Having Fun with the Localization Files (v1.3)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SaladFork

    #46
    Re: Having Fun with the Localization Files (v1.3)

    Episode 9: http://www.bfpodcast.com/index.php?id=23
    My explanation and such starts 31 minutes in (31:00).

    ~Salad

    Comment

    • kenof2142

      #47
      Re: Having Fun with the Localization Files (v1.3)

      Originally posted by [ht].ken
      I downloaded salad's file for vanilla...is there anything I need to do for sf or do you not have one available?

      BTW, they look great and I appreciate all the work you've done :) .

      Any answers? :)

      Comment

      • SaladFork

        #48
        Re: Having Fun with the Localization Files (v1.3)

        Originally posted by [ht].ken
        Any answers? :)
        There weren't any phrases unique in SF that I wanted to emphasize in my release.

        ~Salad

        Comment

        • imported_sudden_death
          Member
          • Apr 2006
          • 71

          #49
          Re: Having Fun with the Localization Files (v1.3)

          "in the guide it says:

          "The first x seems to control the size of the font. A 1 there would make tiny text, in comparison to the large text made with a 6 (maximum)."

          i was trying to make the words a little smaller than §3, so i put §2 and it made no difference, it seems there really isnt much of a difference between 2 and 3 . so i guess its more like 1,3,6 to really see a difference. or is there? maybe im wrong, maybe someone can make some shots and see if theres dirrence from 1 - 6."

          any input on this?

          Comment

          • kenof2142

            #50
            Re: Having Fun with the Localization Files (v1.3)

            Originally posted by SaladFork
            There weren't any phrases unique in SF that I wanted to emphasize in my release.

            ~Salad

            Gotcha, thanks! :)

            Comment

            • imported_sudden_death
              Member
              • Apr 2006
              • 71

              #51
              Re: Having Fun with the Localization Files (v1.3)

              "in the guide it says:

              "The first x seems to control the size of the font. A 1 there would make tiny text, in comparison to the large text made with a 6 (maximum)."

              i was trying to make the words a little smaller than §3, so i put §2 and it made no difference, it seems there really isnt much of a difference between 2 and 3 . so i guess its more like 1,3,6 to really see a difference. or is there? maybe im wrong, maybe someone can make some shots and see if theres dirrence from 1 - 6."

              any input on this?

              Comment

              • Vinyx

                #52
                Re: Having Fun with the Localization Files (v1.3)

                I'm lost. How to install Ring's version??!! Or any....

                [EDIT]- Not sure, but I think I figured it out. Have to test yet.

                Comment

                • SaladFork

                  #53
                  Re: Having Fun with the Localization Files (v1.3)

                  Just for those of you who were going to ask this. Here's a question I got through IM earlier today:
                  Evening. Sorry to botther you. Would it be possible to alter my localization file to hilight when one of my [BIA] team members joins a server. thanks in advance.
                  My reply:
                  There is no text on the screen for when a player joins the server. Thus making it impossible to even highlight when ANYONE joins the server, let alone someone in your clan.
                  ~Salad

                  Comment

                  • imported_sudden_death
                    Member
                    • Apr 2006
                    • 71

                    #54
                    Re: Having Fun with the Localization Files (v1.3)

                    ok, im tryin to edit these lines but i dont know what are they, please tell me what are they for and what vehicle / infantry uses it.


                    KILLMESSAGE_WEAPON_m240
                    KILLMESSAGE_WEAPON_m2hb M2HB §C1001'50.cal'§C1001
                    KILLMESSAGE_WEAPON_kord KORD §C1001'50.cal'§C1001
                    KILLMESSAGE_WEAPON_nsv §C1001NSV§C1001

                    also whats the difference between these 2 types of type 85
                    KILLMESSAGE_WEAPON_hmgtype85
                    KILLMESSAGE_WEAPON_type85

                    and type 95
                    KILLMESSAGE_WEAPON_hmgtype95
                    WEAPON_DESCRIPTION_type95mg
                    KILLMESSAGE_WEAPON_type95

                    thanks!

                    Comment

                    • SaladFork

                      #55
                      Re: Having Fun with the Localization Files (v1.3)

                      Originally posted by saru_death
                      ok, im tryin to edit these lines but i dont know what are they, please tell me what are they for and what vehicle / infantry uses it.


                      KILLMESSAGE_WEAPON_m240
                      KILLMESSAGE_WEAPON_m2hb M2HB §C1001'50.cal'§C1001
                      KILLMESSAGE_WEAPON_kord KORD §C1001'50.cal'§C1001
                      KILLMESSAGE_WEAPON_nsv §C1001NSV§C1001

                      also whats the difference between these 2 types of type 85
                      KILLMESSAGE_WEAPON_hmgtype85
                      KILLMESSAGE_WEAPON_type85

                      and type 95
                      KILLMESSAGE_WEAPON_hmgtype95
                      WEAPON_DESCRIPTION_type95mg
                      KILLMESSAGE_WEAPON_type95

                      thanks!
                      Off the top of my head, the difference between hmg[GUNNAME] and just [GUNNAME] is that hmg are mounted, while the ones without the hmg prefix are handheld. As for the type 95, I believe the middle one is a description of the weapon (BFHQ?) rather than the kill message name.

                      ~Salad

                      Comment

                      • imported_RingMasTeR
                        Member
                        • Jun 2006
                        • 353

                        #56
                        Re: Having Fun with the Localization Files (v1.3)

                        Originally posted by saru_death
                        ok, im tryin to edit these lines but i dont know what are they, please tell me what are they for and what vehicle / infantry uses it.


                        KILLMESSAGE_WEAPON_m240
                        KILLMESSAGE_WEAPON_m2hb M2HB §C1001'50.cal'§C1001
                        KILLMESSAGE_WEAPON_kord KORD §C1001'50.cal'§C1001
                        KILLMESSAGE_WEAPON_nsv §C1001NSV§C1001
                        These killmessages were all omitted from the final version of the game afaik. I believe these were intended to be killmessages from the mounted jeep/vodnik guns but I'm not really sure.


                        Originally posted by saru_death
                        also whats the difference between these 2 types of type 85
                        KILLMESSAGE_WEAPON_hmgtype85
                        KILLMESSAGE_WEAPON_type85
                        Well the latter is the PLA sub machine gun for the AT kit. The other is a supposed HMG variant that was omitted from release as well.

                        Originally posted by saru_death
                        and type 95
                        KILLMESSAGE_WEAPON_hmgtype95
                        WEAPON_DESCRIPTION_type95mg
                        KILLMESSAGE_WEAPON_type95

                        "Type 95 - family of 5.8x42 mm bullpup design assault rifle, carbine and squad machine gun."

                        The hmg was omitted afaik, the type95mg is the squad machine gun (LMG) variant and the type95 is the carbine variant, BF2 decided to use the factory name for the exported version (QBZ-97) for the kill message, I assume to avoid confusion with the LMG that the PLA support kit.

                        Comment

                        • SaladFork

                          #57
                          Re: Having Fun with the Localization Files (v1.3)

                          Thanks Ring, I had I feeling I wasn't right, >.<

                          ~Salad

                          Comment

                          • imported_RingMasTeR
                            Member
                            • Jun 2006
                            • 353

                            #58
                            Re: Having Fun with the Localization Files (v1.3)

                            Originally posted by SaladFork
                            Thanks Ring, I had I feeling I wasn't right, >.<

                            ~Salad
                            You were half right. The mounted guns are designated stationaryrpk74 and stationarym249, and use very similar killmessages as their hand held counterparts by default. These are the only 2 killmessages I've ever seen from a mounted gun in 400 + hours so I just assume all the other HMG messages were thrown out and omitted in the release like the laser designator and the LCAC.

                            Comment

                            • imported_sudden_death
                              Member
                              • Apr 2006
                              • 71

                              #59
                              Re: Having Fun with the Localization Files (v1.3)

                              THANK YOU JESUS!!1 you are the ****ing man!!!! ringmaster and salad!! I was pulling hair trying to se where the hell were those about.

                              man finally i can finish this thing, i ll post my own version with pics soon

                              Comment

                              • Jaekus

                                #60
                                Re: Having Fun with the Localization Files (v1.3)

                                Just wanted to say these files are brilliant, thanks very much Saladfork!

                                Comment

                                Working...