[release] Frosty's realism mod - BF:E v.05

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  • imported_Chubz

    #31
    It says that you can fire the pistol while sprinting and even use the C4 detonator while sprinting, but neither worked for me... what's going on?

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    • PsychoSnowMan

      #32
      Could you add the ragdoll collapse to all turrets, like it was in BF42 and BFV? As it is it's hard to tell whether someone in a MG/groundD/AirD/roofMG is dead or not from a distance. The body just stands there.

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      • Frosty289

        #33
        I don't quite know what you mean, if you mean when tank gunners slump over when they die, it's already in the game. If you mean something else elaborate :P.

        BTW what would you guys think of a 2nd MG on the M1A2 like there's suppose to be? I think I can do it.

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        • Super Six Three
          Member
          • Oct 2006
          • 1093

          #34
          yeah i thinkg its good

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          • Jammydodger

            #35
            Yeah 2nd mg on a tank would be interesting to see.

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            • Frosty289

              #36
              I've got it on there working no problem, just the rotation is messed up, and I have yet to find where to add the 2nd cupola model. (with the hatch ect. ect.)

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              • toXicRabbit

                #37
                there's an AA MG and Anti personnel MG on an abrams.

                2 mg on the cupola 1 coax and 1 main gun

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                • MikeAP
                  Member
                  • Jul 2005
                  • 53

                  #38
                  Just wanted to stop by and say that the mod is great.

                  The new weapon values make for realistic firefights. Bunny hopping kiddies will think twice before crossing the road during a firefight now.

                  But a few bugs I noticed, which im sure you're aware of.

                  -Grenade Launchers fire through walls (through buildings, even)
                  -M4 should have an automatic fire as well as single (not 3 round burst)
                  -Sandbags have metallic texture
                  -No audio effects when a loud explosion goes off. Just screen blurr
                  -Certain textures produce dust paths after soldiers walk. It looks very awkward. The dustis almost too dense.

                  Some feedback:
                  -Maybe reducing the sprint just a little bit, or increasing the time it takes to regain stamina.
                  -Snipers should have extremely limited ammo. Four or five magazines, max.
                  -Reduce the speed of tanks, as well as traverse rates for tank turrets. In real life they turn much slower.
                  -For tanks and UAV's letting position 2 control the gunner. Position 1 would simply drive.

                  Also...

                  Was wondering if you would be capable of making new models for the game. An RPG for MEC instead of the current AT weapon would be alot more ideal.

                  Also wondering if you could make optional weapon choices. Would be awesome if a Special Forces soldier could choose between an M4 or an M14 (no scope).

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                  • Annihilator

                    #39
                    Originally posted by MikeAP
                    -For tanks and UAV's letting position 2 control the gunner. Position 1 would simply drive.

                    i have 1 thing to say about that.
                    GAYGAYGAYGAY.
                    in DCR thats gay, cause nobody wants to get in it when u drive and if they do, they cant aim good and suck!
                    I almost never see a person get in your tank.
                    So i think that we should leave that alone.

                    Comment

                    • Frosty289

                      #40
                      Thanks for the feedback, mike, I like constructive criticism

                      Yes we know there are some bugs with the mod, and some major ones you've yet to discover :P, and i'm working to resolve them. I'm thinking of releasing another version very soon, possible tommorrow that resolves most of these issues. For the dust effects, I coded them in haste not really paying attention and testing each effect at a time, because there is hundreds of them :). But i'll look into the foot dust effect. As for the sandbags, it's nothing with the mod it's the way BF makes the shaders, sorry but I can't really do much about it . What just came through my mind that same second is copy the shaders that BF2 generated and copy/paste over the new ones the game generated on the first time the mod was run.

                      You can find the original BF2 shaders in:
                      /My Documents/Battlefield 2/mods/bf2/cache/5395712-97wqetawge (a bunch of stuff)
                      and copy paste them into the folder you saw coming into the original.

                      As for the M4, I was directed by Garrison that the more common M4 is that with single fire, and 3 round burst. I'll look into it more. lol and for the grenade launchers, well i'll have to fix them. But for the meantime you can shoot them through people and kill them, I found that entertaining myself :p.

                      For the tanks..eh I doubt we'll see a gunner/reloader, because to be frank it's more so a single player mod until the mod tools come out, and as the previous poster said most gunners suck anyways, unless you were in a clan or something where you knew the person. And I don't know if I would trust bots with it.

                      As for the tank turret rates..have you been in the T90 yet?

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                      • MikeAP
                        Member
                        • Jul 2005
                        • 53

                        #41
                        Originally posted by Annihilator
                        GAYGAYGAYGAY.
                        Thanks for the feedback.

                        I for one wouldnt mind having someone manning the guns for me while im driving. The game gets so crazy at times that a single person doesnt stand a chance on his own.

                        This is a realism mod, right? Or did my eyes decieve me?

                        to be frank it's more so a single player mod until the mod tools come out
                        Thanks for the resply Frosty. I hope this day comes sooner than later.

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                        • Frosty289

                          #42
                          Oh hell yeah it's a realism mod, but it's only v.05 :P

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                          • Super Six Three
                            Member
                            • Oct 2006
                            • 1093

                            #43
                            are you thinking of adding my suggestions? smoke from tail and spins around and the other 2 suggestions?

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                            • Jammydodger

                              #44
                              Keep up the good work Frosty, I can see this mod going places if you do.
                              Will you be doing anything with weapon ballistics, i.e. bullet fall off.?

                              Have you got a web site up yet m8?
                              If not I suggest you get 1 up and get some forums on the go to.

                              l8r.

                              Comment

                              • SHookPR

                                #45
                                Originally posted by Frosty289
                                Oh hell yeah it's a realism mod, but it's only v.05 :P
                                i would really like to see you and Djuice working for a 3rd. version having the best features of both mods into 1....i hate to have only 1 server to administrate or i could host both mods....its kind of sad to me that i must choose between....i have a deep respect to people doing something instead of bashing about this and that...cheers

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