When bf2 was released I believe Dice had high expectations regarding the acceptance of bf2's squad functions and voip. I myself had great expectations, and I believed the masses would adopt them.
The hype was very high with regards to these features, forums were abuzz with way's people were gonna use the new assets. It was thought the features would be revolutionary in bf2, transforming the battlefield and the way the masses game.
Fast forward a month into bf2's release and I notice the features going unused for the most part in the majority of public servers.
A team that forms squads and spawns on their squad leaders is nigh on impossible to beat unless the opponent uses the same tactic. The commanders job is 100% easier if everyone is in squads, communication is a breeze if the chain of command is utilized as it was designed to be used.
9 squad leaders = 9 spawn points. This in itself is a huge advantage.
I myself am very dissappointed in the fact that people seldom join, and work in, squads. Because of this squad leaders are going unused as spawnpoints for the most part.
I am dissapointed that it is rare to find someone using voip in the majority of pubs.
Really, I am just dissapointed in the overall lack of cohesive teamwork in the average bf2 round.
I think Dice problably feels the same way on some levels.
Anyone else a little dissappointed?
Before bf2 I played alot of joint ops. There was alot of spontaneous teamwork in that community. I just dont see much of it in bf2.
The hype was very high with regards to these features, forums were abuzz with way's people were gonna use the new assets. It was thought the features would be revolutionary in bf2, transforming the battlefield and the way the masses game.
Fast forward a month into bf2's release and I notice the features going unused for the most part in the majority of public servers.
A team that forms squads and spawns on their squad leaders is nigh on impossible to beat unless the opponent uses the same tactic. The commanders job is 100% easier if everyone is in squads, communication is a breeze if the chain of command is utilized as it was designed to be used.
9 squad leaders = 9 spawn points. This in itself is a huge advantage.
I myself am very dissappointed in the fact that people seldom join, and work in, squads. Because of this squad leaders are going unused as spawnpoints for the most part.
I am dissapointed that it is rare to find someone using voip in the majority of pubs.
Really, I am just dissapointed in the overall lack of cohesive teamwork in the average bf2 round.
I think Dice problably feels the same way on some levels.
Anyone else a little dissappointed?
Before bf2 I played alot of joint ops. There was alot of spontaneous teamwork in that community. I just dont see much of it in bf2.

(Which Im sure its great from reading and thinking...)
Comment