BF2 Weapons Chart (Update: 08/14/2007)

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  • Talus
    Member
    • Oct 2006
    • 6854

    #226
    Re: Weapons Chart After 1.2 Patch

    Thanks for the update, Duckman.

    Comment

    • Killer T-Hawk

      #227
      Re: Weapons Chart After 1.2 Patch

      Thank you

      Comment

      • Butchmeister

        #228
        Re: Weapons Chart After 1.2 Patch

        I have one complaint, I just reached Seargent in Battlefield 2, and only play the medic class, I have the L85A1, but when I looked on the list of unlockables available, I already knew what I wanted to get, the second Medic unlock, but it wasn't there, what are Medics not good enough to have a second unlock or something?! :wall: :wall: http://images.totalbf2.com/smilies/wall.gif
        :wall:

        Comment

        • jdrou
          Member
          • Jul 2006
          • 1860

          #229
          Re: Weapons Chart After 1.2 Patch

          Originally posted by Butchmeister
          are Medics not good enough to have a second unlock or something?!
          No, people who haven't run Special Forces are "not good enough" to have a second unlock.

          Comment

          • Sung_Do_Chuck

            #230
            Re: Weapons Chart After 1.2 Patch

            Originally posted by jdrou
            No, people who haven't run Special Forces are "not good enough" to have a second unlock.

            Comment

            • Harmor

              #231
              Re: Weapons Chart After 1.4 Patch

              Originally posted by [DUCKS]Black_Duck_1
              So far guys I cannot find any changes.

              I am not sure if I have the time to add the vehicles mounted guns to the chart, but if I feel that i have some time to spend then I will definitly add them.
              Their may not be changes to the weapons, themselves, but people are giving reports in 1.40 BETA 2 that either the hit boxes or some of the weapons are nerfed in the Infantry Only mode.

              Would take a while to verify the chart with empiricaldata while actually in-game.

              Comment

              • F-1

                #232
                Re: Weapons Chart After 1.2 Patch

                The collision meshes of the solders are still the same. I just check that and it seems that nothing has changed.

                Comment

                • SaS|firestorm

                  #233
                  Re: Weapons Chart After 1.2 Patch

                  thanks for the list!

                  Comment

                  • Harmor

                    #234
                    Re: Weapons Chart After 1.2 Patch

                    Originally posted by TheDarkRaven
                    It says it takes 7 bullets to kill armoured with the G36C - it actually only takes 6.
                    I just checked with:


                    and it shows 7. Is he correct?

                    Look here:




                    Looks like the G36C has different information...

                    Comment

                    • jdrou
                      Member
                      • Jul 2006
                      • 1860

                      #235
                      Re: Weapons Chart After 1.2 Patch

                      Originally posted by Harmor
                      I just checked with:


                      and it shows 7. Is he correct?

                      Look here:




                      Looks like the G36C has different information...
                      I think BF2S was assuming the modifier for armor was 2/3 when it is actually 0.66. This means that 6 hits only does 6 x 25 x 0.66 or 99 damage.

                      Comment

                      • Harmor

                        #236
                        Re: Weapons Chart After 1.2 Patch

                        Hmm...sounds like a rounding error. So which is it?

                        Comment

                        • jdrou
                          Member
                          • Jul 2006
                          • 1860

                          #237
                          Re: Weapons Chart After 1.2 Patch

                          Originally posted by Harmor
                          Hmm...sounds like a rounding error. So which is it?
                          The exact modifier in the materials file is 0.66. I don't know if the game rounds damage for each shot but following standard rounding rules 25 x 0.66 = 16.5 which would round down to 16 so 6 hits would only be 96 damage in that case. Only if the game always rounds the damage for each hit up would 6 body hits kill an armored soldier.

                          Comment

                          • Harmor

                            #238
                            Re: Weapons Chart After 1.2 Patch

                            Originally posted by jdrou
                            As I said in the other thread though, the actual modifier in the game files is 0.66, not 2/3, so the total is 99, not 99.996. Even with rounding it doesn't make 100 (unless they round all fractions up for each hit).
                            Code:
                            MaterialManager.createCell 38 23
                            MaterialManager.damageMod 0.66
                            MaterialManager.setEffectTemplate 0 e_bhit_s_sold_bodyarmor
                            MaterialManager.setSoundTemplate 0 S_Impact_Kevlar_Vest
                            Material 38 is all handheld bullet weapons except M95, material 23 is soldier body armor.
                            Well..that's enough info for me...

                            Comment

                            • F-1

                              #239
                              Re: Weapons Chart After 1.2 Patch

                              It seems that I was supposed to check this thread more frequently. It sinks down quickly because it is not a sticky anymore.
                              I will update the chart as necessary guys. I will most probably wait until the patch (1.4) is finally released tomorrow.

                              Thank you all for the great help. I am very happy that you all guys found the chart helpful and even happier that many of you organised the data in a way that fits their won interests (like the snipers data)...

                              the comparison tool looks very nice.

                              See you in the battle soon!

                              Comment

                              • jdrou
                                Member
                                • Jul 2006
                                • 1860

                                #240
                                Re: BF2 Weapons Chart

                                Was reconciling the bf2s chart (http://wiki.bf2s.com/weapons/comparison) with yours and noticed that you do have one bug left: AK-74U minDev is 0.25, not 0.2.

                                (The bf2s chart should now be up to date for patch 1.3. The individual weapon descriptions could still be wrong though.)

                                Comment

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