Structural Damage: Air Bases

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  • Donkey

    #16
    Re: Structural Damage: Air Bases

    Um if the base could be captured then by taking the enemies base they no longer can repair from the airstrip or helo pad...

    Comment

    • Donkey

      #17
      Re: Structural Damage: Air Bases

      Originally posted by BeerStein
      I don't have fraps or I would put up a video.

      It is not hard to do at all. I do it all the time - same with flying in over the other planes on the carrier.

      The bombers take especially long to turn around and back up - this is why I fly in and land facing the direction you need to take off.
      I think you are full of it... you can download a trial version of fraps for free silly

      BTW nice stats

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      • BeerStein

        #18
        Re: Structural Damage: Air Bases

        Will do, I will download it and try it out.

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        • yzfwv

          #19
          Re: Structural Damage: Air Bases

          But if you start doing that, the airbases would have to be completely rebuilt with added security. I mean, how many airbases are there that you can just drive up to and onto the airfield? They'd have to add npc gaurds in the multiplayer game because no one would stand around and do something as boring as gaurd duty....No....it's not a good idea at all...

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          • Sloi sauce

            #20
            Re: Structural Damage: Air Bases

            The original poster has an interesting idea in that it would complete the circle:

            soldiers
            jeep
            apc/tank/AA
            helicopter
            jet
            soldiers

            I think it's a neat idea.

            Comment

            • BeerStein

              #21
              Re: Structural Damage: Air Bases

              Alright - got 2 videos - one landing on the carrier, and one landing over the hanger.

              As much as you might not believe it - got them both on the first try.

              Since I only have the demo of fraps - I could only do 30 second movies - but all was accomplished.

              Now the trouble is where do I put them up for downloading? They are 288 and 322M - hard to believe for such small videos. They are too large for putfile.

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              • Donkey

                #22
                Re: Structural Damage: Air Bases

                That is because they are raw video right now (your computer cant capture and compress the video and play the game all at the same time )...you need to compress them I find VirtualDub to work fine...

                Comment

                • CaptainPuffy

                  #23
                  Re: Structural Damage: Air Bases

                  This would be a great idea, especially if the more the runway was damaged, the less it would repair. If it was completly destroyed then you could not repair at all. Even better would be that if the runway was completly destroyed a Jet/Heli will not spawn until it was repaired.

                  Comment

                  • zverj

                    #24
                    Re: Structural Damage: Air Bases

                    You want reality? Give me napalms for planes plz.

                    Oh btw nuke would be cool

                    Comment

                    • 3Libras

                      #25
                      Re: Structural Damage: Air Bases

                      Poster of this thread was rather meek and humble about his opinion when it was a really good abstract idea, heh. I really like this idea, and since 99.999999% of the bf2 community plays spec ops it gives them more to do and gives engineers more to repair like someone mentioned. No one wants guard duty, but if more vulnerable things are added to the main bases then anyone guarding might just see some action. Plus, it adds a nice and much needed rock paper scissors element missing from the jets. I like it, I like it.

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                      • Lt.Badger

                        #26
                        Re: Structural Damage: Air Bases

                        Like everyone else here, I am in agreement. In the absense of landing (I'd be interested to see a poll on how many jet pilots have landed in BF2) something like a new commander asset at the runway would make sense. Eliminating the ability to flyover an enemy base and rearm would also be a good start.

                        Comment

                        • Saureco

                          #27
                          Re: Structural Damage: Air Bases

                          No one wants guard duty, but if more vulnerable things are added to the main bases then anyone guarding might just see some action.
                          Exactly. Guarding bases, which 95% of players refuse to do, is sometimes the only mainstay to keeping your team in the fight against the zerging hordes.

                          Badger:

                          You'd be surprised how many pilots actually get a bit bored and try the landing bit. I first began doing landings in my Jane's USAF days. For some odd reason, I was hooked. Apparently the idea of a landing either making your day or turning you into a skidmark amidst the landing strip paint is rather alluring.

                          And as for SpecOps and Engies having more to do, I think it's a great idea. With a tangible threat against your jets, which I will admit are incredibly hard to defeat with gimped AA, defense of airbase assets will be critical in order to maintain air superiority. You would need defenses, an engineer to repair, and a support guy to refit. At least you wouldn't be alone.

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                          • BeerStein

                            #28
                            Re: Structural Damage: Air Bases

                            Alright - here is one - compressing others - crappy quality - using better compression
                            Click here to watch J10-runway-landing

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                            • Saureco

                              #29
                              Re: Structural Damage: Air Bases

                              nothing is playing on it.

                              Comment

                              • BeerStein

                                #30
                                Re: Structural Damage: Air Bases

                                Alrighty - got the rest of them. Screw the better quality - could not get below 25M for putfile regulations - so this is the best they will be. I don't want to mess with this any more - I have other stuff to do.

                                This one is an alternative for going over the hanger - for the hangers that are open in the back - try this:
                                Click here to watch SU through the hanger

                                Standard short landing in the US bomber - over the hanger:
                                Click here to watch US-Bomber---landing

                                US bomber on the Mec runway - over the hanger
                                Click here to watch US-Bomber---Mec-runway

                                So you believe me now?

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