Leave them as they are, I love fighting blackhawks as well as fighting in them.
Don't nerf the Blackhawk
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Why don't you guys consider all of the ways to eliminate blackhawks without making changes to the game that could potentially hurt gameplay?
1. Stick c4 on the top of the flagpole, hide, and detonate when the BH is capping the flag for an instant 6 kills and 6 flag defense points (total 18 points)
2. Cap the american base (works on most maps unless theres a carrier)
3. Hop in a hummer/vondik and unleash hell at it, engineers will make this a bit hard to do but you can get some easy kills by firing at the cabin.
4. Grab a plane and either kamakazi into it or shoot it down if you have any skill with planes
5. Grab the MEC chopper, pack it with c4, and crash into it.
6. Pick the assault kit and fire a grenade into the cabin while its capping the flag, instant 5 kills and sometimes 6.
7. Fire Eryx missile launchers at it (takes about 3-4 of these to take one down)
8. Use IGLA/Stingers/AA vehicals to shoot it down. lock onto him and wait untill he deploys counter measures, once the counter measures dissappear THEN fire and you got an instant 6 kills.
9. Get a good sniping spot by a flag you know the BH will try to capture and shoot the pilot out of the cockpit while hes stationary to cap the flag.
10. STEAL THE FRIGGIN BLACKHAWK AND USE IT AS MEC/CHINESE?!Comment
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Shooting down blackhawks with anti-tank gets you more points then the whores who are using them to hovercap. I brought down 4 fully loaded ones yesterday in one round.Originally posted by OriginalGangsterI agree, as much as I am annoyed by getting killed by them, hunting blackhawks is more fun than flying in them. They are very simple to take down if you put any effort into the hunt.Comment
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The blackhawks are plain unbalanced between the diffrent sides...
Here are my options for transport helicopters.
- Give them all 12.7 mm (.50 cal) machine guns of diffrent manufactures.
- Give them armour piercing rounds with explosive charges. (Not redicilous, just enough for some minor splash damage)
- Make the "cows" a little bit more equal in handling to the Blackhawk.
- Make all transport helicopters take less shells/explosives etc, but keep their immunity to normal bullets/grenades.
- All helicopters (Including attack) should be penetrateable by the 12.7 mm rounds. (M95 does not work 99.9% of the time, whats up with that?)
- Give all helicopters a new flare system that release 2 flares each time and has 5 flare pairs in stock that resupply like supply/medkits.
- Give all transport helis a limited ammout of rockets to fight ground vehicles with.
- Give the transport helicopters more room to transport personell. (12 for heli without rockets and 8 for heli with rockets*)
* Real life estimate...Here are some extra changes i suggest for flag capping etc.
- Capping a flag while in flight should not be possible! (Unless you use a bad ass magnet on the flag to raise it
) - Points for transporting soldiers to the pilot. (S = P * T x 0.005 **)
- Remove possibility to spawn in airbourne vehicles. (Pilot has to pick up a new crew)
- Keep the repair system because of the "anti nerfing issue".
- AA vehicles should not lock on helicopters as easily as they do now. (If a flare is dropped the flare should fall slower and last longer to divert attention)
**I guess alot of BH pilots, gunners and crew will disagree but on a 64 player server there will be atleast 75% that wish that the blackhawk and the flagskipping thing is changed.
S - Score
P - Personell
T - Time
Example: 8 soldiers are transported in 120 seconds equals to 5 teamwork score. (8 x 120 = 960 * 0.05 = 4.8)
Requirements are that the heli moves to a "hostile area" and either fight or drops soldiers to return to base and pick up new soldiers.
Only the ones that use the Blackhawk to easily rack up points are the ones to complain about nerfing the Blackhawk.
I personally can pilot the Blackhawk with a good squad and get 130 points each round but i dont do this anymore because:
- Too easy for me.
- Boring for me and the other team.
- Unfair to my own team and the other team.
- Feels unrealistic.
- Encourages others to do the same thing thus creating a closed group of players that strongly defend the unbalance to use it themselves. (Like in this thread)
- I want a challange. Learn to shoot better and fly the attack heli better.
I can win a round with a score of 80 just by flying the attack heli with a good gunner that shoot down transport helis and Tanks/Apcs.
I'm starting to think that the attack heli is unbalanced too but that's because there's always a Blackhawk etc that give my gunner 5 kills just like that!
If a blackhawk is filled with 12 soldiers i can only imagine what would happen so i suggest that the respawn time for a attack heli is increased by 200% and besides that i suggest that the actual rounds from the 12.7 mm machineguns on transport helis do 200% more damage to the attack helis.
Uhm, i sence there is some unbalance in my suggestions as well but please give me USEFUL comments instead of complaining about this and that.
Dont call me a moron. I am supplying idéas to the community, im not EA/Dice.
I have no power over them myself. We all do.
//Cadde
EDIT: WOOOPS, Math error...
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what he said.Originally posted by KleinzeitHrm. Fix the problem of having a super chopper by making two more. I think not.
atm blackhawks have:
-more armour than tanks.
-two guns that are both stronger than an APC.
-can be repaired from inside.
-can move faster than 'armour'.
fix all that so they are actually transports instead of hunter/killers.Comment
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Instead of changing any of the helos they should change up the rest of the arsenals. The anti-tank weapons should definitely be heat-seeking stinger missiles instead of this TOW crap. If a helo gets shot with a tank round, it should definitely F-it up. I'm not talking one shot-one kill necessarily, but if a tank shoots a chopper they should at least code it for the physics, so that the chopper gets spun around and thrown off-hover. Shoot a chopper with a tank or apc and the pilot should have to work to keep the thing flying straight, end of story.Comment
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Well there might be a happy medium. But the deathhawk's guns need to be toned down. IT's just too easy to rack up kills. YOu don't have to see anyone at the flag, you just scribble your cursor all around the flag area and wha la you have a kill.
I was thinking the deathhawk's mgs were made more powerful because the MEC's jeeps have 360 degree mgs on them that are great for shooting down helis.Comment
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In my opinion a good improvement for MeC and China helicopters' guns would be to make them shoot like the Havok's co-pilot gun. It would be just as good as Blackhawk.Comment
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how long does it take the havocs cannon to kill an apc? it only takes a single minigun about 3seconds.Originally posted by SodaIn my opinion a good improvement for MeC and China helicopters' guns would be to make them shoot like the Havok's co-pilot gun. It would be just as good as Blackhawk.Comment
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