BF2 Weapons Chart (Update: 08/14/2007)

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  • jdrou
    Member
    • Jul 2006
    • 1860

    #301
    Re: BF2 Weapons Chart (Update: 09/04/2006)

    Originally posted by [DUCKS]Black_Duck_1
    Do not remember when was the last time I played BF2 seriously.
    Project Reality, DCon, and PoE2 all had new releases in the last month or two. I've been mainly playing PoE2 since they released 1.7 (and 1.8 last week).

    Comment

    • 22CW Cainius

      #302
      Re: BF2 Weapons Chart (Update: 09/04/2006)

      i assume there is a link for poe1.7?

      Comment

      • F-1

        #303
        Re: BF2 Weapons Chart (Update: 09/04/2006)

        Originally posted by Thomas.Vetelund
        Hi

        really excellent graphs you people have made! I am a c++ programmer and this specific field of getting this info out of a game is really interesting to me, so could anyone(who knows how to get this info) please add me to msn: thomas.vetelund@hotmail.com.

        I have myself tried to find this info but the only way i have found to get it through is by reversing the bf2 classes and thats not really such an easy task :P

        I will be very grateful if you could guide/help me on this.

        Thanks in adv
        -Thomas

        It is all about parsing text files. Once you extract the game's files and know the files' structure, you need to use Strings/Splitting/Conversion ... etc functions to parse the files. This should not be difficult for a medicore to hardcore programmer. You will run into some problems and errors/crashes from time to time, but that just means you have to debug your program and enhance it.

        I am sure there are some other methods to extract the data in a different way. It is up to your imagination as a programmer.

        Edit:

        Guys I will be updating the chart within the next few days. Stay tuned! :)

        Comment

        • jdrou
          Member
          • Jul 2006
          • 1860

          #304
          Re: BF2 Weapons Chart (Update: 09/04/2006)

          Originally posted by 21CW Forge
          i assume there is a link for poe1.7?
          You could check their website: http://www.pointofexistence.com/
          I downloaded from GamersHell (which has since updated to 1.8):
          http://www.gamershell.com/download_20572.shtml

          Originally posted by [DUCKS]Black_Duck_1
          Guys I will be updating the chart within the next few days. Stay tuned! :)
          It would be nice to have the available firing modes in the chart (0/1/2 or 1/3/A).

          Comment

          • F-1

            #305
            Re: BF2 Weapons Chart (Update: 09/04/2006)

            The chart is now updated to include:

            Allied Intent 0.23 alpha
            Australian Forces 1.0
            Desert Conflict 0.15 Beta
            Eve of Destruction 1.0
            POE2 1.8
            Project Reality 0.6
            USI 0.11a
            Operation Peacekeeper 0.18

            Originally posted by jdrou

            It would be nice to have the available firing modes in the chart (0/1/2 or 1/3/A).
            Thank you for the suggestion. however, at this time I wont be adding more features to the chart. I hope I will be able to do that later.

            Comment

            • zxspitfire

              #306
              Re: BF2 Weapons Chart (Update: 08/14/2007)

              How absurd it is that the muzzle velocity of the LMGs (especially the RPK and the PKM) is only half of that of all other guns, most of which are shorter!

              RPK 500
              M4 1000
              MP5 1000
              pistol 1000

              Can't help wondering what made those at EA do this.

              ```
              ```

              Comment

              • F-1

                #307
                Re: BF2 Weapons Chart (Update: 08/14/2007)

                Originally posted by zxspitfire
                How absurd it is that the muzzle velocity of the LMGs (especially the RPK and the PKM) is only half of that of all other guns, most of which are shorter!

                RPK 500
                M4 1000
                MP5 1000
                pistol 1000

                Can't help wondering what made those at EA do this.

                ```
                ```
                they did that to increase the bullet drop over large distances. LMGs have high fire power and low accuracy... well... at least that is how they are/intended to be in BF2.

                Comment

                • Avenger6789
                  Member
                  • Jul 2007
                  • 232

                  #308
                  Re: BF2 Weapons Chart (Update: 08/14/2007)

                  cool man nice work

                  Comment

                  • zxspitfire

                    #309
                    Re: BF2 Weapons Chart (Update: 08/14/2007)

                    Originally posted by zxspitfire
                    How absurd it is that the muzzle velocity of the LMGs (especially the RPK and the PKM) is only half of that of all other guns, most of which are shorter!

                    RPK 500
                    PKM 500
                    M4 1000
                    MP5 1000
                    pistol 1000

                    Can't help wondering what made those at EA do this.

                    ```
                    ```


                    PKM

                    Cartridge 7.62 x 54 mm R
                    Action Gas-Operated
                    Rate of fire 650 round/min
                    Muzzle velocity 825 m/s
                    Effective range 1000 m [2]
                    Feed system belts in 100/200/250 round box
                    Sights Front: iron
                    Back: iron

                    ~~~~~~~~~~~~~~~~~~~~~

                    The ridiculously low and unrealistic muzzle velocity (500m/s) of the LMGs in BF2 makes it a lot more difficult to shoot at a moving soldier at a long distance.

                    Comment

                    • F-1

                      #310
                      Re: BF2 Weapons Chart (Update: 08/14/2007)

                      You can try Project Reality mod if you like a realistic game. www.realitymod.com/

                      Comment

                      • jdrou
                        Member
                        • Jul 2006
                        • 1860

                        #311
                        Re: BF2 Weapons Chart (Update: 08/14/2007)

                        Originally posted by [DUCKS]Black_Duck_1
                        You can try Project Reality mod if you like a realistic game. www.realitymod.com/
                        Yes, vanilla BF2 is not intended to be realistic, just to have a realistic "flavor". You can list hundreds of weapons stats that are "wrong" in BF2 including things like the M11-87 shotgun being semi-auto rather than pump as it is in the game and weapons that use the same ammo and have similar barrel lengths doing radically different amounts of damage.

                        Comment

                        • Graphic

                          #312
                          Re: BF2 Weapons Chart (Update: 08/14/2007)

                          Recently I was doing some minor research for my own localization files to get more accurate weapon names and I noticed this:


                          It looks like the unscoped assault rifle for EU in Euro Force is the A1 and the scoped medic unlock is the A2 and BF2 got it backwards.

                          Just thought I'd mention that.

                          Comment

                          • battlecarrysabot

                            #313
                            Re: BF2 Weapons Chart (Update: 08/14/2007)

                            cool i love nations at war

                            Comment

                            • waaah_wah
                              TEAM BLADE!
                              • Jun 2007
                              • 3656

                              #314
                              Re: BF2 Weapons Chart (Update: 08/14/2007)

                              Originally posted by F-1
                              You can try Project Reality mod if you like a realistic game. www.realitymod.com/
                              Just wait till this: http://www.realitymod.com/forum/f66-...deviation.html
                              and this: http://www.realitymod.com/forum/f66-...s-zeroing.html is finished Then PR will have realistic ballistics:yay:

                              Comment

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