This has bothered me for a while I just kept my mouth shut about it, but now since most people seem to think nerfing this thing is the right thing to do I feel the need to speak up.
If you don't care stop reading now, and save us all the flamatory replies.
Ok so as it is the grenade launchers are broken, theres no denying it but for reasons most people don't think of.
First Problem: it's main problem is that it does little to no damage to it's wielder, this is really a problem with all explosive projectiles in the game. It's the same with the AT rockets you can fire it at your feet a theres a good chance you'll live to tell about it.
Solution: Very simple to fix, make it so that the wielder of explosive projectiles (AT Rockets/ Grenade Launcher) take full damage from their own rounds. It's both more realistic and it all but removes the noob tube sindrome of running into an assault guy and getting insta killed by a point blank grenade. People are less likely to resolve to this action if it will kill them too.
Second Problem: No arming distance, real launched grenades have a "safety distance" that the grenade must travel before going off. Usually about ten meters BF2 grenades don't have this allowing point blank shots.
Solution: Thankfully this is being implemented *sort of*, they're adding a timer so that the grenade must be in the air for a minimum amount of time before it will explode on impact. At least thats how I interpreted the patch notes, the scary fact is that you never know what DICE is going to do in patches. They seem to lack logic sometimes, my fear is that the launched grenades will be fused based rather then impact based, making them basically long range hand grenades with a really small splash damage radius. Which leads into the next problem...
Third Problem: The grenade from the grenade launcher has next to no radius on the splash damage. This is a problem since it limits there usefulness to nube tube tactics (ie: shooting point blank) rather then long range elimination of infantry. Apparently this is going to become even worse in the last patch notes DICE stated that the radius would be reduced. This is a BAD thing. You may not like getting killed in one shot by a grenade launcher, but due to it's limited ammo count it doesn't happen all that often and espeically not at longer ranges since it requires skill to land a grenade even close to the target at 30+ yards. Also do we really need another part of the game rendered useless? I feel that if they are going to reduce the already tiny explosion radius of these grenades DICE might as well remove them completely. As it stands you already have to land a grenade pretty much dead on to kill someone with it, I've landed grenades literally 2 feet on either side of my target and have it deal little to no damage. If they shrink this radius even more you'll probably have to actually hit the target in the chest with the grenades to kill them which anyone will tell you is next to impossible.
Some of you may be saying "good for them" but aren't you being just a little hippocritical? Someone complains about one of your tactics or weapon choices and you say "LOL it's part of the game, cry more learn to play etc.." but then someone uses something you don't and you call them "nube toob! other retarded internet insult here". The fact is if they make the grenades nigh useless it just removes another thing from this game that makes it so great. BF2 is great because of it's choices, because you can play pretty much any way you want. Rendering the grenade launcher weaker/ less useful will render the assault class so, I don't think anyone really wants the assault to be nerfed.
Solution: Double the radius, now this is a tricky one it could potentially break the grenades more. BUT if they implement the arming timer and the 100% damage to wielder as noted above then it will be fine, since it will discourage close range grenades even more. Whose going to fire a grenade at close range if it will kill or seriously injure you 5 feet out? Also if the timer is implemented it won't go off at close range anyways.
With these changes I've suggested I think the grenade launcher wielders could become less "nube toobers" and more "grenadiers" since the launcher would require more skill to wield effectively. Now before going "no moron, the radius doubling will make it more nubish [god I hate that word]", think about it concider how they would be if all the above were implemented.
Sure you wouldn't have to land the grenade as close, but you'd have to be further away from your target to ensure the grenade will arm in time and so that you won't kill yourself in the process (just like in real life). With the game's farely good implementation of ballistics, it would actually take MORE skill to wield the grenade launcher. You would need to learn how to properly arc the grenade to hit long range targets not to mention targets on the run. You also wouldn't be able to do the annoying point blank grenade kill, which I think is where the whole hatred of the so called "nube tube" really comes from.
My thoughts, thanks for reading. If your going to reply please BE CIVIL let's try to contain moronic internet arguments to the World of Warcraft forums where they belong :P!
If you don't care stop reading now, and save us all the flamatory replies.
Ok so as it is the grenade launchers are broken, theres no denying it but for reasons most people don't think of.
First Problem: it's main problem is that it does little to no damage to it's wielder, this is really a problem with all explosive projectiles in the game. It's the same with the AT rockets you can fire it at your feet a theres a good chance you'll live to tell about it.
Solution: Very simple to fix, make it so that the wielder of explosive projectiles (AT Rockets/ Grenade Launcher) take full damage from their own rounds. It's both more realistic and it all but removes the noob tube sindrome of running into an assault guy and getting insta killed by a point blank grenade. People are less likely to resolve to this action if it will kill them too.
Second Problem: No arming distance, real launched grenades have a "safety distance" that the grenade must travel before going off. Usually about ten meters BF2 grenades don't have this allowing point blank shots.
Solution: Thankfully this is being implemented *sort of*, they're adding a timer so that the grenade must be in the air for a minimum amount of time before it will explode on impact. At least thats how I interpreted the patch notes, the scary fact is that you never know what DICE is going to do in patches. They seem to lack logic sometimes, my fear is that the launched grenades will be fused based rather then impact based, making them basically long range hand grenades with a really small splash damage radius. Which leads into the next problem...
Third Problem: The grenade from the grenade launcher has next to no radius on the splash damage. This is a problem since it limits there usefulness to nube tube tactics (ie: shooting point blank) rather then long range elimination of infantry. Apparently this is going to become even worse in the last patch notes DICE stated that the radius would be reduced. This is a BAD thing. You may not like getting killed in one shot by a grenade launcher, but due to it's limited ammo count it doesn't happen all that often and espeically not at longer ranges since it requires skill to land a grenade even close to the target at 30+ yards. Also do we really need another part of the game rendered useless? I feel that if they are going to reduce the already tiny explosion radius of these grenades DICE might as well remove them completely. As it stands you already have to land a grenade pretty much dead on to kill someone with it, I've landed grenades literally 2 feet on either side of my target and have it deal little to no damage. If they shrink this radius even more you'll probably have to actually hit the target in the chest with the grenades to kill them which anyone will tell you is next to impossible.
Some of you may be saying "good for them" but aren't you being just a little hippocritical? Someone complains about one of your tactics or weapon choices and you say "LOL it's part of the game, cry more learn to play etc.." but then someone uses something you don't and you call them "nube toob! other retarded internet insult here". The fact is if they make the grenades nigh useless it just removes another thing from this game that makes it so great. BF2 is great because of it's choices, because you can play pretty much any way you want. Rendering the grenade launcher weaker/ less useful will render the assault class so, I don't think anyone really wants the assault to be nerfed.
Solution: Double the radius, now this is a tricky one it could potentially break the grenades more. BUT if they implement the arming timer and the 100% damage to wielder as noted above then it will be fine, since it will discourage close range grenades even more. Whose going to fire a grenade at close range if it will kill or seriously injure you 5 feet out? Also if the timer is implemented it won't go off at close range anyways.
With these changes I've suggested I think the grenade launcher wielders could become less "nube toobers" and more "grenadiers" since the launcher would require more skill to wield effectively. Now before going "no moron, the radius doubling will make it more nubish [god I hate that word]", think about it concider how they would be if all the above were implemented.
Sure you wouldn't have to land the grenade as close, but you'd have to be further away from your target to ensure the grenade will arm in time and so that you won't kill yourself in the process (just like in real life). With the game's farely good implementation of ballistics, it would actually take MORE skill to wield the grenade launcher. You would need to learn how to properly arc the grenade to hit long range targets not to mention targets on the run. You also wouldn't be able to do the annoying point blank grenade kill, which I think is where the whole hatred of the so called "nube tube" really comes from.
My thoughts, thanks for reading. If your going to reply please BE CIVIL let's try to contain moronic internet arguments to the World of Warcraft forums where they belong :P!

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