Re: Proof of bullet drop in the game
Well if you´re too lazy too read this thread but instead want to go on quoting some DICE interview that prolly doesn´t even exist that´s not my problem. To be taken serious you could at least try to disprove my reasoning, instead of completely ignoring it.
But just getting rid of the random deviation by setting some variables to 0 and being able to observe it on every PC with BF2 installed means it is the real thing, right?
Originally posted by Grafisk
Just 'cause some "bulletdrop lines" (or whatever) is implemented in the code it doesn't mean it's there in the real thing, right?

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