i just thought up of this after playing a round filled with a bunch of nading whores. All they would do is bunny hop side to side while reload, any even dolphin hop. in that 1 round, i was killed by 15 nades, 2 tanks, and 3 "jump, turn, spray, yay headshot".
grenade launchers would be MUCH more balanced if there was deviation implemented (less acurate while moving, VERY inaccurate while jumping).
this will make grenade launchers fit their grenadier role, instead of a CQB weapon.
when you jump, the grenade will launch in a random direction, etc etc
grenade launchers would be MUCH more balanced if there was deviation implemented (less acurate while moving, VERY inaccurate while jumping).
this will make grenade launchers fit their grenadier role, instead of a CQB weapon.
when you jump, the grenade will launch in a random direction, etc etc

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