Official EA 'Issues to be resolved' thread

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  • ghaib

    #181
    Re: Official EA 'Issues to be resolved' thread

    EA should have released the game 6 months later, when everything is fixed... but uknow EA... they ruin absolutely everything...

    Comment

    • Batausu

      #182
      Re: Official EA 'Issues to be resolved' thread

      Here are some thoughts about improving the game balance:
      - 1 shot to the head, no matter the weapon (pistol included), should be instant death. How many bullets a head can take in real life and survive??
      - Head shots should not be revivable, like artillery. Can you revive a man without his head??
      - Weapons should be more powerful and accurate up close. It happened more than once to fire a G3 full automatic at 3 feet and somehow miss, same as 30 feet away!
      - Tank shells should be more powerful against airborne vehicles and commander's assets.
      - APC primary gun should be more powerful against infantry. Receive a 25 mm bullet and still run around and do like a bunny??
      - 1 knife hit to the legs shouldn’t be lethal.
      - M95 bullets should penetrate most materials and inflict damage on certain spots on APC and tank.
      - Sniper rifles need a range improvement. You can’t shoot what you can't see.
      - Supply crates shouldn’t be able to ‘magical’ repair anything. They are just goods for infantry to take. There isn’t anyone inside the box, is it? That’s why engineers are in the game, right?
      - No more ‘fly by’ repair and rearming for jets and choppers. They should sit on the ground and take a time to do this job. Just rearm, repairs made only by engineers. This should make engineer a more needed class, like it should be.
      - Jumping down stairs or jumping off small buildings shouldn’t do any damage. You can jump that high, but can't jump down without injure?? Falling from a small distance on somebody’s head shouldn’t kill him! On “Warlord” map there is a spawn point in the air and when several players are spawning in the same time, there is a chance that someone gets killed.
      - Automatic opening of the parachute when jumping off buildings or air vehicles could save someone’s life. Or have an option to make parachute to open automatically.
      - AT rockets need improvement. They look now like WW2 leftovers.
      - Snipers should be able to remove claymores. After all, they are trained to use them.
      - Friendly claymores and mines should be made always visible and marked on the map. No more "I had the markings turned off and it made me go boom", can't blame others for your blindness.

      Comment

      • Batausu

        #183
        Re: Official EA 'Issues to be resolved' thread

        - Fix noob toob problem by increasing area and decreasing damage, so that it doesn't kill with just 1 shot.

        Comment

        • imported_Cappy

          #184
          Re: Official EA 'Issues to be resolved' thread

          Originally posted by evilzucchini
          The red/blue bug rarely happens. I see it once every 20 maps I play on, if even that.

          Bunny hopping happens on EVERY single map ALL the time. I see why many would consider it a bigger problem.

          For the people it bothers, it negatively affects gameplay WAY more often than the red/blue tag.
          very well said :)

          Comment

          • Virus

            #185
            Re: Official EA 'Issues to be resolved' thread

            Originally posted by ptegan
            You're mixing up a bug with a feature of gameplay. I can handle bunny-hoppers if I know that everyone 'red' that I'm shooting at is on the other team.
            I'm pretty sure that Dice made the game as real as possible in everyway, I don't think bunnyhopping, dolphin diving and also prone jumping can be preformed in any real life situation. As the designers of this game intended with the realism shown in the weapons, vehicles, Soldiers and terrain/buildings e.c.t. So I really do not think that it is a "feature" of the game that they wanted to portray. Thats my opinon!


            Here are some thoughts about improving the game balance:
            - 1 shot to the head, no matter the weapon (pistol included), should be instant death. How many bullets a head can take in real life and survive??
            - Head shots should not be revivable, like artillery. Can you revive a man without his head??
            - Weapons should be more powerful and accurate up close. It happened more than once to fire a G3 full automatic at 3 feet and somehow miss, same as 30 feet away!
            - Tank shells should be more powerful against airborne vehicles and commander's assets.
            - APC primary gun should be more powerful against infantry. Receive a 25 mm bullet and still run around and do like a bunny??
            - 1 knife hit to the legs shouldn’t be lethal.
            - M95 bullets should penetrate most materials and inflict damage on certain spots on APC and tank.
            - Sniper rifles need a range improvement. You can’t shoot what you can't see.
            - Supply crates shouldn’t be able to ‘magical’ repair anything. They are just goods for infantry to take. There isn’t anyone inside the box, is it? That’s why engineers are in the game, right?
            - No more ‘fly by’ repair and rearming for jets and choppers. They should sit on the ground and take a time to do this job. Just rearm, repairs made only by engineers. This should make engineer a more needed class, like it should be.
            - Jumping down stairs or jumping off small buildings shouldn’t do any damage. You can jump that high, but can't jump down without injure?? Falling from a small distance on somebody’s head shouldn’t kill him! On “Warlord” map there is a spawn point in the air and when several players are spawning in the same time, there is a chance that someone gets killed.
            - Automatic opening of the parachute when jumping off buildings or air vehicles could save someone’s life. Or have an option to make parachute to open automatically.
            - AT rockets need improvement. They look now like WW2 leftovers.
            - Snipers should be able to remove claymores. After all, they are trained to use them.
            - Friendly claymores and mines should be made always visible and marked on the map. No more "I had the markings turned off and it made me go boom", can't blame others for your blindness.
            What more can I say very well put mate.

            Comment

            • MEGALADON

              #186
              Re: Official EA 'Issues to be resolved' thread

              Hummm.......

              What to say what to say??????

              I agree that the Bunny Hopping / Dolphin Diving is a real pain but I dont really think they are the problem. I'm my opinion it's being able to discharge a weapon acuretly while in the act of hopping or diving or rolling on to the floor that's the problem.

              You want to hop then hop. You want to hop & dive then hop & dive. BUT if you discharge a weapon it should at the very least throw the person back a few feet due to recoil & have NO accuracy.

              More Later
              :evil: :evil:

              Comment

              • Blades

                #187
                Re: Official EA 'Issues to be resolved' thread

                blah...

                Comment

                • mafia_boy

                  #188
                  Re: Official EA 'Issues to be resolved' thread

                  ive got used to the bunny hop/dolphin dive situation now so i dont think it needs to be fixed, there are more important things to be fixed first, like weapon accuracy/damage, teamkills on mines ect?

                  Comment

                  • Daz

                    #189
                    Re: Official EA 'Issues to be resolved' thread

                    Just went to post but found out the topic is locked.

                    red name bug and etc is the most annoying.

                    Then the thing where you join a server and you apear as private with no unlocks.

                    And I hope the minimap gets fixed. (When you enter a vehicle the size changes then when you re set it back to how you want it, then use the commo rose it goes back to how it was. It would be alot better if they just put it back to normal where it starts as medium and you just change it if you want to, its too much annoyance with having to keep changing it ALL THE DAMN TIME)


                    I find they are changing way too many things, This was the case for 1.03 I dont want drastic changes, just hickup fixes and wiping out whoring methods. Although its good people cant jump and shoot now, but sometimes you need it if you have to jump an obstacle or are jumping from a platform down to the ground. Or even just to gain some distance quick.

                    Comment

                    • CCCP

                      #190
                      Re: Official EA 'Issues to be resolved' thread

                      The biggest change I'd like to see is the mouse sensitivity. Right now when you are using the scope on the sniper rifle, it is impossible to line up a decent shot without moving around OR reducing your mouse sensitivity.

                      So can there be a fix for the mouse being more sensitive, for more precision in sniping?

                      Comment

                      • mafia_boy

                        #191
                        Re: Official EA 'Issues to be resolved' thread

                        Originally posted by CCCP
                        The biggest change I'd like to see is the mouse sensitivity. Right now when you are using the scope on the sniper rifle, it is impossible to line up a decent shot without moving around OR reducing your mouse sensitivity.

                        So can there be a fix for the mouse being more sensitive, for more precision in sniping?
                        get a logitech mx518 champ and you can change the sensitivity in game with the + & - on the mouse, when in game i have it on 1600 dpi and a sniper i lower it to 400 dpi, perfect for a headshot lol

                        Comment

                        • firezip

                          #192
                          Re: Official EA 'Issues to be resolved' thread

                          You play on 1600 DPI? that's crazy, the only time I step up on my DPI is in CS:S. The default sensitivities are fine with me.


                          Comment

                          • aRien_war

                            #193
                            Re: Official EA 'Issues to be resolved' thread

                            coomon guys dont fight we will play together.

                            Comment

                            • mafia_boy

                              #194
                              Re: Official EA 'Issues to be resolved' thread

                              Originally posted by firezip
                              You play on 1600 DPI? that's crazy, the only time I step up on my DPI is in CS:S. The default sensitivities are fine with me.





                              Crazy no professional yes, i only lower when piloting the helo(800dpi) and using the sniper(400dpi) can your mouse even use 1600dpi? reflexes are quicker!

                              Comment

                              • Firestarter

                                #195
                                Re: Official EA 'Issues to be resolved' thread

                                I have mentioned this in another thread but here is a thought:
                                Since EA is fixing/screwing so many things in the next patch, i hope they will do something about the spawn vulnerability where you're totally helpless the moment you spawn and a tank/apc whore can have a field day with you, especially if it's the last flag you're defending.

                                There should be a 3 sec invincibility time right after you spawn so you can have some time to get the hell away from the APC/tank/chopper whores.

                                It's funny how in an old interview with DICE programmers on gamespot, they said that first and foremost, BF2 is going to be an arcade game as they did not want to deviate from the successful formula i.e BF1942 and now it seems that EA is trying to make this game into a more realistic war sim.

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