Does EA know what "Lock-On" means?

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  • Teriander

    #46
    Originally posted by SilverHawk
    It didn't surprise me how under informed people are about aircraft gear these days. Real Life Missiles (AIM-9L for USMC, AA-11 Archer for MEC, China) operate under a very simple system heat seekers all the more so since it doesn't have to do anything except track down an emission source (Like the AGM-45 Shrike or AGM-88 HARM does for SAM Radars) To put it simply, missiles in BF2 act like Heatseekers that are "Un-Caged" or are allowed to self aquire a target to attack (With no help from the Aircrafts Computer Systems) This is how AIM-9Ls work with A-10A Thunderbolt IIs since they posses no Air Intercept Radar. In this mode, the missile simply chases the largest heat source it sees and explodes when it gets within range. The Problem is, or that EA seems to have is that when your missile meets this source it goes BOOM it doesn't swerve to hit the nearest Solid Object (ALWAYS a friendly it seems) and implode on that which results in a narly amount of team-kills and reduces Emplaced AA to Emergency Anti-Tank Duties and AA Tanks to Anti-Infantry.

    EA/DICE simply need to adjust that when your foe drops flares your missiles EXPLODE on them, not reaquire the nearest friendly aircraft (I have been lucky a couple times getting enemies, but only because they were the only things in the sky.) Some might say "Well, we have Lock On Tone so your whole speil is BS!" Well correct you are, but tell that to EA on modeling Missile Behaviour. Since you aquire tone on your HUD, your missile has been programmed to pursue that target to the best of it's abilities, if it misses due to countermeasures it explodes on them, if it's out manuevered it simply goes "dead" and self explodes after it's burn motor runs out (About 9 seconds total).

    So, EA/DICE, Get your head out of your asses and FIX IT!
    Amen brother! Thank god you came along! I thought I was surrounded by morons!

    Comment

    • thingonaspring

      #47
      Its a bug, if missiles were to instantly lock onto other aircraft after missing their first locked target, then they wouldn't even need a lock on in the first place and you'd just be able to fire all your missiles 50 km away from the us carrier and destroy all aircraft sitting on it. But the funny thing is even if you do have a lockon to another aircraft on the edge of your view, it actually locks onto the aircraft your facing towards. They won't even get a lockon detecting message. The whole things a bug.

      Comment

      • Teriander

        #48
        Originally posted by thingonaspring
        Its a bug, if missiles were to instantly lock onto other aircraft after missing their first locked target, then they wouldn't even need a lock on in the first place and you'd just be able to fire all your missiles 50 km away from the us carrier and destroy all aircraft sitting on it. But the funny thing is even if you do have a lockon to another aircraft on the edge of your view, it actually locks onto the aircraft your facing towards. They won't even get a lockon detecting message. The whole things a bug.
        Well Im glad others are acknowledging that it's a bug. Unlike some people like Dr-X and Tobacco who are trying to defend EA and convince everyone that it's just me and nothing is wrong BF2 missile system.

        It would be nice if EA talked about this issue somewhere. I hope they don't think everything is fine with it.

        Comment

        • Fishw0rk
          Member
          • Aug 2005
          • 140

          #49
          Umm whoever think the missles "seek" a greater heatsource in BF2 is wrong. I had a situation where I was dogfighting another jet on Dalian Plant. I was behind him, get a solid lock on tone and fire a missle. The missle gets close to him bu then immediately diverts away from him and hits a friendly blackhawk--earning me a bunch of TKs. Neither the jet or the blackhawk popped flares. So tell me does DICE think the blackhawk engines give off more heat than a jet?

          These missles work half the time at best. Don't real life missles have a proximity-based explosion anyway? I thought I read that somewhere. I agree the missle should ****ing explode when it hits a flare, not fly acorss the map to kill a friendly.

          Comment

          • ScarySquirrel

            #50
            i really have never had any problems with the AA, i dont know why people moan about it so much

            Comment

            • stormwolf

              #51
              Originally posted by Teriander
              The missile system in BF2 just sucks. Period. AA, AG, and SAM, all suck in this game.

              When I have a lock-on tone on a aircraft and I fire. My missile should go ONLY for that aircarft (without flares being dropped). Too many time I've had lets say 2 aircarft in the area, I lock on to the enemy, fire a missile, and it goes for the second aircraft that was in the area resulting in a friendly fire. EVEN THOUGH I CLEARLY HAD A LOCK ON THE ENEMY. That's just plain stupid. EA does not know what "locked on" means.

              How many times have you shot down a friendly aircarft when you had lock on an enemy? Even if he doesn't flare, at least 1 of your missiles are going to start following another aircraft. And you're going to get punished for a teamkill. It's the last straw with me and this game. So many things piss me off with this game Im going to stop playing till a majority of them are fixed. It's not fun when it's just stupid.

              EA should take advice from people in the military who know a thing or 2 about weapons and the way they work. Im not going to list all the problems with the weapons in this game because then you'll be reading a book. But you know how much they all suck or are just plain retarded. Im quiting till this game gets some issues worked out.

              Game balance. You'll get the question there.
              If they wanted to be consistent with real world, they could have armed the jets with the Israeli Python 4 - the first "See and Kill" missile (the updated version of "Fire and forget"). This type of missile has a claimed 97% of hitting the enemy, no matter the angle you shot the missile. It's enough you saw the enemy, got a lock, and pulled the trigger.

              But what game play would that be?

              Comment

              • Dloan

                #52
                What others have said about lock behaviour and chasing down friendlies, but I would also like to add that I've also watched missiles go through targets and I've also watched them seem to bounce away at the second (as have others). When this happens, the most likely result is a TK through absolutely no fault of your own or countermeasures from the enemy and that really takes the biscuit.

                Comment

                • BigBadBob

                  #53
                  Originally posted by MeatPie
                  I think they should purposely allow you to lock on to friendly aircraft only. I think that is the only way to take down enemies with AA
                  strangely, that just might work.

                  Comment

                  • Munchies

                    #54
                    Well there is one simple problem and it is all AA missiles from the lockon system to their manuverbility SUCK ASS, i've had my missile miss a chopper by a cm for no reason and veer off and hit a friendly plane half a map away, I can count the number of times i've hit a plane with the stingers on one hand all you have to do is turn either side or just press x, sometimes you can just as well hover about the stinger site with the jsf and it will miss you and get the stinger guy kicked out of the server, the lock on is useless and the missiles are the same as BFV.

                    They lied to you GI :cry:

                    Comment

                    • Murtey

                      #55
                      I think the question you should be asking is.

                      Does the missile know what heat source to goto if theres multiple heat sources? Well the answer is... When the planes are going at the high speed they go at, the missile can be soon disrupted and hit another heat source.

                      I'm sure its happened in real life before. You're right its not perfect but i think they have done a damn good job of how the planes feel and move.

                      Comment

                      • Teriander

                        #56
                        Originally posted by stormwolf
                        Game balance. You'll get the question there.
                        If they wanted to be consistent with real world, they could have armed the jets with the Israeli Python 4 - the first "See and Kill" missile (the updated version of "Fire and forget"). This type of missile has a claimed 97% of hitting the enemy, no matter the angle you shot the missile. It's enough you saw the enemy, got a lock, and pulled the trigger.

                        But what game play would that be?
                        Game balance? You're staying the missiles in BF2 suck for game balance reasons? Thats just stupid. Because everyone knows a good pilot in BF2 owns the game. Period. Nothing is taking down a good pilot except another good pilot so you better pray your team has one. So if you want game balance you better tell EA to fix the Anti-Air system. Then we'll see game balance.

                        As I said before, Im not expecting the missiles to shot down everything. But if a pilot doesn't flare, and doesn't take evasive action, my missile better hit his a** and not turn for a friendly.

                        Comment

                        • IVfluids

                          #57
                          i cant believe you guys have that many problems with that stuff. i spend the majority of my time flying in this game, and I rarely get tks from missels. i'm not sure how to answer that one. I've used aa nests before, but I don't recall the odd and bizarre behaviour you guys are describing.

                          maybe i just chose to fire at a different time and other miscellaneous crap, like the angle the aircraft is firing in relation to the angle my missel has to travel to hit him.

                          this game isn't based on real life, only thing even remotely similar to life in this game is the models being used.

                          Comment

                          • Brutus

                            #58
                            Another thing to note about IR missiles is that if they hit a counter-measure they will not explode on contact with the CM. Instead they will go through and try and re-attack a target. If the pilot did not do an s maneuver or some other kind of jink the IR missile would have a good chance to re-acquire.

                            The Tunguska is one of the best mobile AA equipment around and is command guided AND the missile is semi-active radar guided. The system uses the SA-19 missile.

                            A lot in this game is not accurate, but I would like to see AA a little more effective.

                            For those that don't know, a SAM is not intended to hit a target. It is intended to get close and then explode sending a cone of shrapnel out towards its target.

                            Comment

                            • ||Animal||

                              #59
                              Since someone brought up choppers, let's talk about that. Hitting a friggin chopper with a missile is nearly impossible. I've fired more missiles through the open doors on the blackhawk than I care to count. The only way that I can hit a blackhawk is if I'm on the US and fire at an enemy chopper or plane. It's far too easy to avoid enemy missiles in planes but it's even easier to do so in an attack chopper. What the hell were they thinking when they wrote this code? All a chopper has to do is move 4 feet in any direction and you will miss them. You morons that are going to say that you have no trouble with it are full of crap. Just watch when other planes engage enemy choppers. They almost never fire missiles now because they know they won't hit. They just go in with the guns blazing. It's not about balance. These air vehicles come with flares. I can fly around indefinitely without popping flares. I'm a pilot and I want it to be harder to avoid missiles! Previous posters were absolutely correct regarding lock-on. There's no point. It might as well be BFV with heatseekers.

                              Comment

                              • Super Six Three
                                Member
                                • Oct 2006
                                • 1093

                                #60
                                Originally posted by Teriander
                                The missile system in BF2 just sucks. Period. AA, AG, and SAM, all suck in this game.

                                When I have a lock-on tone on a aircraft and I fire. My missile should go ONLY for that aircarft (without flares being dropped). Too many time I've had lets say 2 aircarft in the area, I lock on to the enemy, fire a missile, and it goes for the second aircraft that was in the area resulting in a friendly fire. EVEN THOUGH I CLEARLY HAD A LOCK ON THE ENEMY. That's just plain stupid. EA does not know what "locked on" means.

                                How many times have you shot down a friendly aircarft when you had lock on an enemy? Even if he doesn't flare, at least 1 of your missiles are going to start following another aircraft. And you're going to get punished for a teamkill. It's the last straw with me and this game. So many things piss me off with this game Im going to stop playing till a majority of them are fixed. It's not fun when it's just stupid.

                                EA should take advice from people in the military who know a thing or 2 about weapons and the way they work. Im not going to list all the problems with the weapons in this game because then you'll be reading a book. But you know how much they all suck or are just plain retarded. Im quiting till this game gets some issues worked out.
                                Remember its HEAT SEAKING MISSLE!!!! if it missesmit goes to a another heated target

                                Comment

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