Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

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  • WarGimp

    #616
    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

    Originally posted by The Soup Nazi
    That is a really amazing video. Yeesh...
    Hehe, yeah. Nasty, eh?

    Just to clairfy what's going on there, the F-4 is acting as a spotter for the F-15 (using it's superiour radar to see further than the F-15 could). The missile was radar guided and locked up the F-4 even before it's thruster came on.


    Result, RL TK.
    Oops.

    I used to have a longer version of that same clip that included radio-chatter. I must have deleted it tho and I couldn't find it again. The f-4 pilot was OK, btw. Shocked, but he punched out.

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    • inf4my

      #617
      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

      Since 1.2 was released, I don't think a bomber has lasted more than 5 seconds after he's entered my field of view. I actually feel sorry for the Su-34 when I see him, because he has zero chance of survival.

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      • The Soup Nazi

        #618
        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

        Originally posted by inf4my
        Since 1.2 was released, I don't think a bomber has lasted more than 5 seconds after he's entered my field of view. I actually feel sorry for the Su-34 when I see him, because he has zero chance of survival.
        I have little trouble of surviving against F-35's with the SU-34 if that's what you are referring to. Due to the lower overall airspeed of the SU-34, it can make (seemingly) tighter turns that the F-35 (assuming the F-35 is flying at full throttle). By making a couple of tight half-loops, I generally can lose whatever is tailing me to survive long enough to reach a safe altitude where I can reload my flares before continuing my bombing runs.

        Comment

        • [GU]LIZARD{GEN}

          #619
          Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch



          Not bad, assuming this is you PlaneWhore.

          I agree with you. I think the AA is to much now. It sucks especially for me as a helo pilot. I do pretty good but theres times when you cannot do **** but just hide. On 32 Player servers its insane to try to be in a cobra. You've got AA constantly locking you from somewhere, FAV's shooting at you. A tank or two trying to get you. With weaker hit points FAV's deal so much damage now its not even funny. The AA is impossible to dodge in a helicopter. Especially if its a Linebacker, or Seawiz. I usually do not run into the seawiz unless its iron gator as I am not one to base rape.

          So I do agree that the AA is over powered and even buggy looking. Missiles just don't fly side ways. Thats very unprofessional like. I agree it seems as if dice didn't even test those things. Missiles should cut off after a certain time.
          The only way I'v found to dodge them in a plane is to just hope that in the time I realease the flares I can lose the jet behind me and at the same time stay within the flares so the missiles hes already fired don't hit me. Thats in a plane. In a helicopter if a Jet doesn't lock you and he just comes from the side a helicopter is as good as dead. The cobra is pretty good at invading the missiles. In that video those were some pretty newbi helicopter pilots just by the way they were flying.

          It seems the J-10 can evade missiles. I swear to god I was playing on a server it hadn't started a full round but me and a buddy of mine were playing, and he is a pretty good plane pilot. He was chasing the J-10 and every missile he seemed to fire would reflect off the J-10. I was using commander mode and spotting the jet and he was behind the jet a good bit trying his hardest to down it. The guy wasn't doing nothing special, just spinning in circles once in awhile. I'v seen it to the missiles seem to reflect right off the J-10s. The bombers are hard to shoot down as well, and have that same effect sort of.

          This isn't about realism. Its about not liking the new AA system. It should be balenced out. Its current rate it can be adapted to. Other then that its just unbalenced, in my opinion. Things need to be tweaked, and everyone here who flys knows that. The ones on the ground it probally doesn't make a difference to them, and thats not a diss or nothing. I like my infantry battles to but as PlaneWhore says having Planes and Helicopters is just apart of Battlefield, thus the name BATTLEFIELD.
          I also agree that in 1.12 the planes and helicopters were a bit over powered. Well atleast the ones in Special Forces, but go play a round of ghost town in the apache with the new AA, its a joke now. No matter how bad DICE has messed up a patch. Someone will always disagree, which is fine. Just disagree without all the BS and names. You know Idoubt if people were standing next to each other anyone would be using those type of foul names, not to me anyway. Just the difference between a forum and being civil and talking to someone.
          Not a bad topic some good valid points on both sides of the argument. Its good that after my last post the flaming has died down a bit. WarGimp do I know from somewhere? Most of the time no one ever calls me 'liz' except for my clan mates, most of the time not that is a bad thing I dont mind but its just odd you'd know to call me that :P. Would assume you've seen me on GSA or something.

          EDIT: Nice stats Planewhore your ranked 19 in the plane.





          glad I don't have to play against you.

          Comment

          • Hu.Z_of_PLA

            #620
            Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

            rank does not mean anything. I have personally played with a person ranked 56th in armor (my rank in armor is around 5000), and I can definitely do better than him.

            Comment

            • [GU]LIZARD{GEN}

              #621
              Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

              He does something right tho hes only died 350 times. So hes pretty good at losing planes. Its not like he sucks ass. Hes damn good.

              Comment

              • Bungalow_Bill

                #622
                Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                Originally posted by Hu.Z_of_PLA
                rank does not mean anything. I have personally played with a person ranked 56th in armor (my rank in armor is around 5000), and I can definitely do better than him.
                You're right rank means nothing more than total number of kills. or experience. However KDR and SPM/KPM are a good indication of player competence and skill.

                Score Per Minute and Kills Per Minute are the two most valuable factors when assessing the skill of a player. On my 23mm account I have both the highest KPM of any player in the game including all vehicles, infantry, ect.., and I've also got the highest legitimate Score Per Minute in the game, higher than any other pilot, vehicle user, or infantry.

                On my 23mm I have the best legitimate KDR in the game, sadly, almost every death on 23mm was due to a BF2 crash or internet crash. Real sad, but 100:1 KDR is more than satasfactory, but I would've rather liked a 500:1 KDR to be displayed.

                Those aren't brags, those are just facts, and I state them because they add to my credibility when I say I know what I'm talking about when I'm speaking about airplanes and AA.

                You on the other hand H.Z_of_PLA are a no name newbie who completely ignored my challenge earlier in the thread, and still hasn't given his excuse for why he just flat out ignored it.

                Comment

                • Jmunee3o5

                  #623
                  Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                  i love the new AA!!!!!!!

                  Comment

                  • DrJambo
                    Member
                    • Oct 2006
                    • 349

                    #624
                    Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                    PlaneWhore, I watched that large 2 part PW movie from 1.12 and have a couple of comments:

                    1. Bombing, autocannon and missiles on your behalf - fair play, nice job.

                    2. AA and A2A evasion. It appears that all you had to do to guarantee missile evasion while on full lock each time was perform a loop. I don't think evading missiles was even an issue for you at all. Simply a chore that slightly hindered the speed that you could obtain points. If I, even for 1 minute, thought that one of those missiles had even the smallest chance to make contact, then you may have a point to your cause. As it is, you've only further substantiated that the AA and A2A was hopeless in 1.12.

                    Make a similar video in 1.2 and I'd be happy to provide another critique. Till then, all the words in the world won't help you in your plight for the 1.12 missile system.

                    Comment

                    • imported_bigpappa
                      Member
                      • Oct 2006
                      • 2159

                      #625
                      Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                      i am a claywhore, does anyone care?

                      Comment

                      • DrunkenPirate
                        Ascended
                        • Mar 2005
                        • 4210

                        #626
                        Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch

                        Since this stopped being a discussion well over a dozen pages ago: Closed.

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