My 5 year old daughter plays!

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  • CTD-Tiwaz

    #76
    Re: My 5 year old daughter plays!

    Originally posted by parish
    This is all academic. I am not suggesting the child cannot have some grasp to it being a fantasy. I am saying it's not IMHO in the chlids best interest to be put in a situation where they have to decide whats real and whats not as it relates to a violent online video game. One that exposes them to both foul behaviour and more foul language. One where racist remarks and poor grammar rule the in-game chat. Teaching your child how to do something bad and then telling them it's bad? lol... ok.

    Let them sort out fantasy with cartoons and toys. Don't show them how to kill someone online and then gloat over it. Don't put them into that situation.

    All my personal view. It's not my job to tell someone how to raise their kid. On that note, I will gladly bow out of the conversation.
    Well, okay i can see more of where you are comng from. And i agree, i wouldn't want a young child to be constantly exposed to the things people do and say in some of these games. People themselves can be worse than the game..

    Comment

    • Pirelli

      #77
      Re: My 5 year old daughter plays!

      To evaluate how violent video games affect children, one must consider
      the techniques these games rely on and what the literature shows about
      the games' impact. Unfortunately, most of the existing research was
      performed before 1993, the time after which violent content and
      realistic images began to increase greatly.

      Video games and principles of learning. Exposure to violent video games
      is of even more concern than exposure to violence on television because
      the games take advantage of many of the principles of
      learning-identification (or participant modeling), practice and
      repetition, and reward and reinforcement.

      Identification with the aggressor increases the likelihood that the
      participant will imitate behavior; in most violent video games, the
      player must identify with one violent character and perform violent acts
      through his eyes. The interactive nature of video games may also
      increase the likelihood that the participant will learn aggressive
      behavior. Adding to the increase in learning, the player of a video game
      is required to repeat behaviors. Last, video games reinforce violent
      choices with rewards of additional points, longer playing time, or
      special effects for certain acts of aggression or violence.

      A recent study shows that physiologic changes associated with learning
      take place while playing video games. It demonstrated that striatal
      dopamine release increases during video game playing and that the
      correlation between dopamine release and performance level was
      significant. Dopaminergic neurotransmission is probably related to
      learning, reinforcement behavior, attention, and sensorimotor
      integration.

      The profound effects of video games on learning were summed up by
      researchers J. B. Funk and D. D. Buchman, who wrote: "If, as many
      believe, violence is primarily a learned behavior, then the powerful
      combinations of demonstration, reward, and practice inherent in
      electronic game playing creates an ideal instructional environment....
      the lessons being taught are that violence is fun, obligatory, easily
      justified, and essentially without negative consequences."6 The
      Columbine shooters are chilling examples of this principle. They were
      "Doom" fanatics who reconfigured a version of "Doom" to be in the "God
      mode" (the format in which the player becomes indestructible). The pair
      graphically reenacted the behavior they learned from the video game—they
      said the planned shooting was "going to be like f —- ing 'Doom,'" "Tick,
      tick, tick, tick ... Haa! That f —- ing shotgun is straight out of
      'Doom.'"

      The most disconcerting and convincing argument for the hypothesis that
      violent video games teach violent behavior comes from Lieutenant Colonel
      David Grossman, a psychologist and adjunct professor at Arkansas State
      University, who specialized as a "killologist" for the United States
      military. After more than 25 years researching the psychology of killing
      for the Army, Grossman is convinced that the willingness to kill another
      person does not come naturally but is a learned behavior. It requires
      desensitization by repeated exposure to violence and classical
      conditioning by associating aggressive acts with a pleasant experience.
      Willingness to kill also relies on stimulus-response training so that
      the conditioned response (shooting a gun) becomes automatic with the
      right stimulus (alien or person in view).

      According to Grossman, the United States Army and Marines use the same
      techniques that violent video games depend on to train recruits to kill.
      The Army also turns to an actual video game—"Doom"—to train soldiers to
      kill. This game, as well as "Quake" and similar games, teaches players
      to "clear the room" by moving quickly from target to target; to aim for
      the head; and to avoid repeatedly shooting the same target, as novices
      do. Grossman goes so far as to call violent video games "murder
      simulators."

      The majority of the studies show that children do become more
      aggressive after either playing or watching a violent video game.

      More research into the long-term effects of video game playing is
      needed, especially in light of the recent improvements in the graphic
      display of games and the increase in their violent content.

      Comment

      • PsychoSnowMan

        #78
        No single thing is enough to mess someone up for life. Someone who grows up in the most rotten hellhole on earth could end up being a great person, while a person who lived your typical middle class childhood could be a sociopath in later life.
        What matters most is the overall messages they're exposed to, and who they see them from. If a little girl grows up playing games with her dad she's definately going to have a better psychological grounding than another person who grows up with a 'strict' parent who doesn't pay attention to them and prohibits them from playing what games they want.
        It's really easy to blame bad parenting on computer games, TV, and movies; but we're smarter than that. Aren't we?

        Comment

        • Tahalee

          #79
          Re: My 5 year old daughter plays!

          Lol I just find this entire topic funny. 1st off i'm glad she's able to play BF2 that to me is pretty cool. 2ndly it's his daughter what right do you have telling him how to raise her.

          Comment

          • Pirelli

            #80
            Re: My 5 year old daughter plays!

            To take that comment to a level that you may understand: If I saw you giving your 7 yearold daughter lessons on how to use a pistol, I would have to let you know that its not the right way to bring up children - even if it was "your" daughter. The fact that its your son or daughter, doesent mean you can do anything you want with it.

            Comment

            • wattsfox43

              #81
              Re: My 5 year old daughter plays!

              Originally posted by Pirelli
              To take that comment to a level that you may understand: If I saw you giving your 7 yearold daughter lessons on how to use a pistol, I would have to let you know that its not the right way to bring up children - even if it was "your" daughter. The fact that its your son or daughter, doesent mean you can do anything you want with it.

              Actually.. i HAVE given my daughter lessons about what to do when she finds/sees a gun.

              RUN AWAY and find an adult.

              "how to use a pistol" is one thing.. proper firearm safety is another and should be taught early. My little girl knows that a real gun is not a play thing. If anything she knows even better now from BF2. I just hope she never finds my Zipline.. (j/k)

              I grew up in the south and was hunting at the age of 8-10. I was taught early on the dangers of firearms and have always had a healthy respect for them.

              Comment

              • BIFF EXPLODER
                Member
                • Jul 2007
                • 1136

                #82
                Re: My 5 year old daughter plays!

                Originally posted by Tahalee
                Lol I just find this entire topic funny. 1st off i'm glad she's able to play BF2 that to me is pretty cool. 2ndly it's his daughter what right do you have telling him how to raise her.
                the problem is that not enough ppl think like that.

                plp should mind their own business in lots of things, and ppl not doing that is what gave us things like 16+ rating in bf not allowing us to have blood and cool stuff like that.

                i know a kid thats now 16 and grew up playing doom and quake 1 with blood and body parts flying everywhere and he is one of the ones who think like me just hates violence in real life.

                good thing here in portugal a 10yrold can go to any place he wants and buy games rated 16+ and no one cares. and we dont have kids shooting up ppl in the streets or anywhere at all.

                Comment

                • Pirelli

                  #83
                  Re: My 5 year old daughter plays!

                  Originally posted by wattsfox43
                  o

                  By the way.. the Americans/British are ALWAYS the good guys. She knows this. When she is playing the Chinese or MEC she refers to herself as a "bad guy"
                  That sounds to me as racism. And what does it have to do with violent video games effect on small children?

                  Comment

                  • Jones[31stMEU]

                    #84
                    Re: My 5 year old daughter plays!

                    Originally posted by Riggz
                    or shooting up her high school after a bad day
                    LMFAO, good one :laugh:

                    Comment

                    • Jones[31stMEU]

                      #85
                      Re: My 5 year old daughter plays!

                      Originally posted by Pirelli
                      That sounds to me as racism. And what does it have to do with violent video games effect on small children?
                      Ummmmm, red china=communist, MEC=non-existent. So ummm actually she knows WTf she is talking about more than you.

                      Comment

                      • SGTPeppr

                        #86
                        Re: My 5 year old daughter plays!

                        The gameplay all by itself is ok, but the wierdos on the servers is what i'd keep my kid away from. How many times have you saw "****", "*******", and "******" typed accross the screen? And if you say your kid cant read that then maybe she outta drop the games and pickup a book. at age 5 kids are very easily influenced and connect the words used to the actuall game playing. I wouldnt want my 5 year old running around saying "owned" and "****in noob".

                        Comment

                        • BIFF EXPLODER
                          Member
                          • Jul 2007
                          • 1136

                          #87
                          Re: My 5 year old daughter plays!

                          Originally posted by Jones[31stMEU]
                          Ummmmm, red china=communist, MEC=non-existent. So ummm actually she knows WTf she is talking about more than you.
                          oooooookayyyyy.......

                          i dont think its bad she is saying that , since she is only 5 and doesnt know better...

                          but i like your idea that all the chinese ppl are bad because they are comunist, and all the middle east ppl are bad because they dont exist ( )

                          Comment

                          • bitvomit

                            #88
                            Re: My 5 year old daughter plays!

                            Originally posted by Sir. Spunge
                            Your a bad parent.
                            agreed. the game is rated teen for a reason idiot.

                            Comment

                            • ProfLiebstrom

                              #89
                              Re: My 5 year old daughter plays!

                              Originally posted by guidon666
                              Wont comment on the 5yr old playing... as I guess he can do with her as he wants.

                              I will comment on the games will drive kids to shoot up schools etc... Because you all know we go around chsing little ghosts and eating an endless supply of yellow dots after playing years of pacman.
                              Yup not as if people go around in darkened rooms, munching pills and listening to repetative music eh ?

                              Comment

                              • puglous

                                #90
                                Re: My 5 year old daughter plays!

                                Yes or No, but the ability of a parent to explain right and wrong as it pertains to what the child is exposed to on a daily basis..
                                Very true! And a great post.

                                improve hand eye cordination and problem solve to help flourish the mind as you say.
                                BF2 does both. Aiming is based on hand eye coordination. And problem solving? Here's one problem I had to solve just this weekend:

                                An enemy APC is capping our base in Karkand. What would be the best way to deal with it? I could keep the flag from going down by heading into the radius, but this would greatly reduce my surivival odds. If I stayed out of the radius I could either make a break for it and find some armor, or stay close to the flag so I could recap it when the APC left.

                                People don't realize though because most people immediatly associate violence (real or simulated) with stupidity.

                                To evaluate how violent video games affect children, one must consider
                                the techniques these games rely on and what the literature shows about
                                the games' impact. Unfortunately, most of the existing research was
                                performed before 1993, the time after which violent content and
                                realistic images began to increase greatly.

                                Video games and principles of learning. Exposure to violent video games
                                is of even more concern than exposure to violence on television because
                                the games take advantage of many of the principles of
                                learning-identification (or participant modeling), practice and
                                repetition, and reward and reinforcement.

                                Identification with the aggressor increases the likelihood that the
                                participant will imitate behavior; in most violent video games, the
                                player must identify with one violent character and perform violent acts
                                through his eyes. The interactive nature of video games may also
                                increase the likelihood that the participant will learn aggressive
                                behavior. Adding to the increase in learning, the player of a video game
                                is required to repeat behaviors. Last, video games reinforce violent
                                choices with rewards of additional points, longer playing time, or
                                special effects for certain acts of aggression or violence.

                                A recent study shows that physiologic changes associated with learning
                                take place while playing video games. It demonstrated that striatal
                                dopamine release increases during video game playing and that the
                                correlation between dopamine release and performance level was
                                significant. Dopaminergic neurotransmission is probably related to
                                learning, reinforcement behavior, attention, and sensorimotor
                                integration.

                                The profound effects of video games on learning were summed up by
                                researchers J. B. Funk and D. D. Buchman, who wrote: "If, as many
                                believe, violence is primarily a learned behavior, then the powerful
                                combinations of demonstration, reward, and practice inherent in
                                electronic game playing creates an ideal instructional environment....
                                the lessons being taught are that violence is fun, obligatory, easily
                                justified, and essentially without negative consequences."6 The
                                Columbine shooters are chilling examples of this principle. They were
                                "Doom" fanatics who reconfigured a version of "Doom" to be in the "God
                                mode" (the format in which the player becomes indestructible). The pair
                                graphically reenacted the behavior they learned from the video game—they
                                said the planned shooting was "going to be like f —- ing 'Doom,'" "Tick,
                                tick, tick, tick ... Haa! That f —- ing shotgun is straight out of
                                'Doom.'"

                                The most disconcerting and convincing argument for the hypothesis that
                                violent video games teach violent behavior comes from Lieutenant Colonel
                                David Grossman, a psychologist and adjunct professor at Arkansas State
                                University, who specialized as a "killologist" for the United States
                                military. After more than 25 years researching the psychology of killing
                                for the Army, Grossman is convinced that the willingness to kill another
                                person does not come naturally but is a learned behavior. It requires
                                desensitization by repeated exposure to violence and classical
                                conditioning by associating aggressive acts with a pleasant experience.
                                Willingness to kill also relies on stimulus-response training so that
                                the conditioned response (shooting a gun) becomes automatic with the
                                right stimulus (alien or person in view).

                                According to Grossman, the United States Army and Marines use the same
                                techniques that violent video games depend on to train recruits to kill.
                                The Army also turns to an actual video game—"Doom"—to train soldiers to
                                kill. This game, as well as "Quake" and similar games, teaches players
                                to "clear the room" by moving quickly from target to target; to aim for
                                the head; and to avoid repeatedly shooting the same target, as novices
                                do. Grossman goes so far as to call violent video games "murder
                                simulators."

                                The majority of the studies show that children do become more
                                aggressive after either playing or watching a violent video game.

                                More research into the long-term effects of video game playing is
                                needed, especially in light of the recent improvements in the graphic
                                display of games and the increase in their violent content.
                                Amazing how, in a game where no one can dodge an AT rocket, people can be so good at dodging questions. I REPEAT:

                                And, again, you blew right over the question I asked about heroism. If these games can make kids killers, why not also brave soldiers? Heroic policemen? Why do they only see "killing" and not "killing to stop a nuke from detonating in Manhattan and killing millions"?
                                That sounds to me as racism. And what does it have to do with violent video games effect on small children?
                                Not sure what he means exactly...but I think he means she can distinguish between friend and foe and not teamkill...

                                agreed. the game is rated teen for a reason idiot.
                                ...unlike bitvomit, who admits to tking simply because he didn't get the jet he wanted. Then again, it's not surprising when a 5 year old is more mature than bitvomit.

                                Comment

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