BF2 Weapons Chart (Update: 08/14/2007)
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22CW Cainius -
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Re: BF2 Weapons Chart (Update: 09/04/2006)
Originally posted by Thomas.VetelundHi
really excellent graphs you people have made! I am a c++ programmer and this specific field of getting this info out of a game is really interesting to me, so could anyone(who knows how to get this info) please add me to msn: thomas.vetelund@hotmail.com.
I have myself tried to find this info but the only way i have found to get it through is by reversing the bf2 classes and thats not really such an easy task :P
I will be very grateful if you could guide/help me on this.
Thanks in adv
-Thomas
It is all about parsing text files. Once you extract the game's files and know the files' structure, you need to use Strings/Splitting/Conversion ... etc functions to parse the files. This should not be difficult for a medicore to hardcore programmer. You will run into some problems and errors/crashes from time to time, but that just means you have to debug your program and enhance it.
I am sure there are some other methods to extract the data in a different way. It is up to your imagination as a programmer.
Edit:
Guys I will be updating the chart within the next few days. Stay tuned! :)Comment
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Re: BF2 Weapons Chart (Update: 09/04/2006)
You could check their website: http://www.pointofexistence.com/
I downloaded from GamersHell (which has since updated to 1.8):
http://www.gamershell.com/download_20572.shtml
It would be nice to have the available firing modes in the chart (0/1/2 or 1/3/A).Comment
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F-1
Re: BF2 Weapons Chart (Update: 09/04/2006)
The chart is now updated to include:
Allied Intent 0.23 alpha
Australian Forces 1.0
Desert Conflict 0.15 Beta
Eve of Destruction 1.0
POE2 1.8
Project Reality 0.6
USI 0.11a
Operation Peacekeeper 0.18
Thank you for the suggestion. however, at this time I wont be adding more features to the chart. I hope I will be able to do that later.Comment
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zxspitfire
Re: BF2 Weapons Chart (Update: 08/14/2007)
How absurd it is that the muzzle velocity of the LMGs (especially the RPK and the PKM) is only half of that of all other guns, most of which are shorter!
RPK 500
M4 1000
MP5 1000
pistol 1000
Can't help wondering what made those at EA do this.
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F-1
Re: BF2 Weapons Chart (Update: 08/14/2007)
they did that to increase the bullet drop over large distances. LMGs have high fire power and low accuracy... well... at least that is how they are/intended to be in BF2.Comment
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zxspitfire
Re: BF2 Weapons Chart (Update: 08/14/2007)
PKM
Cartridge 7.62 x 54 mm R
Action Gas-Operated
Rate of fire 650 round/min
Muzzle velocity 825 m/s
Effective range 1000 m [2]
Feed system belts in 100/200/250 round box
Sights Front: iron
Back: iron
~~~~~~~~~~~~~~~~~~~~~
The ridiculously low and unrealistic muzzle velocity (500m/s) of the LMGs in BF2 makes it a lot more difficult to shoot at a moving soldier at a long distance.Comment
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F-1
Re: BF2 Weapons Chart (Update: 08/14/2007)
You can try Project Reality mod if you like a realistic game. www.realitymod.com/Comment
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Re: BF2 Weapons Chart (Update: 08/14/2007)
Yes, vanilla BF2 is not intended to be realistic, just to have a realistic "flavor". You can list hundreds of weapons stats that are "wrong" in BF2 including things like the M11-87 shotgun being semi-auto rather than pump as it is in the game and weapons that use the same ammo and have similar barrel lengths doing radically different amounts of damage.You can try Project Reality mod if you like a realistic game. www.realitymod.com/Comment
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Graphic
Re: BF2 Weapons Chart (Update: 08/14/2007)
Recently I was doing some minor research for my own localization files to get more accurate weapon names and I noticed this:
It looks like the unscoped assault rifle for EU in Euro Force is the A1 and the scoped medic unlock is the A2 and BF2 got it backwards.
Just thought I'd mention that.Comment
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battlecarrysabot -
Re: BF2 Weapons Chart (Update: 08/14/2007)
Just wait till this: http://www.realitymod.com/forum/f66-...deviation.htmlYou can try Project Reality mod if you like a realistic game. www.realitymod.com/
and this: http://www.realitymod.com/forum/f66-...s-zeroing.html is finished
Then PR will have realistic ballistics:yay:
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