I was playing wake island just a while ago and there was a hovering attack helicopter with a gunner. Now, a hovering helicopter with a gunner is more effective than any god mode cheat could ever hope to be because, unlike a god mode cheat, you can move around really fast to ensure you get the most kills possible in a short amount of time. The skill of anyone but that heli pilot became almost completey irrelevant.
I won 80% of the battles I fought against non-helicopters yet still got a bad k/d ratio. This is one of the key problems of these things (and I'd say airpower in general, but that's a different story). The best or worst player in the world would do exactly the same when, on foot, pitted against a skilled heli pilot with a gunner.
And no, I couldn't have avoided it. It's hard to make a more logical statement than to say I was just in the wrong place at the wrong time. So, how to deal with this? Encourage dog fighting. That way, aircraft will spend less time focused on infantry (and therefore the skill of the groundie will be what prevents him from getting loads of deaths, not good luck) and more time figthing their own kind.
How to do this? First, I'd say make the guns of less effective against ground targets, for example, no splash damage. Another solution is to make the TV guided missles easier to guide, but less powerful. This way, it would be easy to hit other helis with it, and it would do just enough damage to destroy the heli, but not enough to destroy, let's say, a tank (however, this would make armor more powerful).
Thoughts? Flames?
I won 80% of the battles I fought against non-helicopters yet still got a bad k/d ratio. This is one of the key problems of these things (and I'd say airpower in general, but that's a different story). The best or worst player in the world would do exactly the same when, on foot, pitted against a skilled heli pilot with a gunner.
And no, I couldn't have avoided it. It's hard to make a more logical statement than to say I was just in the wrong place at the wrong time. So, how to deal with this? Encourage dog fighting. That way, aircraft will spend less time focused on infantry (and therefore the skill of the groundie will be what prevents him from getting loads of deaths, not good luck) and more time figthing their own kind.
How to do this? First, I'd say make the guns of less effective against ground targets, for example, no splash damage. Another solution is to make the TV guided missles easier to guide, but less powerful. This way, it would be easy to hit other helis with it, and it would do just enough damage to destroy the heli, but not enough to destroy, let's say, a tank (however, this would make armor more powerful).
Thoughts? Flames?
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