bunny hoppers and helo pilots

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  • Kattspya

    #151
    Re: bunny hoppers and helo pilots

    Originally posted by PoweredBySoy
    Well, pre-1.2, the stationary AA emplacements ARE ignored. By both infantry and airpower. Infantry know they're useless, the the only reason a plane would strafe an AA launcher is to maybe get a free kill by someone dumb enough to be in one.
    Ah, sorry about the small lapse in my post. I'm a helo pilot and I do not ignore AA unless I know where it is then I just have to circle sideways to have 95% AA miss. If I don't know where its coming from and can't figure it out fairly fast I'm in trouble.

    I also don't see planes ignoring AA they usually kill you within seconds.

    Originally posted by PoweredBySoy
    Yes, I would love to see more mobile (and more effective) AA in this game - based off of a flak gun design.
    Agreed.



    Originally posted by PoweredBySoy
    Well, I think you're taking the general critisism towards the AA a little too far. Nobody is asking for a gauranteed hit when firing AA missiles. Nobody is saying that one should be able to hop into an AA site, fire off two quick missiles for the kill, and then hop out. But the pilots, like Alcorr, who argue that the AA works just fine as it is are completely naive.
    I haven't seen anyone saying they want 100 percent hit probability but that's what they got. I agree that the AA was broken in 1.12.


    Originally posted by PoweredBySoy
    It doesn't work at all versus planes, and it's extremely inconsistant versus helicopters. Meaning, the missile doesn't track correctly when it should.
    Agreed. Not anymore though.



    Originally posted by PoweredBySoy
    Well, I don't know what else to say. Even just last night I put two tank rounds into a helicopter and it lived.... in which very shortly afterwards he did a single strafing run and turned my tank to dust.
    I have seen the same thing but I am quite aware that its the netcode. I have been hit by tanks enough to know they hurt you, bad.

    Originally posted by PoweredBySoy
    I realize Battlefield has always had problems with netcode, but these are very much confirmed hits as far as I can tell.
    Yeah they look like hits and act like hits only they don't do any damage. One shot is enough to make a helo smoke (in 1.12) if it doesn't start smoking the netcode has screwed you over once again.



    Originally posted by PoweredBySoy
    No, I really don't. On maps like Oman, Wake, Zatar and Daqing, I constantly see aircraft fly around freely, unchallenged except only by other aircraft.
    Yes they aren't downed by the AA but they will engage it. If they engage it I would say they consider it a threat. Even if its a lesser one remember jets only have two enemys AA and jets. I'm not saying the AA were fine in the last version though.


    Originally posted by PoweredBySoy
    It seems to me that Dice is having problems balancing the AA in terms of both planes and helicopters. Given a planes extreme speed, they have to make the AA missiles extremely fast and effecient (as in 1.2) in order to make them effective. This doesn't seem to balance well with the helicopters (espeically the poor transports now). It has always been my opinion that planes don't fit in with Battlefield. The maps are too small, and the planes are too fast, and that makes them seem out of place for what this game is trying to reproduce. Just get rid of the planes, and balance the AA in regards to helicopters and we're golden. .... like that would ever happen.
    I have no problem with planes in the game. I quite like them in fact even though I rarely use one and basically suck if I do. You are right that the helos have a much harder time than planes. In this patch you're basically dead if they lock onto you above a certain altitude. You drop flares and do a suicide dive but can't even make it to cover before you're downed by the AA. Sometimes the AA even ignore the flares and that is very bad IMO.

    I would actually be quite happy if they made sure you were completely secure if you flare and a prolonged safe time. I would also like the cannon to kill jeeps faster or more splash damage against jeeps with the wire guided (hellfire).

    Another minor problem is the helos vulnerability towards small arms fire. The infantry can see you long before you can see them but still hurt you. If they are going to let small arms do substatial damage then I want FLIR its not very nice with an assymetrically realistic game.

    I've also noticed that the sound bug where you can't hear yourself get hit is much worse. It even happens when you're an infantryman now.

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    • imported_xRandoMx

      #152
      Re: bunny hoppers and helo pilots

      I thought the attack choppers were fine as is. The BH armor gets old, considering it is carrying two chainguns of doom, and the near impossibility of hitting a jet with ground AA missiles sucked, but were attack choppers really that bad?

      When I was unfortunately not in one, I found the nearest mounted 50 cal and switched to copterhunting instead of copterflying.

      The only time it was hard was vs. a very good crew---and even then, if I had at least 1 more person helping me, we could take them out.

      Oh well, bf2 has been heading down the infantry-only route for awhile, just because that is what a majority of the whiners are playing. Squeaky wheel gets the grease, naturally.

      Comment

      • deathneo

        #153
        Re: bunny hoppers and helo pilots

        You could still bunny hop in 1.2 so whats been fixed?

        Comment

        • Mekstizzle

          #154
          Re: bunny hoppers and helo pilots

          Originally posted by deathneo
          You could still bunny hop in 1.2 so whats been fixed?
          Yeah but you cant shoot whilst jumping, so you can just wait until they stop and then have a decent firefight or attempt to take potshots at them knowing that can't shoot back unless they stop.

          Comment

          • deathneo

            #155
            Re: bunny hoppers and helo pilots

            Originally posted by Stizzle
            Yeah but you cant shoot whilst jumping, so you can just wait until they stop and then have a decent firefight or attempt to take potshots at them knowing that can't shoot back unless they stop.
            You could jump infinitely which means they may never stop. And you could techincally fire once you land and then start jumping again(If mastered or practiced enough....) You get the idea...?

            Comment

            • imported_bigpappa
              Member
              • Oct 2006
              • 2159

              #156
              Re: bunny hoppers and helo pilots

              so can u bunny hop inside a helo now?

              Comment

              • bhnrecon

                #157
                Re: bunny hoppers and helo pilots

                hey bravo.... get a life... no one in a spec op unit, or anyone who has been on a spec op mission would EVER mention that in an open forum to total strangers with NO SECURITY clearance.... /quit -life ---- init 0 ----- shutdown... however you wanna put it... just cease to exist... you will be doing the rest of the world a favor by not contaminating the gene pool with further ignorance. if ignorance was bliss... you would be truely happy... for sure... go go rambo.... run off into the wilderness and kill you something.. it may make you feel like more of a man... i am done with this thread. just remember... not everyone on the internet is a helpless teenager... there are people on the web who you don't know and will never know... until you meet someone... always fear the unknown... it is what keeps real soldiers on their toes..... and alive.... "m8" lol i play on a multitude of servers... come look me up sometime... i will show you how it is done son.... trust me on this.

                Rangers Lead The Way.
                ~bhnrecon xfire
                ~bhn_recon bf2

                Comment

                • WWJN

                  #158
                  Re: bunny hoppers and helo pilots

                  bunny hoppers r the gayest queer bags who cant kill anyone and suck at the game so when the patch comes out i cant wait to blow all there asses away

                  Comment

                  • govedob

                    #159
                    Re: bunny hoppers and helo pilots

                    This thread is from many months ago and it should be closed.

                    Comment

                    • IVfluids

                      #160
                      Re: bunny hoppers and helo pilots

                      blargh

                      Comment

                      • machstem

                        #161
                        Re: bunny hoppers and helo pilots

                        Originally posted by IVfluids
                        blargh
                        Gurgh-safogest?

                        Comment

                        • ZSpider
                          Blyiss
                          • Sep 2005
                          • 47

                          #162
                          Re: bunny hoppers and helo pilots

                          if your an engineer with the us shotgun ya lethal if you know how to time shots between hops

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