Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
BF2S is wrong on those MGs but correct on the SCAR-H. Do you see Black_Duck's stats for the SCAR-H in your .tweak file? What is the datestamp? In my files the xpack\objects_server.zip is 5/4/2006 (i.e. 1.30 patch) and the usrif_fnscarh.tweak is 3/14/2006. (If I still have editing rights at wiki.BF2s I'll try to fix the MGs.)
Well, you know me, my tweak files are messed up, they are datestamped at like june for reg weapons, and when SF came out for the others, so my tweaks are messed up.
Yes, the G36k is fine; it's the SCAR-H that seems to be wrong. Looks like a copy of the G36k.
THen jdrou, i know you know how to get into teh tweak files (and have updated ones unlike me), can you post the tweak file (it's not that hard, just press ctrl+A and then it's all selected, then copy and paste).
I thought I fixed the SCAR-H mistakes, but obviously i did not! I hope i did not change something else at that time. The table is talrge and it is easy to make mistakes.
I fixed the Excel file, so that is now up to date. I will fix the table's image ASAP.
I'm sorry if it has already been asked (have not read the whole thread), but could we get vehicle/mounted gun info as well?
Would be nice to know if they changed, say the APC splash damage or the damage a TOW does?
One of the problems with that (besides the amout of additional labor involved) is that heavy weapon damage has more factors affecting its damage in practice. Even if the amount of damage in the TOW .tweak file doesn't change it may still take more or less hits to kill a vehicle; they may also change the amount of hitpoints a vehicle has or the damage modifier for its armor type. It's much less likely that they will change soldier hitpoints (except in the 1.4 "Infantry-only" mode apparently) or modifiers. Just look through this thread at the number of comments about the M95 damage being "wrong" to see one of the impacts of these modifiers.
One handheld weapon that isn't on the table was changed greatly in patch 1.2 though: the grenade launcher. The splash damage radius was reduced slightly from 5 to 4.5 but more importantly the impact damage (125) was completely eliminated making them much less useful against vehicles.
I am not sure if I have the time to add the vehicles mounted guns to the chart, but if I feel that i have some time to spend then I will definitly add them.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment