Does EA know what "Lock-On" means?

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  • shortbus408

    #16
    Originally posted by Snipers0
    i thinl the bfv f-4 rockets are best
    agreed i would just launch two rockets and i would destroy a plane.

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    • SKluck

      #17
      You guys not having problems, what do you never use missles? My primary role is AA. It's very rewarding. But there are major problems with the system in place.

      It is completely understandable that missles could be overmanuevered and then go after another aircraft. But have you ever noticed how stray missles will NEVER go to another enemy aircraft? They ONLY find their way to friendlies. You will never get a lucky shot with AA.

      I wouldn't have a problem with it if missles were equally likely to find enemy air as friendly. But if a missle misses, it will only go after friendlies. That's pretty goddamn stupid. And missles do curve away for no reason at all with no other airplanes/choppers around sometimes. I've had a helo above me flying around within 200m, 3 volleys and not a single hit. And no flares ever went off. What is that? I refuse to believe a chopper can overmanuever a heatseeker, yet it happens often.

      All planes have to do is go straight up and they will never get hit. Or do a barrel roll. The range on AA with planes needs to be increased severely. I don't even try for them, I just scare them off. A pilot has to be really stupid to get shot down by AA.

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      • Yezo

        #18
        Originally posted by SKluck
        You guys not having problems, what do you never use missles? My primary role is AA. It's very rewarding. But there are major problems with the system in place.

        It is completely understandable that missles could be overmanuevered and then go after another aircraft. But have you ever noticed how stray missles will NEVER go to another enemy aircraft? They ONLY find their way to friendlies. You will never get a lucky shot with AA.

        I wouldn't have a problem with it if missles were equally likely to find enemy air as friendly. But if a missle misses, it will only go after friendlies. That's pretty goddamn stupid. And missles do curve away for no reason at all with no other airplanes/choppers around sometimes. I've had a helo above me flying around within 200m, 3 volleys and not a single hit. And no flares ever went off. What is that? I refuse to believe a chopper can overmanuever a heatseeker, yet it happens often.

        All planes have to do is go straight up and they will never get hit. Or do a barrel roll. The range on AA with planes needs to be increased severely. I don't even try for them, I just scare them off. A pilot has to be really stupid to get shot down by AA.

        I do believe you havent taken relative and physical math's yet have you? Because you wouldn't be posting that if you had. The velocity of a missle (the amount of space it can displace from one point to another in a period of time, and in which direction), determines the outcome. Although most aircraft in real life cant pull a super sharp turn at high velocities neither can missles. And in this game since missles can't make a 360 or a 90 for that matter it allows for dodging. Once the missle overshoots its target with heatseeking, it will lock onto the next source within a given path and range.

        In real life a roll wouldn't do much help againsed a heat seeking missile, however various manuvers that could tear your aircraft apart could be attempted, at which point the missle will overshoot hence loosing its lock.

        Remember a missle is not aerodynamically designed for control, instead for speed and that speed on impact.

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        • Atomz618

          #19
          If everything in this game was like the actual military then it would be no fun. People would complain about everything on the US being too accurate or something. Tanks would be nearly indestructable.... im not really sure but i think the US would win everytime. People would ***** and fight to get in the AA-guns because everytime they fired and locked onto a target it would hit and get tons of points. There is a big reason this game is not EXACTLY like the military... this game is just for fun.

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          • Yezo

            #20
            Originally posted by Atomz618
            If everything in this game was like the actual military then it would be no fun. People would complain about everything on the US being too accurate or something. Tanks would be nearly indestructable.... im not really sure but i think the US would win everytime. People would ***** and fight to get in the AA-guns because everytime they fired and locked onto a target it would hit and get tons of points. There is a big reason this game is not EXACTLY like the military... this game is just for fun.
            If it was then you could take a B11 or B18 bomber and volla your enemy is as good as dead. I cant remember there was a stealth bomber which has a nuke in its inventory.

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            • SKluck

              #21
              Originally posted by MassKiller
              I do believe you havent taken relative and physical math's yet have you? Because you wouldn't be posting that if you had. The velocity of a missle (the amount of space it can displace from one point to another in a period of time, and in which direction), determines the outcome. Although most aircraft in real life cant pull a super sharp turn at high velocities neither can missles. And in this game since missles can't make a 360 or a 90 for that matter it allows for dodging. Once the missle overshoots its target with heatseeking, it will lock onto the next source within a given path and range.

              In real life a roll wouldn't do much help againsed a heat seeking missile, however various manuvers that could tear your aircraft apart could be attempted, at which point the missle will overshoot hence loosing its lock.

              Remember a missle is not aerodynamically designed for control, instead for speed and that speed on impact.
              I don't see what that has to do with what I said. It's all common sense.

              What does it matter what a roll would do in real life? We are talking about BF2 here. And in BF2 it happens to lose the missle fairly successfully.

              Comment

              • Yezo

                #22
                Originally posted by SKluck
                I don't see what that has to do with what I said. It's all common sense.

                What does it matter what a roll would do in real life? We are talking about BF2 here. And in BF2 it happens to lose the missle fairly successfully.
                The point was if at any point the missle overshoots it cannot hit. Please take the time to read. Dont make the older generations right about the nexts generations literacy problems.

                Comment

                • SKluck

                  #23
                  Then why quote me if I never said otherwise?

                  Comment

                  • imported_Rafterman
                    Member
                    • May 2005
                    • 1105

                    #24
                    I agree that there has to be balance with playability, but come on -- if I've got a broadside on a hovering helicopter 100 feet in front of me, I get full lock tone, the pilot doesn't move or drop flares or anything, the missles should hit true and no go flying off in different directions. Hell, I'd rather have the unguided missles in DC over this crap -- at least it would be dependant upon my skill as to whether or hit the target or not, not some random coding.

                    If the pilot doesn't evade or drop flares, he should be dead.

                    Simple as that.

                    Comment

                    • Yezo

                      #25
                      Originally posted by SKluck
                      Then why quote me if I never said otherwise?
                      Because of these following passages:
                      Originally posted by SKluck
                      I refuse to believe a chopper can overmanuever a heatseeker, yet it happens often.
                      Originally posted by SKluck
                      All planes have to do is go straight up and they will never get hit. Or do a barrel roll. The range on AA with planes needs to be increased severely. I don't even try for them, I just scare them off. A pilot has to be really stupid to get shot down by AA.
                      You dont need flares as long as you can manuver to make a missle overshoot.

                      Comment

                      • NoConflict

                        #26
                        I really hate it when it "locks on" to an enemy aircraft, and the missile just goes stright to a friendly plane

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                        • SKluck

                          #27
                          The assumption was that a missle was locked on and fired behind the target. But I see how that was misunderstood.

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                          • imported_fvbyfv

                            #28
                            They should make it so friendlies dont get attacked or the missle does not damage friendlies. You cant play wingman in this game at all because you become more of a threat than the enemy pilot.

                            Comment

                            • Teriander

                              #29
                              Originally posted by Dr-X
                              Firstly, yes this is an arcade game, and the missiles are not meant to simulate real missiles - if they did, you'd find it very difficult to even acquire a lock, let alone hit anything. And the missiles in this game are heat seekers - which means that if there's a stronger heat source around (eg, flares, burning oil towers, another air craft using afterburners), the missile will be attracted to the biggest source of heat. So if there's an enemy using idle thrusters, and next to him a friendly using afterburners, it will seek the afterburners.
                              First, saying "the missiles aren't meant to simulate real missiles" is just stupid. What are they simulating? Bottle rockets?

                              Second, saying "if there is a strong heat source around and the missile will be attracted to the biggest heat source" is a bogus statement (excluding flares). If your missile has LOCK on a heat source such as a jet aircarft, it will follow that heat source even if it's sees another heat source in the area. Thats the purpose of LOCK ON, to keep it on the heat source that is selected. So even if you have 20 aircarft in front of you, and you lock on to 1 aircarft it will go for that aircarft UNTIL that aircraft drops flares.. Only then will it be confused and follow the flares or stay on the aircraft.. But no way in hell will it go for another aircraft just randomly. because if it did, then why lock on? What is the purpose of locking on if your missile is going to turn 50 degreees anyway and go for another heat source? Im talking about real world SAMs and AA missiles.

                              Comment

                              • BirdKiller
                                Member
                                • Feb 2005
                                • 785

                                #30
                                These missles are okay and easy to get used to. I've had some of my missles miss the locked-on target and swing to the next air target which was my enemy.

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