Originally posted by Super Six Three
Does EA know what "Lock-On" means?
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EA doesnt know how to spell EA...
dont ask questions regarding their intelligence... they have none.
any company that leaves out a fav. server list on a sure-to-be popular
Online FPS game are idiots.
EA sucks as a publisher.. EPIC makes them look like a bunch of noobs.
I wish John Madden had signed with EPIC, we'd all be enjoying much
better games right now, with less gestapo control, less bugs, most
importantly better feedback. :)Comment
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OK what I think we as a community are complaining about is twhat happened to me today;
I'm in a stinger battery locking onto a Helo.
Helicopter getting tone.
Tone received and locked.
Helicopter drops flares.
I hold my fire. Flares drop to the ground.
I now only have helicopter in my sights with lock on.
I fire and missile go at helicopter then veer off into the distance to hit an unseen friendly.
Let me repeat...I'm locked on, no flares, no visibility of any other friendly units and these "LOCKED ON" missiles, fired directly at the "LOCKED ON" target decide to fly off at an absurd angle to hit something else.
I mean I'm all for accidentally hitting a friendly in sight, or a burning tower, but they simply need to increase the chance that a "LOCKED ON" missile hits what it is locked onto.
I'm simply not even caring about lock on anymore...just fire the damn things.
:)
Nickel5Comment
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Actually, IR Missiles DO explode on Counter Measures and DO NOT reaquire targets if their intial target is lost, they simply go dead and explode when their burn motor goes out. It's hard-coded into the missile to prevent the very damn thing that is happening on BF2, IR Missiles locking up the next closeset heat source and going after it. Even now that wouldn't happen because all missiles query an enemies IFF Transponder to see if it's friend or foe in the first place.Comment
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The AIM-9 does not have an IFF interrigator, and it does have counter counter-measures which allow it to re-acquire a target. I'm curious about your background. I was an Air Intercept Control in the Navy and I am now a Project Manager for the Air Force. Part of the test project that I was in charge of was determining the High AoA tolerance for the F-16 with an AIM-9X and Sniper pod, as well as other projects. The AIM-9 IS designed to detonate near the target, not on contact, and will not detonate on a flare, at least as far as I am understanding it. Tomorrow I will ask the weapons guys to make sure.Originally posted by SilverHawkActually, IR Missiles DO explode on Counter Measures and DO NOT reaquire targets if their intial target is lost, they simply go dead and explode when their burn motor goes out. It's hard-coded into the missile to prevent the very damn thing that is happening on BF2, IR Missiles locking up the next closeset heat source and going after it. Even now that wouldn't happen because all missiles query an enemies IFF Transponder to see if it's friend or foe in the first place.
If you would like to know more unclassified information about missiles I suggest you look here.
It is about 90% accurate.Comment
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i also had some problems with the missles...got the front turret on a carrier and locked on a plane..then the plane came out of range and my missles missed...seconds later i got 5-6 tk's but i dunno why...maybe my missle hit a full BH...but i haven't a chance to say sry or find out what happend..i was kicked...those thing suck big timeComment
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First of all, for those of you debating the symantics of real life missles, shush. Thats not what this is about. Second, if a helicopter is hovering and its the only aircraft in sight, you get a missle lock from an aa turret and fire the missles, they should NOT swerve away from the helicopter a foot away from it and hit a friendly plane you cannot even see half way across the map. But it does. I'm not saying it should be extremely accurate, but its rediculous how retarded those missles are.Comment
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Absolutely correct! I find it strange how there are more people who've come into this thread and stated the same thing and then there is the select very few, for whatever reason, have to come out and state that they've never had that happen to them before! Either they are lying off their arse or they've spent maybe a total of 5 minutes ever in a Stinger or GLA.Originally posted by Stripper_ClownFirst of all, for those of you debating the symantics of real life missles, shush. Thats not what this is about. Second, if a helicopter is hovering and its the only aircraft in sight, you get a missle lock from an aa turret and fire the missles, they should NOT swerve away from the helicopter a foot away from it and hit a friendly plane you cannot even see half way across the map. But it does. I'm not saying it should be extremely accurate, but its rediculous how retarded those missles are.
I can't even begin to explain how many times I've fired at a hovering heli with full lock tone and completely miss the thing! I've had heli pilots fly within a couple hundred meters from my stinger, get full lock on, fire fox 1 and fox 2 and watch them completely miss the thing and fly off either to do nothing or hit a friendly target.
Once I had full lock on an MEC plane on the Clean Sweep map and fired both stingers only to have one hit the enemy plane and kill it and the other hit a nearby friendly plane almost at the same exact time and kill him too! I took alot of pride getting my air defense ribbon but i'd by lying off my arse if I said it wasn't alot of pain in the arse work and a handfull of friendly kills later to get.
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Someone needs to learn a thing or two about the military themselves because you know nothing about air combat.Originally posted by TerianderThe missile system in BF2 just sucks. Period. AA, AG, and SAM, all suck in this game.
When I have a lock-on tone on a aircraft and I fire. My missile should go ONLY for that aircarft (without flares being dropped). Too many time I've had lets say 2 aircarft in the area, I lock on to the enemy, fire a missile, and it goes for the second aircraft that was in the area resulting in a friendly fire. EVEN THOUGH I CLEARLY HAD A LOCK ON THE ENEMY. That's just plain stupid. EA does not know what "locked on" means.
EA should take advice from people in the military who know a thing or 2 about weapons and the way they work.Comment
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Yet again we seem to have a problem researching stuff. All the IR tracking missles the US (and most other countries) use are extremely resistant to countermeasures. This means they are also highly resistant to losing their lock. Add that to the fact that they all have IFF receivers to prevent them from locking onto friendly aircraft in the first place means these missles should not kill friendlys nearly as much as they do.Comment
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I don't? Educate me. But before you do make sure you read all of my post about what I said on air combat, because Im sure you'll lose the argument against me.Originally posted by nbftSomeone needs to learn a thing or two about the military themselves because you know nothing about air combat.Comment
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It actually happens quiet often. But the scenario is kind of rare. You have to have a friendly aircraft (jet or helo) in the area and a enemy aircraft in the same area for this situation to work. When you lock on the enemy, and a friend is in front or behind the enemy regardless if its to the left, right, up or down. At least 1 of your missiles will go for the friendly... Even if the enemy doesn't flare. Trust me... IT will happen.Originally posted by LT_BootymacI've had that happen to me a few times, but generally I've been really successful in the Stingers.. None of that crazy stuff happens to me a lot :PComment
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If you could point a TOW upwards, you'd hit a lot more enemies and a lot less friendlies.
As it is, it's obvious that each side had their AA turrets designed by the enemy, so as to spare as many enemy and kill as many friendly as possible. Rather than sit in an AA turret, you'd be better off trying to down enemy aircraft with a shotgun, or maybe by flicking balls of snot at them.
Imagine if every time you opened up with the BH minigun, the bullets magically moved through the air and killed friendlies on the other side of the map.
If you are using a weapon in the way it is intended and racking up more TKs than good kills, something is desperately wrong. The pilots, who are all deluded about their real level of skill, say it is as it should be. I wonder if they would think that if their bombs, bullets and missiles homed on friendlies and missed enemies regardless of range.
What if 3 pistol shots were enough to kill a blackhawk?
Were they regularly finishing rounds with scores in the negative, they'd scream bloody murder.
I don't give a flying **** what AA missiles do or do not do IRL. The fact remains that ingame the only counterweight to aircraft is broken beyond use.
It's obvious that the cretins in beta testing and the coders on the AA couldn't find their ass with both hands.Comment
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