Limit Flag Capture Ability to Infantry

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  • Gorillastein

    #31
    I agree with you solution to the Chopper/Tank/APC capping. May as well put jeeps in there too though (not being sarcastic.) If you have it for 1 vehicle, it should apply to all of them.

    I am not real comfortable with the suggestion someone made about scaled points depending on what you killed with what hardware (ex. tank on tank = more points than tank on infantry) I think it would make scoring too complex for newbies, and additionally, it just seems to mea clunky way of solving a simpler problem.

    The original poster's suggestion seems to be a pragmatic way to deal with it.

    Comment

    • rombaft

      #32
      And your Operating Clean Sweep theory is flawed. The US team can STILL fly a blackhawk over to the Enemy Flag, but, with my modifications, his passangers will have to leave the chopper to take the flag then climb back in to head to another location; makes perfect sense.
      yes shure, and if you climb out the blackhawk, you stand there with your infantry and the ene;y has all his heavy armor on land, so your infantry is dead in a second.

      P.S. - ...in case ya' didn't know bright one. I'm suggesting vehicles not be able to cap flags, not the removal of vehicles. Jeebus'.. some people
      maybe you should learn to read man, I clearly said things about capturing with vihicles, I didn't mention one single thing about removing vihicles. so who is the moron here ?

      Amen Pass, and to rom, your an idiot, now go play nice else I'll take your lunch money again.
      I gues pass is the leader and you are the boy runnig after him everywhere without any thinking of yourself, his reply to me sucked in every way.

      Maybe, guys like you should make there own game, if you guys know it all better, you will be rich in no time, offcourse a milion dollar company like EA/dive don't know anything about gameplay and balance, there they actualy need guys like you for.

      Comment

      • SKluck

        #33
        I think any of the following would work, as have been mentioned in the thread already:

        Can neutralize but can't cap
        Extended time
        Passengers cannot cap or contribute to cap

        Extended time shouldn't be too much, maybe Passengers = 1/4, Drivers = 1/2. Maybe an addition to the formula could be distance from the base of the flag. Make it so that 1 single dude at the base of the flag completely offsets a full BH at the top of the flag. IMO if there multiple forces (any amount of players from both sides) in the zone, no capping should be allowed. To accentuate the fact that it is a warzone currently. But that's another issue.

        Comment

        • Saureco

          #34
          Actually, this isn't a new topic. Since BF2's demo released, we noticed the old Battlefield stupidity of letting a vehicle capture. It has been suggested that an infantry should walk up to the flagpole, lower the enemy's flag, then hoist his own team's flag. Aside from the touch of realism, it ensures that a vulnerable body is available if they are going to take your flag. Now, that doesn't mean that a tank can't shield the guy while he's hoisting it, but at least it eliminates their sense of security.

          Conversely, if you left your base wide open and someone snakes your flag, you deserved it. Vehicle or not, if no one is there to stop the guy, he deserves the flag cap. However, even I have Blackhawk-whored bases before. A full heavy helo can cap a flag in about 5 seconds. Yes, it's effective, but even I'll admit that it's cheap. I'd like a challenge of some kind, and I think that an interactive flagpole would suit us just fine.

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          • Ricky99999

            #35
            I registered specifically to respond to this thread.

            Great idea limiting flag caps (you know, when the flags are lowered and raised) to a person standing there doing it...rather than treating it as a drive through for vehicles. Will add an element of realism to the process.

            Comment

            • A_Dirty_Hippie
              Member
              • Apr 2006
              • 145

              #36
              I completely disagree. The flag represents controling influance in a given area. there is no reason why a vehical should not be able to cap. What are your reasons it should be changed? you cited good things that you think might happen if changed but there are other areas that could be inproved like base defenses and defense points if you are near the flag when you kill an enemy(no matter how far away they are).

              Comment

              • dmonkey

                #37
                They should make it so that an Infantry has to be present to cap a flag. That way choppers will still stick around to give support fire while they drop the infantry. Then when the capture is done, the chopper can pick up the troops and move on. If infantry in vehicles received absolutely no capture points, everyone would jump out and the enemy would just steal the vehicle, kill everyone, then jump out to cap the flag, then the process starts over as the people who respawned arrive back on scene to reclaim it.

                Comment

                • Thelron

                  #38
                  I think ground vehicles should contribute, but only at the rate that a single infantryman contributes. So, if a full APC rolls up and nobobdy gets out, its just like one person trying to cap the flag. The vehicles *should* contribute though, because they are representing the presence of force just the same as an infantryman (foot soldiers and vehicles all can be used to hold ground).

                  Helicopters shouldn't be able to contribute though, as there is no sense of permanence in the helicopter's presence (helicopters don't hold ground. They can help intercept incoming forces but really if there's only a helo to defend a flag, the flag is going to fall. So, it makes sense that they shouldn't count towards gaining control of that flag either).

                  As for upping the points for fights between vehicles, that would be great, but as it is all too often your opponent will just hop out of his vehicle before you put the last round into him, and run off leaving you an easy target for anything that happens along. They need to make it so that if a vehicle takes 50% or more damage with an enemy inside, you can blow it up to get the value of a kill (so, tank battles really do become battles between tanks, not between the guys who just happen to be in the tanks at the time). Either that or make it take time to get into and out of vehicles based on what type it is. Currently tank fights (or APC fights) are often fruitless score-wise, much like specops doing their job (you destroy the threat but since the guy inside bailed and ducked behind a wall, you don't get your kill and you still get your death when his friend finishes you off).

                  Comment

                  • TheSmisker

                    #39
                    rombaft you miss the point, EA states clearly that they do listen in on the community (see statement made for the upcoming and oh-so longed for 1.03) for input to hone the game to perfection.

                    Of course they do, any sensible company listen to their consumers to see what they want, howelse will you make a sequel

                    So, why dont you drop the fight you so obviously picked and just roll with it. Contribute with your ideas instead, why dont you?

                    Comment

                    • imported_Animalmother

                      #40
                      that sounds good, I like the idea and agree with you. The cobra would actually be used for support now, same with the tanks etc. IRL cobras dont fly around securing buildings and clearing them out, theyre meant to support infantry.

                      Comment

                      • Brutus

                        #41
                        Originally posted by rombaft
                        Ow, and all the guys saying that helicaptures should be deleted, well, wait untill they do that, then there will be 1000000 guys saying, man, that guy took my heli, this , that, bla bla bla, it's just part of the game and the balance is written on it, if they do that on some maps it will be impossible to maintain a good balence


                        take for example operation clean sweep , no shopper capturing flag, ok, it takes the US forces like 3min to get to another flag but the first one, the first one every enemy camps so difficult to capture and the enemy has all his power on land side.

                        Think before you write things like that, not only write it because your noob ass got ownd by some choppers

                        Maybe you should think a little. A Blackhawk can take a load of people to a flag, who then jump out of the chooper, capture the flag, and then jump back in to go to the next flag. The pilot and maybe a gunner or two could stay in the chopper to provide cover.

                        Comment

                        • rombaft

                          #42
                          Originally posted by TheSmisker
                          rombaft you miss the point, EA states clearly that they do listen in on the community (see statement made for the upcoming and oh-so longed for 1.03) for input to hone the game to perfection.

                          Of course they do, any sensible company listen to their consumers to see what they want, howelse will you make a sequel

                          So, why dont you drop the fight you so obviously picked and just roll with it. Contribute with your ideas instead, why dont you?
                          There aresome threads about this isue here, but not enough for EA to make them change such a big thing in the game, also there is not enough response to the threads.

                          But to ll the people who say you have to get out your vihicle for vapturing a flag , ask yourself this.

                          If you have to get out your vihicle to capture a point, but the enemy doesn't have to get out there vihicles to defent the point, where is the balance ???????

                          Comment

                          • Odinpalen

                            #43
                            Really the issue is simple, get engineer to mine entrance to flag, vehicles blow up when trying to cap flag.
                            Make flag trigger area smaller, then you have to acutally risk death to cap a flag. not hide in a building a block away and cap it.
                            also claymore the flag area too.

                            Teamwok men, teamwork.

                            Comment

                            • WAAASSSUUUPP

                              #44
                              I agree.

                              And the tank neutralise is pointless, they neutralise it, then hop out to cap it while they are shileded by the unmanned tank. Well I think I am contradicting myself lol.

                              Comment

                              • Grey Fox

                                #45
                                1. Pass if you want EA to listen you should have made a poll, that way even people who are to lazy to post can make their oprinion clear, and someone from EA can easly see what percentage of people playing this game want it, so I suggest you ask a mod to add a poll.

                                2. Why does everybody want to simply change the game, instead of just asking their thing as an option, whats wrong with that. I do not want this, but I would be Ok if this was a option that servers could select, you can have what you want, and other people who do not like this can play the way it is now.

                                3 The reason why I don't want it, is because it would encourage more spawncamping with vehicles, as someone said earlier
                                Second, a vehicle trying to capture a flag is a sitting duck, for Spec ops and AT.
                                And as far as I can see this is not a big problem, there aren't that many complaints about this. Infact most engeneers and AT enjoy like it exactly as it is now. The engeneers know where to plant mine's and it makes them that much mre usefull if vehicles can capture flags, and AT don't have to aim for a freely moving target, but a sitting duck.
                                This would be just an unnecesairy restriction. But once again, it would be good as an option for when people just want to play the way you want.

                                Furthermore I do not believe it would stop tha sneak apc/tank, tactic, cause in that situation the tanks/apc sneaks by unnoticed, and captures a flag with no enemies, in thet situation beeing in the tank or outside it doesn't matter that much, cause there is no enemies. And infact in those situations people often use buggy's because they are fast and small, but give no protection if you are in em, but you don't need to cause there are no enemies.

                                I do think that heli's should be made to have to hover like 2m or less above the ground to capture a flag, cause that way the passangers are exposed to enemy fire more easly. APC passanger should not be made to go outside, thise doesn't matter much, cause the apc provides protection in some situations, but is bad in others like. It may help against rifles, but 1 tow and 1 heli attack, can kill everyone instantly, while when they are out of the APC they are exposed to enemy riflefire but can't be take out all at once so easly.

                                4. this would not do much against Bh whore's, cause the BH would still remain a Death ray machine that can get a lot of points circling a base, infact this would encourage that.

                                5 someone said that star wars battlefront did this, well can anyone who has played that gme share his or her experiences with this system.

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