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  • BurnTheWeed

    #61
    Re: pkm

    Originally posted by ||ass||variable
    The G3 has the highest minimum deviation, and the highest possible deviation added per shot. The G3 isn't worth the gamble. Neither is the PKM.

    Stick to the default rifles and LMGs.
    Thanks, but the G3 was my first unlock and I know how to use the gun. The only reason I wouldn't pick it over the other rifles would be to use the gernade launcher. I've played with it enough to know how good it really is.

    Comment

    • vbl

      #62
      Re: pkm

      Originally posted by BurnTheWeed
      Thanks, but the G3 was my first unlock and I know how to use the gun. The only reason I wouldn't pick it over the other rifles would be to use the gernade launcher. I've played with it enough to know how good it really is.
      Show us some stats, sweetcheeks!

      Comment

      • BurnTheWeed

        #63
        Re: pkm

        Originally posted by ||ass||variable
        Show us some stats, sweetcheeks!
        assaut rifles are grouped together so I can't show you how many G3 kills I've gotten.

        Comment

        • vbl

          #64
          Re: pkm

          Originally posted by BurnTheWeed
          assaut rifles are grouped together so I can't show you how many G3 kills I've gotten.

          I know - I want to see your rifle stats overall, and the time played as Assault. You claim expertise... now show me :)

          Comment

          • BurnTheWeed

            #65
            Re: pkm

            Originally posted by ||ass||variable
            I know - I want to see your rifle stats overall, and the time played as Assault. You claim expertise... now show me :)
            Okay:


            Assualt kit: 264 kills 230 deaths.

            Comment

            • jdrou
              Member
              • Jul 2006
              • 1860

              #66
              Re: pkm

              Originally posted by Pedro
              no it takes longer for it to overheat...
              No, it doesn't.

              LMG overheating test:
              SAW/Type95: 77 rounds fired (~5 seconds)
              RPK74: 48 rounds (~5 seconds)
              PKM: 41 rounds (~6 seconds)

              These match the overheat numbers from the weapon files:
              SAW/Type95: 0.013 per round
              RPK74: 0.021 per round
              PKM: 0.025 per round

              The cooldown rates are also identical.

              Comment

              • shafik

                #67
                Re: pkm

                The PKM has a very specific purpose, as one poster noted, and that is to provide supressing fire, while your squad rushes in. AS the poster said, this is a game, so fear of death isnt really a factor: players are not afraid when they hear a PKM firing.

                People who choose to play support must remember they're choosing a different method of playing. No more running and gunning. No more one shot kills from 100 meters. Your job is to support the rest of your squad. Some may say this is dull, as defending is much less exciting than attacking. Maybe. Point is, defense works. One flag captured to stop the bleed, and then let the reds come to you. When that happens, and you have a descent support player in the flag zone, proning and under cover, he can pretty much defend it alone, with all the firepower the PKM has, plus all the grendaes he can throw. It is a very powerful weapon when used correctly and in collaboration with your squad mates. Give it a shot.

                Comment

                • Pedro

                  #68
                  Re: pkm

                  Originally posted by Hu.Z_of_PLA
                  are you sure? Because SAW has 200 rounds, the time may be the same.
                  I'm pretty sure, but I could be wrong. I counted the bullets they both could fire before overheating, and the type 95 could fire like 20 or so more bullets before overheating. It was long ago though, someone verify this?

                  Comment

                  • jdrou
                    Member
                    • Jul 2006
                    • 1860

                    #69
                    Re: pkm

                    Originally posted by Pedro
                    I'm pretty sure, but I could be wrong. I counted the bullets they both could fire before overheating, and the type 95 could fire like 20 or so more bullets before overheating. It was long ago though, someone verify this?
                    See my post #66.

                    Comment

                    • Hu.Z_of_PLA

                      #70
                      Re: pkm

                      Originally posted by shafik
                      The PKM has a very specific purpose, as one poster noted, and that is to provide supressing fire, while your squad rushes in. AS the poster said, this is a game, so fear of death isnt really a factor: players are not afraid when they hear a PKM firing.

                      People who choose to play support must remember they're choosing a different method of playing. No more running and gunning. No more one shot kills from 100 meters. Your job is to support the rest of your squad. Some may say this is dull, as defending is much less exciting than attacking. Maybe. Point is, defense works. One flag captured to stop the bleed, and then let the reds come to you. When that happens, and you have a descent support player in the flag zone, proning and under cover, he can pretty much defend it alone, with all the firepower the PKM has, plus all the grendaes he can throw. It is a very powerful weapon when used correctly and in collaboration with your squad mates. Give it a shot.
                      I am a skilled PKM user with more than 1000 kills from it under my belt, and I found it do the exact opposite as you claimed.

                      The PKM is more suited for mid-range killing and suppression, sniper suppression, and personally, I just use it as an extremely powerful assualt rifle with a big clip (i always go prone, your armor can take a couple hits anyway). the PKM is not good at suppression because it doesn't chunk out bullets near enough, but it's good at killing (as opposed to SAW, which always leave me with kill assist, the PKM kills fast)

                      Comment

                      • Hu.Z_of_PLA

                        #71
                        Re: pkm

                        Originally posted by jdrou
                        No, it doesn't.

                        LMG overheating test:
                        SAW/Type95: 77 rounds fired (~5 seconds)
                        RPK74: 48 rounds (~5 seconds)
                        PKM: 41 rounds (~6 seconds)

                        These match the overheat numbers from the weapon files:
                        SAW/Type95: 0.013 per round
                        RPK74: 0.021 per round
                        PKM: 0.025 per round

                        The cooldown rates are also identical.
                        If I am a designer, I would give Type95 a fast overheat (it's an AR), good accuracy (AK101 accuracy), 75 round drum, and current RPM and damage)

                        Comment

                        • JDUB

                          #72
                          Re: pkm

                          Originally posted by shafik
                          The PKM has a very specific purpose, as one poster noted, and that is to provide supressing fire, while your squad rushes in. AS the poster said, this is a game, so fear of death isnt really a factor: players are not afraid when they hear a PKM firing.

                          People who choose to play support must remember they're choosing a different method of playing. No more running and gunning. No more one shot kills from 100 meters. Your job is to support the rest of your squad. Some may say this is dull, as defending is much less exciting than attacking. Maybe. Point is, defense works. One flag captured to stop the bleed, and then let the reds come to you. When that happens, and you have a descent support player in the flag zone, proning and under cover, he can pretty much defend it alone, with all the firepower the PKM has, plus all the grendaes he can throw. It is a very powerful weapon when used correctly and in collaboration with your squad mates. Give it a shot.
                          No one ever thinks about defense ... good post. :guns:

                          Comment

                          • Hu.Z_of_PLA

                            #73
                            Re: pkm

                            Originally posted by JDUB
                            No one ever thinks about defense ... good post. :guns:
                            actually, a PKM soldier is more like an heavy assualt, throwing gernade against concealed positions and charge enemy with his heavy armor and heavy firepower.

                            Defending should ideally be done by vehicles.

                            Comment

                            • DeathFromAbove

                              #74
                              Re: pkm

                              Originally posted by Hu.Z_of_PLA
                              actually, a PKM soldier is more like an heavy assualt, throwing gernade against concealed positions and charge enemy with his heavy armor and heavy firepower.

                              Defending should ideally be done by vehicles.
                              I'm not the best support player(4700+kills with the LMG) here but with support guns what you do is not shoot at the same place Try to draw the enemy with bullets.

                              Comment

                              • imported_Spuddy
                                Member
                                • Feb 2007
                                • 1242

                                #75
                                Re: pkm

                                I get mixed results from the PKM. I find is especially flakey when firing at enemy troops who are on higher ground than myself. Doesn't mattter how high, my shots always seems inaccurate. I find the same problem when the enemy troops are against something, a wall or hill etc.

                                Comment

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