Hey guys, I've played the beta extensively lately, so I thought I'd write down my thoughts about it to give you some sort of an indication about how it's gonna be.
• Fixed an exploit that would allow commanders to call Orbital and EMP strikes before it had fully recharged.
It works. This change is good, nuff said.
• The Clark RDX Shotgun can now detonate other nearby explosives.
Interesting change. I have saved quite a lot of armour by popping the Motion Mines with my Clark 12. What I don't know: when I pop an enemy claymore and the thing detonates in an enemy's face, will that be a kill for me or a teamkill for claymore boy? Anyway, this change make the Clark 12 more useful, but I'd kinda renders the Engineer's defuser useless... Not that anyone would use it anyway.
• EU Assault Rifle recoil and deviation have been slightly reduced.
The most important change of the patch. I think that the balance between the ARs is perfect now. Each AR has it's own speciality and they all perform good on every range. The SCAR is great for medium range in burst fire, and it is a worthy opponent to the Krylov.
• Bianchi and Shuko LMGs recoil reduced.
I love this change. The LMGs are now useful again. If you stand in an LMG's fire too long, you'll most certainly die. The LMG-HMG balance is great. The LMG is more mobile and favours close and mid range combat were the HMG favours mid to long range. A nice side-effect: more peeps will go for LMGs, thus decreasing the amount of Vossers and PK spammers. There is more diversity on the Battlefield now.
• Clark Shotgun rate of fire increased.
Oh yeah... some of you might know that I am a true Clarkianist. I love the damned thing and this change makes the Clark king of CQC. Accuracy is still important when you use the Clark, but you can now actually beat Vossers after you miss your first shot. The Vossers will most likely start to hate this weapon, simply because the Clark woops their *** now. The balance is still good though. Clark sucks at mid range and because you can fire faster, you'll have a lot more recoil to correct for. So you won't see any Clark pray and spray noobs.
• Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.
This works, and I love it. This change remembers your last kit outfit (it separates EU and PAC kits), so you can quickly select a kit to kick ***. A nice and comfortable addition to the game.
• Added a new map, Highway Tampa.
Tank lovers, behold the new map: Highway Tampa. The ultimate tank map! When the battle enfolds, you'll see 6 or 7 tanks for both PAC and EU. Two walkers, two gunships (64 player version). You can expect some major tank battles in this map. Assault and Support also have enough to do. There are more then enough Engi's to own
Anyway, that's what I think about the new patch. Any beta testers here who agree/disagree?
• Fixed an exploit that would allow commanders to call Orbital and EMP strikes before it had fully recharged.
It works. This change is good, nuff said.
• The Clark RDX Shotgun can now detonate other nearby explosives.
Interesting change. I have saved quite a lot of armour by popping the Motion Mines with my Clark 12. What I don't know: when I pop an enemy claymore and the thing detonates in an enemy's face, will that be a kill for me or a teamkill for claymore boy? Anyway, this change make the Clark 12 more useful, but I'd kinda renders the Engineer's defuser useless... Not that anyone would use it anyway.
• EU Assault Rifle recoil and deviation have been slightly reduced.
The most important change of the patch. I think that the balance between the ARs is perfect now. Each AR has it's own speciality and they all perform good on every range. The SCAR is great for medium range in burst fire, and it is a worthy opponent to the Krylov.
• Bianchi and Shuko LMGs recoil reduced.
I love this change. The LMGs are now useful again. If you stand in an LMG's fire too long, you'll most certainly die. The LMG-HMG balance is great. The LMG is more mobile and favours close and mid range combat were the HMG favours mid to long range. A nice side-effect: more peeps will go for LMGs, thus decreasing the amount of Vossers and PK spammers. There is more diversity on the Battlefield now.
• Clark Shotgun rate of fire increased.
Oh yeah... some of you might know that I am a true Clarkianist. I love the damned thing and this change makes the Clark king of CQC. Accuracy is still important when you use the Clark, but you can now actually beat Vossers after you miss your first shot. The Vossers will most likely start to hate this weapon, simply because the Clark woops their *** now. The balance is still good though. Clark sucks at mid range and because you can fire faster, you'll have a lot more recoil to correct for. So you won't see any Clark pray and spray noobs.
• Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.
This works, and I love it. This change remembers your last kit outfit (it separates EU and PAC kits), so you can quickly select a kit to kick ***. A nice and comfortable addition to the game.
• Added a new map, Highway Tampa.
Tank lovers, behold the new map: Highway Tampa. The ultimate tank map! When the battle enfolds, you'll see 6 or 7 tanks for both PAC and EU. Two walkers, two gunships (64 player version). You can expect some major tank battles in this map. Assault and Support also have enough to do. There are more then enough Engi's to own
Anyway, that's what I think about the new patch. Any beta testers here who agree/disagree?
Are you saying that you die more because you can fire faster, or what?
The addition of mine removal makes it that much more useful. In the last week I have gone from 10,000 + to 1,500 rankings. You kill one person and go up 500 ranks lol
Comment