Defence seems to be a lost art in BF2.
Every round seems to devolve into squads franticly racing to take and retake flags while not bother to defend at all.
I know there's lots of folks with lots of reasons to say that defence sucks... but thinking about this prompted me to do something a bit different.
I've started doing holding actions.
And I'm liking it!
The most notable engadgment so far was while playing with a couple buddies. We were going into the second round of Sharqui. The last round resulted in us being rolled up perty bad. Right from the start of the next round I suggested that we focus entirely on holding the TV station. So that's what we did.
We held it and refused to let it fall. Our team was losing CP after CP, but still we would not give up our post. In the final stages of the round, we had lost every other CP, but our line never broke.
And we WON!
They threw so much against us that we took the round soley because of the numbers we killed off. Hehe... as a side effect, I earned extra "You'd better listen to Gimp 'cause he knows what he's talking about" points with my buds.
Anyway, the point is that doing defencive actions can be a lot of fun and can be the differance between winning and losing.
Some comments on using good holding tactics:
- You REALLY want some AT in any defencive action. If you consiter the way most players rely on armor or vehicles to get them to the flag, this is perty obvious.
- Backing your AT up with some Support is a fine idea.
- Defence shouldn't be a boring role. If it is, you're prolly doing it wrong. You need to constantly asses the situation, observe enemy movements, and counter them to the best of your ability. It takes some smart play to do effectivly.
- Forward screening helps lots if you've got good comunication. One or two squad member shout move out towards likely enemy routes to keep an eye out. Pick 'em off if you can, but your most important fuction is simply to warn your mates of enemy action.
- Defencive sniping is nasty. I'm a lousy sniper, but my pal Finger7 was crankin out the kills (making my forward screening a hella lot easier)
- Always make sure you've got someplace to hide when the artillery starts falling. Arty is prolly the one thing that turns most people away from trying to play defence. If you're smart, you can counter it easy just by finding some good shelter. Once the enemy commander tries to shell you and fails a few times, chances are he'll give up out of frustration.
Anyway... Playing D can be fun.
Thought I'd share.
Got anything ta say?
Every round seems to devolve into squads franticly racing to take and retake flags while not bother to defend at all.
I know there's lots of folks with lots of reasons to say that defence sucks... but thinking about this prompted me to do something a bit different.
I've started doing holding actions.
And I'm liking it!
The most notable engadgment so far was while playing with a couple buddies. We were going into the second round of Sharqui. The last round resulted in us being rolled up perty bad. Right from the start of the next round I suggested that we focus entirely on holding the TV station. So that's what we did.
We held it and refused to let it fall. Our team was losing CP after CP, but still we would not give up our post. In the final stages of the round, we had lost every other CP, but our line never broke.
And we WON!
They threw so much against us that we took the round soley because of the numbers we killed off. Hehe... as a side effect, I earned extra "You'd better listen to Gimp 'cause he knows what he's talking about" points with my buds.

Anyway, the point is that doing defencive actions can be a lot of fun and can be the differance between winning and losing.
Some comments on using good holding tactics:
- You REALLY want some AT in any defencive action. If you consiter the way most players rely on armor or vehicles to get them to the flag, this is perty obvious.
- Backing your AT up with some Support is a fine idea.
- Defence shouldn't be a boring role. If it is, you're prolly doing it wrong. You need to constantly asses the situation, observe enemy movements, and counter them to the best of your ability. It takes some smart play to do effectivly.
- Forward screening helps lots if you've got good comunication. One or two squad member shout move out towards likely enemy routes to keep an eye out. Pick 'em off if you can, but your most important fuction is simply to warn your mates of enemy action.
- Defencive sniping is nasty. I'm a lousy sniper, but my pal Finger7 was crankin out the kills (making my forward screening a hella lot easier)
- Always make sure you've got someplace to hide when the artillery starts falling. Arty is prolly the one thing that turns most people away from trying to play defence. If you're smart, you can counter it easy just by finding some good shelter. Once the enemy commander tries to shell you and fails a few times, chances are he'll give up out of frustration.
Anyway... Playing D can be fun.
Thought I'd share.
Got anything ta say?
Comment