[release] Frosty's realism mod - BF:E v.05

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  • Frosty289

    #1

    [release] Frosty's realism mod - BF:E v.05

    Frosty's Realism mod (Now Battlefield Experience BF:E)

    New Parachute
    M16/M203 Alteration
    M16 Alteration
    M4 Alteration
    M1A2 Tank Alteration

    US Pilot
    MEC Pilot
    CH Pilot

    Credits:
    WCP for blood effect
    BFEE for mod folder
    Garrison for getting the sounds to play right

    Download .05 here

    version 0.01

    - Changed US and MEC weapons to real life velocity
    - Changed US and MEC weapons recoil to be more realistic
    - Changed US and MEC weapons damages to be more realistic
    - Decreased jump height
    - Added manual reload to M1 tank (auto-reload cancels)
    - Increased M1 hit points
    - Increased M1 projectile damage, reduced impact shock
    - Increased M1 acceleration time, increased time between gear changes
    - Decreased T90 hit points
    - Increased T90 projectile velocity
    - Decreased mass of RHIB’s
    - Removed rotor blur from H-60 and AH-1
    - Increased time of smoke effect after Missiles and Tank rounds
    - Decreased C4 damage and explosion impact
    - Increased AT mine life and damage
    - Increased claymore trigger cone, decreased explosion force


    version 0.02

    - Increased mass of players
    - Increased jump height from previous version
    - Increased sprint time
    - Increased stamina regeneration time
    - Added 5 hit points to “Heavy Player Class”
    - Changed player deceleration time to simulate inertia
    - Removed parachutes from all but special forces kit
    - Tweaked performance of parachutes
    - Changed Chinese weapons to Real Life Velocity
    - Changed Chinese weapons recoil to be more realistic
    - Changed Chinese weapons damages to be more realistic
    - Decreased Type95 magazine to 75 rounds
    - Decreased RPK-74 magazine to 75 rounds
    - Increased volume of guns in 3rd person
    - Tank/Aircraft exhaust smoke last longer and generates longer
    - Reduce amount of AT ammo carried by AT class
    - Increased damage and velocity of AT rockets
    - Increased grenade damage but decreased damage area
    - Reduced velocity of m203 rounds
    - Fixed issue with M1 tank .50 mg recoil in 1st person
    - Removed repair and healing ability from supply crates
    - Supply crates no longer disappear when they run out of ammo
    - Reduced mine damage
    - Mines are now triggered by personnel and vehicles


    version 0.03

    - Added blood effects
    - Tweaked bullet hit effects
    - Pistol can be used while sprinting
    - C4 detonator can be used while sprinting
    - Added 3 round burst to MP5
    - Added magazines to stationary machineguns
    - Increased time vehicle wrecks are left on map
    - Reduced velocity of Tunguska cannon rounds
    - Increased velocity of Tunguska missiles
    - Reduced Tunguska ammo
    - Tweaked performance of Tunguska
    - Increased time aircraft contrails last
    - Reduced hit points on HMMWV
    - Increased water tolerance of HMMWV
    - Increased max speed and torque of HMMWV
    - Increased time between gear changes in HMMWV
    - Decreased cupola turn speed on HMMWV
    - Increased water tolerance of T90
    - Reduced max speed and acceleration for T90
    - Reduced cupola turn speed on T90
    - Reduce hit points for LAV-25
    - Decreased accuracy of Bushmaster 25mm cannon slightly
    - Increased Bushmaster 25mm cannon recoil
    - Reduced Bushmaster 25mm projectile velocity
    - Increased TOW missile velocity
    - Reduced turret speed on LAV-25 and M6 Linebacker
    - Increased BTR-90 cannon projectile and missile velocity
    - Increased gravity modifier for BTR-90
    - Reduced max speed and acceleration for BTR-90
    - Tweaked in water performance of BTR-90/LAV-25
    - Decreased hit points of WZ551
    - Increased max speed and torque of WZ551
    - Decreased acceleration of WZ551
    - Increased hit points of M6
    - Increased torque of M6
    - Decreased acceleration and turret speed of M6
    - Increased velocity of M6 stinger missiles
    - Decreased M6 ammo
    - Reduce hit points of Type 98
    - Increased Type 98 projectile velocity and damage
    - Increased gravity modifier of Type 98
    - Decreased max speed and acceleration of Type 98
    - Decreased turn speed of Type 98
    - Increased AH-1Z gun velocity and damage
    - AH-1Z gun now penetrates solid and water surfaces
    - Added gravity modifiers to AH-1Z rockets
    - Tweaked AH-1Z rocket effects
    - AH-1Z rockets now fire in full auto
    - Increased lift for AH-1Z
    - Added 1.85 second delay before exiting fixed wing aircraft
    - Increased forward force of parachutes from last version
    - Removed ability to heal self in one seat fixed wing aircraft
    - Increased strength and flexibility of landing gear for carrier based aircraft
    - Tweaked mass and inertia of F35
    - Reduced torque and acceleration of F35
    - Decreased F35 cannon velocity
    - Increased AIM9 velocity
    - Decreased acceleration of J-10
    - Increased max speed of J-10
    - Tweaked inertia of J-10
    - Decreased mass and hit points of J-10
    - Increased drag of J-10 by 0.01
    - Increased J-10 cannon velocity
    - Decreased mass and hit points of Mig-29
    - Increased drag of Mig-29
    - Tweaked inertia of Mig-29
    - Decreased Mig-29 cannon velocity
    - Increased Mig-29 cannon damage
    - Increased max speed and torque of Mig-29
    - Decreased acceleration of Mig-29
    - Increased mass and hit points of Su-34
    - Increased drag and torque of Su-34
    - Increased max speed of Su-34
    - Decreased acceleration of Su-34
    - Increased velocity of KH29 HEDGE TV missiles
    - Increased velocity of AA11 Archer missiles
    - Increased velocity and damage of Su-34 cannon
    - Added gravity modifier to Su-34 cannon
    - Increased mass and hit points of F-15
    - Increased max speed and torque of F-15
    - Decreased acceleration of F-15
    - Increased velocity and damage of F-15 cannon
    - Added gravity modifier to F-15 cannon
    - Increased velocity of AGM65 TV missiles
    - Increased mass and drag of F-18
    - Increased max speed and torque of F-18
    - Decreased acceleration of F-18
    - Decreased hit points of F-18
    - Tweaked inertia for F-18
    - Decreased velocity of F-18 cannon
    - Increased damage of F-18 cannon
    - Added gravity modifier to F-18 cannon
    - Decreased mass and hit points of H-60
    - Increased max speed, lift, and torque of H-60
    - Increased torque of H-60 tail rotor
    - Decreased accuracy of M134
    - Increased velocity of M134
    - Added gravity modifier to M134


    version 0.04

    - Fixed SP crash bug
    - Optimized mod folder
    - Added critical damage system to infantry (bleeding)
    - Added laser designator to spec ops
    - Gave parachutes to engineers
    - Tweaked aircraft inertia values from previous version
    - Increased turret and cupola rotation RPM from previous version
    - Tweaked player rag doll physics
    - Tweaked smoke marker effects
    - Tweaked miscellaneous effects


    version 0.05

    - Added Pilot class
    - Reduced bulletproof properties of APC’s and trucks
    - Reduced bulletproof properties of aircraft canopy’s
    - Reduced acceleration and torque of Vodnik
    - Increased acceleration of J-10 from last version
    - Increased critical zone for infantry
    - Increased mass of rag dolls from last version
    - New parachute skin
    - Altered M1A2 skin
    - Added 3 round burst to Ak101
    - Altered M16A2, M16A2/M203 and M4 skins
    - Removed decal from US pilot helmet
    - Changed most handweapon sounds
    - Modified all kits (removed pistol/grenades from most)
    - Increased turn speed of helicopter rotor blur
    - Added arming delay to M203 Grenades
  • battlefield2br

    #2
    --> Download...






    Comment

    • Super Six Three
      Member
      • Oct 2006
      • 1093

      #3
      did u try one of my suggesting?

      Comment

      • Super Six Three
        Member
        • Oct 2006
        • 1093

        #4
        like when its 50% damage smoke comes from tail and starts to spin?

        Comment

        • Frosty289

          #5
          forgot about that, sorry m8. I'll try it in the next version. (If I have a next version)

          Comment

          • Djuice

            #6
            yo forsty wanna msg me how you got the sounds to work?

            hehe great work, i might try this out :P

            Still the same recoil?

            Comment

            • $G-MONEY SMITH$

              #7
              good stuff i like the sounds, they are awsome!! it would be awsome to use this in multi player on a bf2:E server!! weeeww

              Comment

              • Bobton

                #8
                Didn't you add the Crouch ability for stationary guns?

                EDIT- BTW this mod is fun people, try it out :)

                Comment

                • Speirs^

                  #9
                  If I install this will I still be able to play multiplayer?

                  Comment

                  • $G-MONEY SMITH$

                    #10
                    yes it works like if it were BF:v you go enable it in the menu, you have to put the bf:e folder in your mods folder.

                    Comment

                    • Super Six Three
                      Member
                      • Oct 2006
                      • 1093

                      #11
                      how about humvee like this:


                      with the back of the humvee closed

                      Comment

                      • $G-MONEY SMITH$

                        #12
                        dude this isnt bhd!!! go play that if thats what you want!

                        Comment

                        • Garrison0586

                          #13
                          Originally posted by Super Six Three
                          like when its 50% damage smoke comes from tail and starts to spin?
                          If u are referring to the blackhawk... This only should be done if we can simulate location damage. A blackhawk is not going to spin out of control if it starts taking damage to the hull.

                          We'll look into locational damage on vehicles because I know you can tweak the tail rotor on helicopters. So it might act as a secondary engine.

                          Comment

                          • Djuice

                            #14
                            garrison check your pms :P

                            Good work also

                            Comment

                            • Frosty289

                              #15
                              yeah you can crouch on stationarys, I forgot if I did it for the CH one or not but the other two work I know that.

                              Comment

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