Response to "Interview w/Dice re: 1.2"

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  • oaKenfoLd

    #1

    Response to "Interview w/Dice re: 1.2"

    First of all, there are some changes that I believe will make the game more enjoyable. Namely, I think that the reduction in airpower, though disadvantageous for me as a pilot hoe, will be good for the overall game. I can't count the number of rounds I've been accused of hacking after going 70-2 in a jet.

    The disabling of constant, repeated dolphin diving is an OK change, but I don't really see much of this online. I don't think it will make a huge impact, but this change doesen't hurt the game, as long as you can still jump-dive behind something to take cover.

    However, now we're going to tread into negative territory.
    Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

    Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.
    --------------------


    Armando: Since you cannot fire while jumping, it is no longer possible to “chuck” C4. However, we have not changed how quickly you can switch from the explosive to the detonator. This has limited what can be done with the C4 in terms of usage outside its designed intent.
    The problem they are addressing is not the problem that we have on online servers!!! The problem they say they are addressing is bunnyhopping...but nowhere is bunny hopping actually on the slate to be fixed!

    The problem is deifnitely bunny hopping(constantly sprint/jump comboing to travel faster than if you just sprinted till your boost was gone, and the ability [b]to continue doing this with 0 stamina), combined with primarily the M203 as a jump weapon.

    The C4 problem mentioned has nothing to do with being able to throw C4, and everything to do with being able to detonate it a hundreth of a second after you threw it.

    For virtually every other situation where someone might be "exploiting" by jump-shooting, there is a very effective balance already in place called accuracy. Jump shots in 1.12 and lower were possible, but were so badly innacurate that it's a written death warrant usually. I'd invite anybody to come to the Krackhouse servers and I'll fight you gun on gun...you jump around, and I stay kneeling, and we'll see who dies first.

    So to fix these combos, here is what they've disabled:
    1. Ability to jump and throw a med kit or ammo pack up a level from where you are(i.e., buddy is on 2nd floor and needs health, you run over and toss health up instead of having to enter the building and go all the way up.
    2. Ability to jump and toss C4 into a higher level than where you are to clear an area.(The problem with C4 isn't that you can throw it, its that you can blow it up 1/10th of a second after you throw it and not get damaged--Thanks BF2-enhance)
    3. You cannot throw mines up a level
    4. You cannot "Jump throw" smoke, flash, or frag grenades to increase the distance you can throw them.
    5. Presumably, you will no longer be able to jump and throw your grappling hook to get it on taller buildings that you could not otherwise reach with it


    Their "solution" to bunny hopping removes functionality for those seemingly small things, which might be OK if it actually solved the problem, but from the word on the patch, bunnyhopping in and of itself is not addressed at all. I will still be able to avoid all this fire because I can just sprint/jump, regardless of stamina.

    I really don't get this patch...there's some OK stuff, but all these random unthinking pub-noobs think their game is going to be so pimp now that bunny hopping is done away with...its just not the case.
  • 3Libras

    #2
    Re: Response to "Interview w/Dice re: 1.2"

    Good call, good post. The inability to chuck medpacks and ammo really bums me out, and I forgot about grenades. In a sense the C4 is kinda fixed, the only difference now is that in order to do the C4 trick you'll have to kill yourself first (or do it over a ledge?). With the jump, they would survive it.

    Usually.

    Bunny hopping will still reign, like said.. It limits them a little bit but you're still going to get bloody ballerinas out on the battlefield. The G3 and L85 changes are what I'm looking forward to, but I'm afraid they'll make them too strong.

    What a strange patch indeed.

    Comment

    • Mayflower
      Member
      • Jun 2005
      • 833

      #3
      Re: Response to "Interview w/Dice re: 1.2"

      All the suggestions (except the bags/c4/nades jump) in the patch are OK.

      Im so tired of air power, bunny hopping and espacially, noob-tubers !!

      the only things I want are :
      1 - remove the Play online now button at the bottom right
      2 - add a progress bar during the patch installation instead of the "Patching, please wait"
      3 - a way to disable the in-game help function ( it's getting me mad each time I retrieve an account ! )

      Comment

      • BIFF EXPLODER
        Member
        • Jul 2007
        • 1136

        #4
        Re: Response to "Interview w/Dice re: 1.2"

        i think its wrong they are concentrating so much on the bunny hopping that so easy to kill when there are ppl using the GL at short range without harming themselves.

        Comment

        • WarGimp

          #5
          Re: Response to "Interview w/Dice re: 1.2"

          I've been harping on this subject since the patch info was first released.
          Why does Dice not understand some fairly simple mechanics going on here?
          We don't want jumping to be a vaild defencive tactic.
          We DO want to be able to toss stuff.
          We don't want C4 to be insta-poppable.
          We do like being able to chuck hooks high enough to grapple the palace on Warlord (this will not be doable if you can't hop 'n toss).
          We want GLs to have a minumum range (and possibly more splash).
          *shrug*
          Sometimes it's a good idea to not listen to the community (because honestly, just because you play doesn't mean you know a damned thing about mechanics)... but sometimes ya just gotta suck it up and smell the coffee.

          I hope this coming patch is good... but I've got a bad feeling from what I've read.

          Comment

          • « R²» HKS

            #6
            Re: Response to "Interview w/Dice re: 1.2"

            After the rampant bunny hopping, prone jumping and C4 chucking which we experienced yesterday on our server, I'll be glad when at least some of it goes away however bunnyhopping "will" remain. The clan involved, they know who they are, we are good friends with however we don't appreciate their style of gameplay. We don't play that way and respect others who also don't play that way but to say that it was excessive is an understatement.

            Comment

            • WarGimp

              #7
              Re: Response to "Interview w/Dice re: 1.2"

              Hehe... well, I came up against an R2 last night that was franticly dolphin diving when I came up on him unexpectedly. No biggy tho. I hopped 'n toobed 'im.

              No need ta name names. I called him on it in-game.

              Comment

              • « R²» HKS

                #8
                Re: Response to "Interview w/Dice re: 1.2"

                Originally posted by Wargimp
                Hehe... well, I came up against an R2 last night that was franticly dolphin diving when I came up on him unexpectedly. No biggy tho. I hopped 'n toobed 'im.

                No need ta name names. I called him on it in-game.
                hmm that is interesting, I would appreciate it gimpy if you pm'ed me about this as we don't accept people using these cheap tactics.

                Comment

                • WarGimp

                  #9
                  Re: Response to "Interview w/Dice re: 1.2"

                  Don't worry 'bout this instance. We spoke.
                  I'll keep an eye open in the future tho.

                  Comment

                  • glaucoma

                    #10
                    Re: Response to "Interview w/Dice re: 1.2"

                    Originally posted by Wargimp
                    I've been harping on this subject since the patch info was first released.
                    Why does Dice not understand some fairly simple mechanics going on here?
                    We don't want jumping to be a vaild defencive tactic.
                    We DO want to be able to toss stuff.
                    We don't want C4 to be insta-poppable.
                    We do like being able to chuck hooks high enough to grapple the palace on Warlord (this will not be doable if you can't hop 'n toss).
                    We want GLs to have a minumum range (and possibly more splash).
                    *shrug*
                    Sometimes it's a good idea to not listen to the community (because honestly, just because you play doesn't mean you know a damned thing about mechanics)... but sometimes ya just gotta suck it up and smell the coffee.

                    I hope this coming patch is good... but I've got a bad feeling from what I've read.
                    A-F.-MEN
                    Also, playing engineer without being able to toss mines on a tank = ???
                    I mean, everyone bitches about something he won't like in the patch, O.K.
                    As a chopper whore, I won't like the nerfed choppers; the bunnyhoppers won't like the attempts at fixing that; and so on. All fair and well.
                    But the "solution" they chose is just plain on drugs.

                    Comment

                    • [3SA]D|Sgt.Colinloves
                      Member
                      • Sep 2005
                      • 894

                      #11
                      Re: Response to "Interview w/Dice re: 1.2"

                      I agree with the first post. spot on.
                      But the patch sucks. The blackhawk really dont need to be messed with anymore. Poor Engineer's. God they got it bad when it comes to the BH. It started with it taking longer to repair and with the new patch the armour is gonna be so weak that it will be pointless to jump in one. With all the problems of the engineer class. Its another that they dont need.

                      But I aint gonna moan on about the patch. I have also been going on about it since the info came out. Better AA is the only thing that makes me smile.

                      Boycot this patch when it comes out. !!!!!!!!!!! <----this is the start

                      Comment

                      • « R²» HKS

                        #12
                        Re: Response to &quot;Interview w/Dice re: 1.2&quot;

                        Originally posted by Colinloves

                        Boycot this patch when it comes out. !!!!!!!!!!! <----this is the start
                        The trouble is you will be forced to play this patch if you want to play on ranked servers. EA give ranked servers I think 14 days or maybe 1 month to update to the patch. If you haven't updated you ranked server by then, the stats will not be sent to EA and won't count.

                        Comment

                        • tjmhay

                          #13
                          Re: Response to &quot;Interview w/Dice re: 1.2&quot;

                          This patch really grinds my gears.

                          I REALLY dislike that you won't be able to toss things anymore.

                          It's so true though - the problem is not that you can toss C4 but that you can switch and click in the bat of an eye.

                          Comment

                          • « R²» HKS

                            #14
                            Re: Response to &quot;Interview w/Dice re: 1.2&quot;

                            What I find amusing is EA created the bunny hopping problem with BF2. If you have played BFV, go and try to bunny hop its just not possible. Not only that you can jump twice as high in BF2 compared to BFV.

                            Bunny hopping was never a problem in BFV.

                            Comment

                            • Boojie

                              #15
                              Re: Response to &quot;Interview w/Dice re: 1.2&quot;

                              Originally posted by 3Libras
                              Bunny hopping will still reign, like said.. It limits them a little bit but you're still going to get bloody ballerinas out on the battlefield.
                              LMAO...ballerinas? Too damn funny, but yes. I could just see Riverdance breaking out on Karkland. Love it.

                              Comment

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