess at that minimum distance and if you're under it you miss completely. Bringing back the old ones though would result in them being used as shotguns just like before.

                                Meanwhile they've still got their uses in less-cramped maps, where you often have enough distance to use the GL.

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