Yeah I am aware of some issues, but the aiming down the sight recoil I think is fine, because if you look at it, it really isn't much recoil at all, it's just a little bump upwards, but keep in mind all of the recoil is based off of ADS, (aiming down the sight), not just shooting from the hip. I've already talked to djuice about the recoil and I know I do need to work on it. But please understand it took me a really long time to get the recoil like I want it, so i'll have to redo them all for hip shooting and ads shooting to make it relative.
In other news I think I made the most revolutionary improvement to soldier damage systems in any BF series. As you may know, once you get down to 20 hp you bleed, regardless of where you were hit. Well, i've worked on it and have some news.
Body part specific damage bleeding, which I think I have acheived here in the last few minutes. If you get shot in the limbs (arms, lower leg), you won't bleed to death - You get shot in the gut you'll bleed to death, head is instant. Spine shots will have you bleed to death probably too - Keep in mind this has never been done before.
The results I acheived during my test were interesting, you only seemed to bleed 'sometimes', for the time I had only made the bleeding for the arms/legs, sometimes i'd start bleeding, sometimes I wouldn't. So i'm going to have to look into it a little more, but I was very excited.
How I did this is with the materials, and have added a .tweak armor composition for each material related to the human materials. The game already has seperate damage materials for the legs, spine2/3, and the head. Working with ragdolls I can probably assume the central body is made of spine 1, 2, upper thighs - And the head is well the head, along with the limbs. This would mean a shot in spine 2 would make you bleed to death, because that is the area the gut would be, making spine 3 the lungs/heart, you know, bleed to death there too. Tell me your opinions. Keep in mind im doing most of this for testing purposes and the methods I posted above are not what I intend to do. I'm just doing it now to either get results or not.
In other news I think I made the most revolutionary improvement to soldier damage systems in any BF series. As you may know, once you get down to 20 hp you bleed, regardless of where you were hit. Well, i've worked on it and have some news.
Body part specific damage bleeding, which I think I have acheived here in the last few minutes. If you get shot in the limbs (arms, lower leg), you won't bleed to death - You get shot in the gut you'll bleed to death, head is instant. Spine shots will have you bleed to death probably too - Keep in mind this has never been done before.
The results I acheived during my test were interesting, you only seemed to bleed 'sometimes', for the time I had only made the bleeding for the arms/legs, sometimes i'd start bleeding, sometimes I wouldn't. So i'm going to have to look into it a little more, but I was very excited.
How I did this is with the materials, and have added a .tweak armor composition for each material related to the human materials. The game already has seperate damage materials for the legs, spine2/3, and the head. Working with ragdolls I can probably assume the central body is made of spine 1, 2, upper thighs - And the head is well the head, along with the limbs. This would mean a shot in spine 2 would make you bleed to death, because that is the area the gut would be, making spine 3 the lungs/heart, you know, bleed to death there too. Tell me your opinions. Keep in mind im doing most of this for testing purposes and the methods I posted above are not what I intend to do. I'm just doing it now to either get results or not.
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