Re: The Noob Tube and the real way to fix it
That's not how they work in real life at all I'm afraid. In real life a soldier fires a grenade, the barrel's rifling starts it rotating. After it's rotated a certain amount of times it will "arm" when it's armed it will explode on impact with any suffieciently hard object (basically anything that isn't liquid). Should the grenade hit something before it's "armed" it will not explode, making it basically a big low velocity bullet which even though non-explosive will still kill or seriously hurt a person (I've seen them put dents in steel plates). Now theres a variation on this, depending on who makes the grenade a non-armed grenade may or may not explode after a certain time. The grenade's the Canadian Armed Forces uses for example explode after about 30 seconds of hitting something unarmed, the delay is apparently to give the soldier enough time to get away. Their logic is that if it hit something close enough to be un-armed its probably close enough to hurt or kill it's wielder. Now I know that russian grenades when they hit something at close range become inert for the most part, ie if they hit something before the 30 feet minimum arming distace they're duds.
Also I'd like to know where DICE got this whole "grenade launcher is meant for vehicles thing". Everything I've read states underslung grenade launchers and their grenades as being "anti-personnel" weapons not anti vehicle weapons for the most part. There exists anti-vehicle 40mm high explosive grenades which can really mess up a vehicle, but those are definately not what DICE put into the game.
I really wish DICE would look to reality for how these weapons should work instead of opting for a damned RPG style rock-pappers-scissors balance system which frankly from as early back as BF1942 they haven't gotten right and still don't get right. More often then nought DICE ends up rendering half the bleedin' arsenal useless in their attempt to "balance".
Originally posted by vm2092
Also I'd like to know where DICE got this whole "grenade launcher is meant for vehicles thing". Everything I've read states underslung grenade launchers and their grenades as being "anti-personnel" weapons not anti vehicle weapons for the most part. There exists anti-vehicle 40mm high explosive grenades which can really mess up a vehicle, but those are definately not what DICE put into the game.
I really wish DICE would look to reality for how these weapons should work instead of opting for a damned RPG style rock-pappers-scissors balance system which frankly from as early back as BF1942 they haven't gotten right and still don't get right. More often then nought DICE ends up rendering half the bleedin' arsenal useless in their attempt to "balance".
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