First, let me say that this is not intended to be a flame-fest, but rather some honest questions. Since some of the BF2RS folks read these forums I thought I would inquire into what kind of testing happened with this new patch. Specifically, how did so many bugs make it through to the production release. Bugs such as: nonsensical distance markers that point to nothing, strange textures on smoke from grenade launcher, extremely strange AA behavior, numerous animation glitches, maps that crash and are rendered unusable, AT missile problems, and others.
I see a few options here:
A) "I never saw those bugs when testing. It's like the production release isn't what we tested."
B) "I saw those bugs and thought they would be fixed before release."
C) "I saw those bugs and didn't think they were a big deal."
So what gives?
Again, for those of you who cannot resist the urge to chirp in with comments such as "they are *#&%! IDIOTS" or "yeah, this patch sux", please try to refrain. There are plenty of other threads for that.
I see a few options here:
A) "I never saw those bugs when testing. It's like the production release isn't what we tested."
B) "I saw those bugs and thought they would be fixed before release."
C) "I saw those bugs and didn't think they were a big deal."
So what gives?
Again, for those of you who cannot resist the urge to chirp in with comments such as "they are *#&%! IDIOTS" or "yeah, this patch sux", please try to refrain. There are plenty of other threads for that.
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