Proof of bullet drop in the game

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SK

    #151
    Re: Proof of bullet drop in the game

    Originally posted by Grafisk
    It hasn't become very clear, if you didn't know, alot of people still don't believe in bulletdrop.
    Well if you´re too lazy too read this thread but instead want to go on quoting some DICE interview that prolly doesn´t even exist that´s not my problem. To be taken serious you could at least try to disprove my reasoning, instead of completely ignoring it.

    Just 'cause some "bulletdrop lines" (or whatever) is implemented in the code it doesn't mean it's there in the real thing, right?
    But just getting rid of the random deviation by setting some variables to 0 and being able to observe it on every PC with BF2 installed means it is the real thing, right?

    Comment

    • Grafisk

      #152
      Re: Proof of bullet drop in the game

      Originally posted by SK
      Well if you´re too lazy too read this thread but instead want to go on quoting some DICE interview that prolly doesn´t even exist that´s not my problem. To be taken serious you could at least try to disprove my reasoning, instead of completely ignoring it.

      But just getting rid of the random deviation by setting some variables to 0 and being able to observe it on every PC with BF2 installed means it is the real thing, right?
      Believe that quote or not, it doesn't matter that much. You've got a source, I haven't. You're more "reliable".

      All I'm saying is that is hasn't really been proved, because not all believe in it. Isn't that right?

      Originally posted by SK
      But just getting rid of the random deviation by setting some variables to 0 and being able to observe it on every PC with BF2 installed means it is the real thing, right?
      Nah I still don't believe it does.
      See, if you create a local host game, or singleplayer, get in the heli and fire a TV-missile. Now you have a cross pointing where the TV-missile is aiming at. This is not the case with the TV-missiles experienced online in the real world. What if it's the same with this?


      Until it's totally proved by a non-partial side (which probably only is DICE themselves), this is how it is: There may be, or there may be not, and that is pretty much what I stated with my first post.


      Though I personally don't believe there is any.

      Comment

      • Ind1go

        #153
        Re: Proof of bullet drop in the game

        There is a very very easy way for people to confirm this. All weapons in the game, no matter what they are, use the same code to determine how they act. Each weapon simply has different variables, described in this and other threads, to determine exactly how their projectiles are affected by the game engine.

        For example, things like AT mines are "launched" from the player, just with a very very low speed (0?) so they drop at your feet. Bullets have a HIGH speed so they move across the map.

        The easy way to confirm the existance of "bullet drop" aka the existance of simulated gravity is to:

        a) Find a tank.
        b) Fire it's main gun.

        The projectile, you will see, does NOT fire in a straight line. That is because, relative to other guns, the shell is slower so gravity has more time to act upon it before it hits it's target. Increase the speed of ANY projectile in the game and, accuracy modifiers aside, the effect of gravity (aka bullet drop remember) will be nullified. This is because the projectile reaches the target before gravity has had more time to affect it.

        Good work on this thread. People who deny the existance of gravity in the BF2 engine should walk off the ends on buildings more frequently

        Comment

        • IVfluids

          #154
          Re: Proof of bullet drop in the game

          Originally posted by SK
          The velocity of rounds in BF2 isn´t defined by the force you exert on a bullet though, but directly. So in BF2 you basically say both your brick and your bullet have a velocity of 1000 (m/s), which makes asking for mass irrelevant

          ...
          Fair enough

          Originally posted by Tenshi
          Is the shape of a plane irrelavent?
          Yes, it is irrelevant. The positioning of what amounts to the wings in the code (not the model) and the position of the engines dictates how it will behave when flying.

          Comment

          • evilzucchini

            #155
            Re: Proof of bullet drop in the game

            I can't, for the life of me, see how people can still possibly be arguing against bullet drop after reading the OP. It doesn't make any sense. Unless you think that the poster has some kind of agenda and "faked" the pictures (which would have required co-conspirators or photoshopping for the one where you see the puff of sand at his feet) there is no way to argue the evidence presented.

            Comment

            • imported_Shrimpcraft

              #156
              Re: Proof of bullet drop in the game

              no offence to ppl who blames rifles that are inaccurate in the game but even be4 the game was released EA CLEARLY said there will be BULLET DROP in this damn game....i dunno if those ppl ever read the game review or anything...but i knew it all along and had been doing snipe fest the whole time knowing well about the bullet drop thing :evil:

              Comment

              • SK

                #157
                Re: Proof of bullet drop in the game

                Ok, so now here it is, the official confirmation:
                I think I've proven bullet drop pretty conclusively here. However, there are those who are skeptical. So I ask, is there infact bullet drop?

                The experiment does not take into account the recoil of the sniper rifles. After firing, they do not return to the previous point. They return to a point above the pervious target. What is being measured is the distance from the previous target to the return position.

                That said there is gravity on all objects in the game, so the bullets do indeed drop. It just isn’t as pronounced as indicated by the images.
                Pantau slot gacor dan update RTP hari ini bersama VIRUS88. Temukan pilihan game populer, informasi terbaru, serta akses praktis untuk pemain Indonesia sepanjang 2026.


                I guess he only read the starting post tho, he might misinterpreted the images I posted. Nevertheless, bullet drop is confirmed officially (one more time).

                Comment

                • goaliemike

                  #158
                  Re: Proof of bullet drop in the game

                  OMG HEADACHE... Actually its been confirmed that there is bullet drop. Ive seen it, shooting acros the damn at Kubra. Take the m95, and he shot right on the guy a full magazine, nothing. Then raised to the middle bar, shot and hit with a headshot. Ill have to find the video.

                  Comment

                  • SilvuR

                    #159
                    Re: Proof of bullet drop in the game

                    Originally posted by goaliemike
                    OMG HEADACHE... Actually its been confirmed that there is bullet drop. Ive seen it, shooting acros the damn at Kubra. Take the m95, and he shot right on the guy a full magazine, nothing. Then raised to the middle bar, shot and hit with a headshot. Ill have to find the video.
                    Welcome to the wonderful world of "Cone of Fire". Good job OP on your findings, but just because you edited the velocity from 1000 to X velocity does not mean that there is bullet drop from small arms fire in Vanilla BF2. To the BF2 engine, 1000 could mean infinite velocity(no bullet drop).

                    Comment

                    • SK

                      #160
                      Re: Proof of bullet drop in the game

                      Originally posted by -SilvuR-
                      To the BF2 engine, 1000 could mean inifnity.
                      It doesn´t. You can add tracers to the rounds and see them drop at 1000 V0. But what do I say, if you´d care to read my postings you´d already know that.

                      Comment

                      • Talus
                        Member
                        • Oct 2006
                        • 6854

                        #161
                        Re: Proof of bullet drop in the game

                        I'm so glad you finally got your official word

                        nice!

                        Comment

                        • Grafisk

                          #162
                          Re: Proof of bullet drop in the game

                          Well, that's it :]] I now DO believe in bulletdrop :P

                          Comment

                          • goaliemike

                            #163
                            Re: Proof of bullet drop in the game

                            OMG now my head hurts lol. Ok well those nombers and stuff do make sense. So i guess theres bullet drop, andits official w00t.

                            Comment

                            • Arkasha

                              #164
                              Re: Proof of bullet drop in the game

                              And I've been perched 113 meters from a flag, firing with the M95. And in order to get a headshot, I have to aim at their chests, IOW *below* where I want to hit.

                              Go figure . . .

                              Comment

                              • SK

                                #165
                                Re: Proof of bullet drop in the game

                                The bullets flight vector points exactly at the crosshairs/screen middle with all guns, and drops down with distance. IOW, there is no zeroing of the gun for a certain range, like IRL (or, if you like that explanation more, all guns are zeroed for 0 meters).
                                I guess we´re looking at random deviation/netcode issues for the odd event of having to aim low and stuff. Generally though, bullet speed and drop are existant and have to be accounted for with longer distances.

                                Comment

                                Working...