Originally posted by SilverHawk
It didn't surprise me how under informed people are about aircraft gear these days. Real Life Missiles (AIM-9L for USMC, AA-11 Archer for MEC, China) operate under a very simple system heat seekers all the more so since it doesn't have to do anything except track down an emission source (Like the AGM-45 Shrike or AGM-88 HARM does for SAM Radars) To put it simply, missiles in BF2 act like Heatseekers that are "Un-Caged" or are allowed to self aquire a target to attack (With no help from the Aircrafts Computer Systems) This is how AIM-9Ls work with A-10A Thunderbolt IIs since they posses no Air Intercept Radar. In this mode, the missile simply chases the largest heat source it sees and explodes when it gets within range. The Problem is, or that EA seems to have is that when your missile meets this source it goes BOOM it doesn't swerve to hit the nearest Solid Object (ALWAYS a friendly it seems) and implode on that which results in a narly amount of team-kills and reduces Emplaced AA to Emergency Anti-Tank Duties and AA Tanks to Anti-Infantry.
EA/DICE simply need to adjust that when your foe drops flares your missiles EXPLODE on them, not reaquire the nearest friendly aircraft (I have been lucky a couple times getting enemies, but only because they were the only things in the sky.) Some might say "Well, we have Lock On Tone so your whole speil is BS!" Well correct you are, but tell that to EA on modeling Missile Behaviour. Since you aquire tone on your HUD, your missile has been programmed to pursue that target to the best of it's abilities, if it misses due to countermeasures it explodes on them, if it's out manuevered it simply goes "dead" and self explodes after it's burn motor runs out (About 9 seconds total).
So, EA/DICE, Get your head out of your asses and FIX IT!
EA/DICE simply need to adjust that when your foe drops flares your missiles EXPLODE on them, not reaquire the nearest friendly aircraft (I have been lucky a couple times getting enemies, but only because they were the only things in the sky.) Some might say "Well, we have Lock On Tone so your whole speil is BS!" Well correct you are, but tell that to EA on modeling Missile Behaviour. Since you aquire tone on your HUD, your missile has been programmed to pursue that target to the best of it's abilities, if it misses due to countermeasures it explodes on them, if it's out manuevered it simply goes "dead" and self explodes after it's burn motor runs out (About 9 seconds total).
So, EA/DICE, Get your head out of your asses and FIX IT!


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