Originally posted by big_sammy_b
Get rid of artillery on Karkand
Collapse
X
-
Originally posted by big_sammy_bi just think it ruins the map in the same way jets would. Can you imagine how annoying that map would be with bombers dropping bombs everywhere all the time? Exactly its the same reason why it doesn't need artillery.
Not really, artillery is a defensive as well as offensive tool for the commander, it's good for breaking deadlocks in certain area's and defence of rear bases.Comment
-
Yeah bunny hopping was born in Quake 1 I think going from memory. It was actually far worse in that game though as due to a bug each hop when going forward used to increase your forward speed so you ended up with players leaping around the levels doing 60Mph.
Personally I like bunny hoppers. The feeling when you shoot one out of the air is great
Sprinting works far better than bunny hopping anyway but these guys have not learnt this yet.
Comment
-
In theory that sounds fantastic. Unfortunately on Karkand it's just another misused offensive weapon.Originally posted by GhiestNot really, artillery is a defensive as well as offensive tool for the commander, it's good for breaking deadlocks in certain area's and defence of rear bases.Comment
-
I agree. It's way too easy for commanders to rack up kills with arty on SaK due to the dense population of soldiers on the map. Also, the artillery regenerates so quickly that it seems like it's a non-stop barrage.
Here are my thoughts on why artillery on an urban map is bad:
-You don't even need engineers to fix broken arty, all commanders have to do is drop supply crates near them and they get repaired. That should go.
-Artillery often interrupts and destroys compelling firefights on the the street. I get frustrated quickly when a semi-dramatic flag defense/capture gets broken up by a bunch of bombs smashing into the ground.
-Too frequent
-It makes digging in and fortifying positions impossible since you can expect to be blown to pieces in 30 seconds or less(especially at the train accident/MEC HQ mess)
I wouldn't mind at all seeing artillery disappear from that map. I love a good ground fight and hate to see it messed up by unanswerable blasts that come every minute.Comment
-
Originally posted by big_sammy_byep its overused and often used at your spawn. And like i said its highly unrealistic i mean come on even the Americans don't shell civillian areas when there own men are in there.
but in real life you dont respawn in 15 secs and have the ability to punish the commanderComment
Comment