Re: N00b t00bing ethics
But if the coders weren't trying to make it semi realistc why did they bother to include so much real life things into it. USMC, M16, M1A2, M203, AH1-z, MI-28, SVD.... all these things have real world counterparts that can be thought of when playing the game.
The M203 IRL has a minimum range. This is for the safty safe of the user. In BF2 you can use it to blat a guy literally at your feet. Why restrict the M16A2 to semi/3 round burst? It would be no less "wrong" to make it full auto than it is to have the M203 blow up at your feet.
I'm not saying make this a Rainbow Six clone, but frag happy multiple jumpers aren't playing in the spirit of the game and are, literally, using super human ability to jump round corner and often, generally while taking multiple hits from a 5.56mm weapon, blowing you up at contact range with a grenade in a method the programmers probably only sort of wanted.
Obviously there is always going to be a bit of "game" ness to a popular game, because it will have to cater for hard core UT / Quake gamers as well as the middle of the road gamer types and try entice the mil simmers is as well. That isn't the issue.
The issue is the M203 is as bad in BF2 as the AWP was in CS. It is being abused as a CQB instagib shotgun.
While this game might not be, as you put it, "simulating "my life in the Marine Corp"!" that is what you are playing. A human soldier who is in the US Marines, or their opponents, and not a genetically enhanced super soldier.
This is a combat game after all, a combat game depicting contemporary weapons and enviroments. This should lend itself to contemporary tactics. A crouched shooter using the iron sights should be much more dangerous than a person jumping around wildly.
KBK
But if the coders weren't trying to make it semi realistc why did they bother to include so much real life things into it. USMC, M16, M1A2, M203, AH1-z, MI-28, SVD.... all these things have real world counterparts that can be thought of when playing the game.
The M203 IRL has a minimum range. This is for the safty safe of the user. In BF2 you can use it to blat a guy literally at your feet. Why restrict the M16A2 to semi/3 round burst? It would be no less "wrong" to make it full auto than it is to have the M203 blow up at your feet.
I'm not saying make this a Rainbow Six clone, but frag happy multiple jumpers aren't playing in the spirit of the game and are, literally, using super human ability to jump round corner and often, generally while taking multiple hits from a 5.56mm weapon, blowing you up at contact range with a grenade in a method the programmers probably only sort of wanted.
Obviously there is always going to be a bit of "game" ness to a popular game, because it will have to cater for hard core UT / Quake gamers as well as the middle of the road gamer types and try entice the mil simmers is as well. That isn't the issue.
The issue is the M203 is as bad in BF2 as the AWP was in CS. It is being abused as a CQB instagib shotgun.
While this game might not be, as you put it, "simulating "my life in the Marine Corp"!" that is what you are playing. A human soldier who is in the US Marines, or their opponents, and not a genetically enhanced super soldier.
This is a combat game after all, a combat game depicting contemporary weapons and enviroments. This should lend itself to contemporary tactics. A crouched shooter using the iron sights should be much more dangerous than a person jumping around wildly.
KBK
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