Perhaps it's just the servers I'm playing on, but has anyone else noticed a recent, and rather dramatic increase in the number of ATs using their rocket launchers as anti-personnel weapons? In about the last week, I can't count the number of times I've seen AT guys running around engaging infantry with rocket launchers.
It's a little annoying to line up on a guy and pick your shot only to see him launch a rocket at you, then *BOOM* dead. But, hey, it's in the game and it works, so more power to them I say. The only problem I see is, I think the people who do this are largely fooling themselves. While in a one-on-one situation, you've definitely got the one-shot-one-kill advantage, over the course of a round it's gotta be very, very difficult to rack up kills this way.
If you take into account the very limited amount of rockets you have before you need to find more ammo and the re-load time of the weapon, the ultra-slow rate of fire, and how long it usually takes for your rocket to actually reach your victim from your firing position, it must be very difficult not to suck with this weapon when using it against infantry.
I.e. - During the course of a round, in the time you spend re-loading, finding ammo, being dead etc, another class being used by a player that isn't even as good as you will probably have racked up an extra dozen kills or so.
I've been seeing this happen so much lately that I've started to keep track of the names of people who are doing it, and I have been checking their scores at the end of rounds. They are ALWAYS near the bottom when it comes to kills. So, what's the attraction? Are people just blinded by the one-shot-one-kill thing and just not see that, overall, it's a very ineffective strategy? Or, are a lot of people just playing AT because they enjoy the class and if they run into inf. they figure their launcher is more effective than the carbine?
It's a little annoying to line up on a guy and pick your shot only to see him launch a rocket at you, then *BOOM* dead. But, hey, it's in the game and it works, so more power to them I say. The only problem I see is, I think the people who do this are largely fooling themselves. While in a one-on-one situation, you've definitely got the one-shot-one-kill advantage, over the course of a round it's gotta be very, very difficult to rack up kills this way.
If you take into account the very limited amount of rockets you have before you need to find more ammo and the re-load time of the weapon, the ultra-slow rate of fire, and how long it usually takes for your rocket to actually reach your victim from your firing position, it must be very difficult not to suck with this weapon when using it against infantry.
I.e. - During the course of a round, in the time you spend re-loading, finding ammo, being dead etc, another class being used by a player that isn't even as good as you will probably have racked up an extra dozen kills or so.
I've been seeing this happen so much lately that I've started to keep track of the names of people who are doing it, and I have been checking their scores at the end of rounds. They are ALWAYS near the bottom when it comes to kills. So, what's the attraction? Are people just blinded by the one-shot-one-kill thing and just not see that, overall, it's a very ineffective strategy? Or, are a lot of people just playing AT because they enjoy the class and if they run into inf. they figure their launcher is more effective than the carbine?

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