Ok, granted I'm a relatively new player to the game. Yes, I don't have much experience in flying helos or fighter/bomber and have to resort to slugging it out on the ground with the rest of the 'noobs' doing what we do. However, it would be nice if there was some way to either slow down the impact you talented pilots have on the game.
I don't have anything against the use of planes/helos, and I'm fine with the alarming stats that some of you aces can acheive, but honestly, a flyby over an airstrip is not really the same as landing, refueling, rearming, repairing and then taking off again. What I'd like to see incorporated (and you all can/will chime in with your opinions, I hope) is that some type of physical damage that ground forces could muster over airstrips and helo pads. A plan is not going to be very able to land if the landing strip is pitted with holes and broken tarmac.
Using C4 or artillery (vehicle mines, etc) to spike these formations would be one way to possibly counter the veraciousness and untouchableness your airial combatants have. It would force each side to protect their airbases better, keeping engineers at the ready to repair and/or defend. In short, it would grant the ground forces a means of slowing down the air forces and force each side to incorporate more teamwork in their strategies.
Just a thought, I await the anti-noob flaming...
I don't have anything against the use of planes/helos, and I'm fine with the alarming stats that some of you aces can acheive, but honestly, a flyby over an airstrip is not really the same as landing, refueling, rearming, repairing and then taking off again. What I'd like to see incorporated (and you all can/will chime in with your opinions, I hope) is that some type of physical damage that ground forces could muster over airstrips and helo pads. A plan is not going to be very able to land if the landing strip is pitted with holes and broken tarmac.
Using C4 or artillery (vehicle mines, etc) to spike these formations would be one way to possibly counter the veraciousness and untouchableness your airial combatants have. It would force each side to protect their airbases better, keeping engineers at the ready to repair and/or defend. In short, it would grant the ground forces a means of slowing down the air forces and force each side to incorporate more teamwork in their strategies.
Just a thought, I await the anti-noob flaming...
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