We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Now, let me get one thing clear, I hate bunnyhoppers with a passion bordering upon madness. An impartial observer I am not.
But why do we have jumping at all in this game? Are there areas impossible to reach by keeping ones feet on the ground?
When a tank is firing its MG at you and there is a concrete barrier next to you, are you going to run around it? If a tank is anywhere near you, you are going to run toward the wall and dive over the damn thing and pray that the MG's cone of fire has spared you.
... First of all, If your complaining that its pointless being able to jump if its not high enough, well then you try jumping a meter into the air with a 100lb of equipment on your back.
Second, We can jump because some places are accessible by jumping... We need to jump over small walls or whatever it is to aviod a tank hitting you.
If this was the case that you couldnt jump, then wheres the sence in having to run around the small 3ft wall to get around it...
Third, It helps increase how far grenades are thrown... or how high..
When a tank is firing its MG at you and there is a concrete barrier next to you, are you going to run around it? If a tank is anywhere near you, you are going to run toward the wall and dive over the damn thing and pray that the MG's cone of fire has spared you.
To which I would respond: A CLIMB function would make more sense, either automatic or otherwise, whereupon a player could scramble over the aforementioned barrier if he were adjacent to it, but a player in open space couldn't hoike his legs up beneath his arse and bounce about with gay abandon.
Jumping is totally valid if real life people jump over things (as was mentioned), so why not in the game?
If they want to reduce the bunny hopping issue they need to do the following..
a) No shooting while jumping
b) Can't jump when out of stamina (1 jump takes 1/2 of the stamina you have, but running takes less then it does now to balance that)
This would fix almost every issue with bunnyhopping
To which I would respond: A CLIMB function would make more sense, either automatic or otherwise, whereupon a player could scramble over the aforementioned barrier if he were adjacent to it, but a player in open space couldn't hoike his legs up beneath his arse and bounce about with gay abandon.
You probably wont find many soldiers that will tell you they climbed over some cover to get out of a tanks line of fire ... The ones that jumped / dove over for cover would probably be the only ones alive.
And if you stand and "take it like a man" so to speek instead of trying to dodge the enemy fire no matter how gay it looks your S T U P I D
I do agree that the jumping system is bent, being that you can DODGE bullets by jumping, imo, you can jump too high in BF2. Instead of allowing you to jump while not having stamina, you should only be able to jump if you have stamina. Jumping is one thing, diving for cover is another. How many soldiers have you seen that jump to dodge bullets in a firefight? None. Well, maybe in the future when FPS kids join up in the military. FPS Doug anyone? "The Army is just like an FPS, but with better graphics!" "But I hear there isn't respawn in RL"
I'd like a seperate "Jump Meter" instead of just lumping it in with the stamina bar. It also would have made more sense if they could have made it so you didn't jump as high, but could climb. To whoever said that you never see a soldier climb over an obsticle to get out of the line of fire... that's just crazy. Of course they do. Unless the obsticle happens to be a three-four foot fence which they can jump, they will have to climb over it if there's no other cover.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment